Rest Occurrence

Yu Yu Hakusho RPG: Remaining Memories

Rolls for a Rest Occurrence, taking into account the party's rest bonuses or penalties.
For use in Yu Yu Hakusho RPG's Remaining Memory campaign setting.

This chart uses input variables
  • rest_bonus
Result

{%if rest_bonus == {}%}
Input the party's current bonus to to roll for a Rest Occurrence.

{%else%}
{% rest_occurrence = {1d8 + {$rest_bonus}} %}
{%if rest_occurrence < {4}%}

Nightmare Ambush!

During an ambush, characters Keeping Watch take action first, but those taking any other rest action act last.

Roll on "Nightmares"

{%elif rest_occurrence == {4} or rest_occurrence == {5}%}
No occurrence.

{%elif rest_occurrence > {5}%}
Resolve: {Roll on "Elusive Sprite"|Roll on "Travelling NPCs"}
{%end%}

{%end%}


Subcharts

Elusive Sprite (d1)

Result

Elusive Sprite

Roll on "Elusive Sprites"

Travelling NPCs (d4)

d4 Result

1

TRAVELLING NPCS

Recurring Memory Delvers that provide services to those that might be interested.

Prosfo, Cardinal of Junsui

"Purification is an easier process for me to perform than it is for my peers, so I'll grant you all a discount... however, please consider providing a donation."

Sanctuary [3 Copper]

Protects from the effects of the Blood Moon event for the duration of one Memory.

Remove Curse [8 Copper]

Removes a Curse from 1 player character or ally.

Donation [Any Amount]

Player characters may donate any amount of Coins of Zxolot to the Church of Jinsui through any of their representatives, or the Altar itself.

Secret Rewards

The Spotless Crown [First player to grant any representative of Junsui, or the Altar itself, a total of 1 Gold total in donations]
Cancels out a Curse being applied to the wearer by expending 1 Energy.

2

TRAVELLING NPCS

Recurring Memory Delvers that provide services to those that might be interested.

Françoise, Travelling Merchant

"My wares are more limited than my brother's, but that's because I have to travel light when I'm delving into all these Memories."

Scrolls

Scrolls contain the energy of a Technique Feature within them. The user may activate them using the same action that the Technique feature stored in them normally requires, employing their effects.

Random Effect Scroll (3 in Stock) [2 Copper]

When activated, the targeting style, range, effect type, and whether the effect will be beneficial, detrimental, or neutral to the subject is revealed to the player, but the effects are not revealed until they confirm the target.

When utilized, roll from the random scroll chart to determine which Technique is bestowed.

Standard Scroll (5 randomly generated) [4 Copper]

Contains all unique upgrades in the randomly chosen technique, but none of the stackable upgrades.

Roll on "Random Magic Scroll"

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Roll on "Random Magic Scroll"

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Roll on "Random Magic Scroll"

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Roll on "Random Magic Scroll"

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Roll on "Random Magic Scroll"

Ammo Kits

Required to use Ranged weapons. If an Ammo Kit is used in a Memory, even if just once, it is consumed. That being said, it can be used indefinitely within said Memory.

Standard Ammo can be used for Full Attacks, while Special Ammo cannot.

Standard Ammo Kit [2 Copper]

Special Ammo Kit (2 randomly chosen) [5 Copper]

Roll on "Ammo Kit"

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Roll on "Ammo Kit"

Grenades [3 Copper]

Grenades can be launched as a special ranged attack that cannot be energy imbued, and whose effects can only be avoided through Evasion. They cannot be used as part of a Full Attack.

Roll on "Grenades"

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Roll on "Grenades"

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Roll on "Grenades"

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Roll on "Grenades"

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Roll on "Grenades"

Tools

Roll on "Tools"

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Roll on "Tools"

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Roll on "Tools"

3

TRAVELLING NPCS

Recurring Memory Delvers that provide services to those that might be interested.

Pirina, Field Medic

"This is as much as I can do on the field."

Light Treatment [2 Copper]

Restores 2d12 HP

4

TRAVELLING NPCS

Recurring Memory Delvers that provide services to those that might be interested.

Brisca, Gambler

"A little gambling should release some stress."

Roll on "Arcadio & Brisca, the Gamblers".