Result
Basic Room Function:
Roll on "Basic Room Function"
Room Exits:
{% number_of_egresses = {1|1|2|2|3|3|3|4}%}
{%for i in range from:1 to:number_of_egresses step:1%}
Egress Direction: Roll on "Egress Direction"
{%end%}
Room Contents:
Roll on "Room Contents"
Subcharts
Basic Room Function (d6)
d6 | Result |
---|---|
1 |
Residential Room: Resolve: {Dormitory barracks for servants|Meagre room for minor servant|The owner or ruler’s bedchamber|Sickroom for patients|High-ranking resident bedroom|Guest chambers for visitors|Latrine or privy|Kitchen or dining hall|Kennel or beast pen|Bathing chamber or washroom|Prison or slave cages|Study or private library} |
2 |
Work Room: Resolve: {Smithy or forge|Alchemist’s workshop|Smokehouse or food preparation|Artisan’s work area|Sewing or weaving room|Artist’s workroom|Torture chamber|Washroom or scullery|Healer’s work room|Brewery room|Arcane laboratory|Processing room for a raw good} |
3 |
Cultural Room: Resolve: {Plaza or meeting area|Garden or flowing water feature|Amphitheater or recital room|Ornately iconographic chamber|Art gallery|Room for a particular cultural rite|Cultural monument|Drinking hall|Grave, cemetery, or ossuary|Performance stage or area|Library or archive|Drug den or place of debauchery} |
4 |
Martial Room: Resolve: {Armory or martial storage|Map or planning room|Training area|War machine fabrication or storage|Barracks for soldiers|Dueling area|Guard post|Beast-fighting arena|Parade ground|Strong point or fortification|Commemorative hall|Gate or fortified entrance} |
5 |
Religious Room: Resolve: {Private shrine|Room for a labor holy to the god|Altar room|Storage for religious equipage|Monastic prayer cell|Secured chamber for holy relics|Ritual chamber|Secret or unofficial chapel|Monument to a deity|Priest’s private chambers|Ceremonial bath|Public area adorned with icons} |
6 |
Utility Room: Resolve: {Work materials storage|Concealed servant’s passage|Pantry or food storage|Domestic staff head office|Storeroom for random detritus|Vault for valuables|Furnace or boiler room|Secret or unobtrusive entrance|Exotic ancient power or light room|Grand passage or ornate corridor|Pool or water source room|Barn or fodder storage} |
Egress Direction (d12)
d12 | Result |
---|---|
1-2 |
North |
3 |
Northeast |
4-5 |
East |
6 |
Southeast |
7-8 |
South |
9 |
Southwest |
10-11 |
West |
12 |
Northwest |
Room Contents (d8)
d8 | Result |
---|---|
1-2 |
Contents: Creature {%treasure = {1-3?Yes | 4-6?No}%} Treasure: {{treasure}} {%if treasure != "No"%} Possible Treasure Location: Roll on "Possible Treasure Locations" {%end%} |
3 |
Contents: Enigma {%treasure = {1-2?Yes | 3-6?No}%} Treasure: {{treasure}} {%if treasure != "No"%} Possible Treasure Location: Roll on "Possible Treasure Locations" {%end%} Example: Roll on "Example Enigmas" |
4-5 |
Contents: Distractor {%treasure = {1?Yes | 2-6?No}%} Treasure: {{treasure}} {%if treasure != "No"%} Possible Treasure Location: Roll on "Possible Treasure Locations" {%end%} Example: Roll on "Example Distractors" |
6 |
Contents: Hazard {%treasure = {1-2?Yes | 3-6?No}%} Treasure: {{treasure}} {%if treasure != "No"%} Possible Treasure Location: Roll on "Possible Treasure Locations" {%end%} Example: Roll on "Example Hazards" |
7-8 |
Contents: Empty {%treasure = {1?Yes | 2-6?No}%} Treasure: {{treasure}} {%if treasure != "No"%} Possible Treasure Location: Roll on "Possible Treasure Locations" |
Example Hazards (d20)
d20 | Result |
---|---|
1 |
Tripwire alarm or other alerts |
2 |
Unstable floor that crumbles under weight |
3 |
Dangerous fumes or miasma |
4 |
Trapped containers or portals |
5 |
Explosive dust or gases |
6 |
An object makes a loud noise if disturbed |
7 |
Damaged supports that give way in combat |
8 |
Dangerously high or deep water |
9 |
Trap set on a path of travel |
10 |
Device here is dangerously broken in use |
11 |
Trap that seals intruders into an area |
12 |
Treacherous footing over dangerous terrain |
13 |
Uncontrolled flames or dangerous heat |
14 |
Torch-extinguishing winds or vapors |
15 |
Ordinary-seeming object harms handlers |
16 |
Crushingly heavy object is going to tip over |
17 |
A savage foe can be attracted by accident |
18 |
Something here is cursed by dark powers |
19 |
Seeming treasure is used as bait for a trap |
20 |
A contagious disease is on something here |
Example Enigmas (d20)
d20 | Result |
---|---|
1 |
Magical fountain or pool |
2 |
Control that opens paths elsewhere |
3 |
Spatial warp between locations |
4 |
Enchanted statue or art object |
5 |
Magically-animated room components |
6 |
Substance with physically impossible traits |
7 |
Altered or augmented gravity |
8 |
Zone that empowers foes or magic types |
9 |
Magical ward or seal on a summoned thing |
10 |
Oracular object or far-scrying device |
11 |
Standing magical effect in the area |
12 |
Temporal distortion or visions of other times |
13 |
Sounds being shifted over long distances |
14 |
Zones of darkness or blinding light |
15 |
Enchanted seals visibly locking up loot |
16 |
Magical or elemental force emitting unit |
17 |
Enchantment tailored to the site’s original use |
18 |
Unnatural heat or chill in an area |
19 |
Magically-altered plant life here |
20 |
Restorative magical device |
Example Distractors (d20)
d20 | Result |
---|---|
1 |
Books or records from the site’s owners |
2 |
Unique furniture related to the site’s past |
3 |
Trophies or prizes taken by the owners |
4 |
Portraits or tapestries related to the site’s past |
5 |
Ornate, imposing, but harmless doors |
6 |
Daily life debris from the inhabitants |
7 |
Worthless ancient personal effects |
8 |
Odd-looking but normal household goods |
9 |
Shrines or hedge ritual remains of inhabitants |
10 |
Corpses of fallen intruders |
11 |
Bones and other food remnants |
12 |
Statuary or carvings related to the site |
13 |
Signs of recent bloodshed and battle |
14 |
Empty cabinets or containers |
15 |
A discharged or broken trap |
16 |
Remnants of an inhabitant social event |
17 |
Mouldering or ruined goods or supplies |
18 |
Half-completed work done by inhabitants |
19 |
Once-valuable but now-ruined object |
20 |
Broken or expended once-magical object |
Possible Treasure Locations (d20)
d20 | Result |
---|---|
1 |
Stored in a visible chest or coffer |
2 |
Hidden in a pool of liquid |
3 |
Behind a stone in the wall |
4 |
Underneath a floor tile |
5 |
Hidden inside a creature’s body |
6 |
Inside an ordinary furniture drawer |
7 |
Slid beneath a bed or other furnishing |
8 |
Placed openly on a shelf for display |
9 |
Hidden in a pile of other junk |
10 |
Tucked into a secret furniture space |
11 |
Slid behind a tapestry or painting |
12 |
Heavy protective locked chest or safe |
13 |
Buried under heavy or dangerous debris |
14 |
In the pockets of clothes stored here |
15 |
The treasure’s a creature’s precious body part |
16 |
Scattered carelessly on the floor |
17 |
Tucked into a pillow or cushion |
18 |
Hung on a statue or display frame |
19 |
Hidden atop a ceiling beam |
20 |
Resting atop a desk or table |