NPCs - Sages, Wizards, and Seers (d20)

d20 Result

1

In self-imposed exile. Tries to frighten away visitors.

2

Constantly berates their apprentice while running them ragged.

3

Aloof and presently distracted with some trivial matter.

4

Seems to have an old saying for every situation.

5

Uses a special dried plant for "meditation."

6

Poses as a servant until they are sure their visitors have no ill intentions.

7

Mortally wounded. The attacker flees just as the player characters enter.

8

Has a strangely intelligent familiar.

9

In the middle of an experiment/ritual that goes awry if they are interrupted.

10

Absent-minded.

11

Asks the player characters to collect some ingredients for them.

12

Has made a precarious pact with an otherwordly being.

13

Knows of the player characters and has been tracking their progress.

14

Charlatan.

15

Recently had a harrowing vision of doom.

16

Has many odd artifacts in their study. Some may be magical and/or cursed.

17

Invites a player character to join them for a game of chess.

18

Talks only in Resolve: {riddles|metaphors|an ancient language}.

19

Only shares their knowledge with those who can prove their wisdom.

20

Believes they have a lead on the location of a lost city.