Result
{% Factions = {JOIN("&DIVIDE&", UNQ(3, CHART(54515)))} %}{% FactionArray = split sep:"&DIVIDE&" source:{$Factions} %}
{% Vistas = {JOIN("&DIVIDE&", UNQ(3, CHART(54518)))} %}{% VistaArray = split sep:"&DIVIDE&" source:{$Vistas} %}
{% Relations = {JOIN("&DIVIDE&", UNQ(3, CHART(54516)))} %}{% RelationArray = split sep:"&DIVIDE&" source:{$Relations} %}
This world is being consumed by Roll on "Destroying" As a result, it is bereft of Roll on "Miss" Several factions vie for what little remains; the {{FactionArray.1}} of the {{VistaArray.1}} and the {{FactionArray.2}} of the {{VistaArray.2}} {{RelationArray.1}}, the {{FactionArray.2}} and the {{FactionArray.3}} of the {{VistaArray.3}} {{RelationArray.2}}, and the {{FactionArray.3}} and the {{FactionArray.1}} {{RelationArray.3}}.
Subcharts
Miss (d20)
d20 | Result |
---|---|
1 |
gods; they have all Resolve: {died|left|been corrupted} |
2 |
water. In this deserted world, human life is cheap and water is expensive. |
3 |
food. Everyone is starving, and the number of cannibals is growing. |
4 |
sunlight. The sun is dying, having turned the color of blood. |
5 |
light. It is always night, and torches are scarce. |
6 |
heat. This winter is harsh and lasts for decades, and the whole world is covered in snow. |
7 |
civilization. Civilization has fallen, and barbarians live amongst the ruins. |
8 |
technology. The primitive humankind cannot tell the devices of the ancients from magic. |
9 |
sight. The whole world is surrounded by fog that makes it hard to see and easy to get lost. |
10 |
magic. The slow death of magic will bring doom upon the world. |
11 |
metal. Metals are scarce. Wood, bone and obsidian are used in its place. |
12 |
memory. Everyone seems to be forgetful, and the old ways are falling into oblivion. |
13 |
empathy. It is every man and woman for themselves now, and the devil take the hindmost. |
14 |
order. Nobody is in charge, and everything is permitted. |
15 |
transport. There might be peace somewhere, but no ways to get there. |
16 |
sanity. Everyone is crazy, but each in their own way. |
17 |
stability. Everything changes rapidly. Cities move around. Buildings grow and collapse like trees. |
18 |
souls. Most common people are born with no soul, although this isn’t always obvious. |
19 |
escape. No one can leave The Great City. Beyond the walls is hell, or worse. |
20 |
hope. Everything is going downhill, and nobody cares. |
Destroying (d20)
d20 | Result |
---|---|
1 |
a never-ending war between irreconcilable forces, none entirely good or evil. |
2 |
a mysterious growing void in the edges of the world. |
3 |
the shambling hordes of undead infecting the population. |
4 |
monstrous titans that eat people and cannot be reasoned with. |
5 |
evil sorcerer kings that want to enslave the whole world. |
6 |
a corrupted form of fire that burns places and people from within, and covers the world in ash. |
7 |
dangerous poison spreading in the water and food. |
8 |
the mutation that affects beasts and monsters and has started warping humans. |
9 |
a strange disease, too difficult to contain. |
10 |
highly addictive drugs that make people see into other worlds… and they will eventually gaze back. |
11 |
unnamable, inconceivable abominations coming from another planeResolve: {|t}. |
12 |
mighty dragons ruling the sky and ruining the land. |
13 |
evil demons bent on Resolve: {corrupting|dominating} humankind. |
14 |
a sinister cabal pulling string from the shadows. |
15 |
the conquest of a warlord that joined bandits and barbarians under her banner. |
16 |
unstoppable clans of evil humanoids. |
17 |
the Dark Lord now that he has conquered the world. |
18 |
an Resolve: {evil|vengeful} deity who came down to destroy the world. |
19 |
continuous natural disasters that have rearranged maps and thrown nations into chaos. |
20 |
the breaking of the veil between Resolve: {the world of the living and that of the dead|parallel realities}. |
Factions (d20)
d20 | Result |
---|---|
1 |
religious extremists |
2 |
arrogant nobles |
3 |
decadent imperials |
4 |
aseptic fanatics |
5 |
honorable dictators |
6 |
bloodthirsty witch-hunters |
7 |
greedy merchants |
8 |
violent wardens |
9 |
secret lycanthropes |
10 |
amoral mercenaries |
11 |
evil cult |
12 |
murderous mob |
13 |
unruly barbarians |
14 |
diseased masses |
15 |
opportunistic demagogues |
16 |
demonologist healers |
17 |
crooked philanthropists |
18 |
stealthy thieves |
19 |
grim monster-hunters |
20 |
JOIN(" and ", Re-roll (dice="1d19") 2 times (unique results only)) |
relations (d6)
d6 | Result |
---|---|
1 |
seek each others' destruction |
2 |
are bitter enemies |
3 |
compete over resources |
4 |
have joined in to a tenuous alliance |
5 |
are bound by service |
6 |
JOIN(" and ", Re-roll (dice="1d5") 2 times (unique results only)) |
Vistas (d20)
d20 | Result |
---|---|
1 |
fetid slums |
2 |
decadent city-state |
3 |
ruined mega-castle |
4 |
hillbilly village |
5 |
skyscraping tower |
6 |
buried city |
7 |
labyrinthine streets |
8 |
massive walls |
9 |
drowned lands |
10 |
haunted woods |
11 |
infinite caves |
12 |
cracked tableland |
13 |
active volcano |
14 |
poisonous swamp |
15 |
crumbling mountain |
16 |
barbaric wilderness |
17 |
living forest |
18 |
lizard-infested jungle |
19 |
land of ice and snow |
20 |
weird zone of unreality |