NPCs - Thieves (d20)

d20 Result

1

Exceedingly polite and charming toward their marks.

2

More interested in fame and glory than money.

3

Wayward youth. Their family doesn't yet know about their criminal activities.

4

Earned the ire of a crime lord. Terrified of being found by them.

5

Has a family member in a position of power.

6

Educated in history. Uses their skills to appraise loot.

7

Master of lockpicking coerced out of retirement by criminal faction.

8

Considers themself an honorable thief. Only steals from the affluent.

9

Leaves a calling card at the scene of their crimes.

10

Someone the player characters have met, but disguised with a mask.

11

Trains dogs (or other pets) to snatch jewelry and purses for them.

12

Knows their way around the sewers/catacombs/etc.

13

Commoner turned to robbery out of desperation. Nervous and clumsy.

14

Knows their partner has been skimming their loot. Betrays them at first opportunity.

15

The local authorities have offered a reward for their capture.

16

Distinctive odor.

17

Drops some of their loot in their haste to flee the scene.

18

Unhinged kleptomaniac grabs up anything shiny. Overloaded with mostly worthless trinkets.

19

Collects particular "souvenirs" from their marks (buttons, shoes, knives, etc).

20

Con artist bumps into marks, dropping armful of books, then picks their pockets.