d20 | Result |
---|---|
1 |
In self-imposed exile. Tries to frighten away visitors. |
2 |
Constantly berates their apprentice while running them ragged. |
3 |
Aloof and presently distracted with some trivial matter. |
4 |
Seems to have an old saying for every situation. |
5 |
Uses a special dried plant for "meditation." |
6 |
Poses as a servant until they are sure their visitors have no ill intentions. |
7 |
Mortally wounded. The attacker flees just as the player characters enter. |
8 |
Has a strangely intelligent familiar. |
9 |
In the middle of an experiment/ritual that goes awry if they are interrupted. |
10 |
Absent-minded. |
11 |
Asks the player characters to collect some ingredients for them. |
12 |
Has made a precarious pact with an otherwordly being. |
13 |
Knows of the player characters and has been tracking their progress. |
14 |
Charlatan. |
15 |
Recently had a harrowing vision of doom. |
16 |
Has many odd artifacts in their study. Some may be magical and/or cursed. |
17 |
Invites a player character to join them for a game of chess. |
18 |
Talks only in Resolve: {riddles|metaphors|an ancient language}. |
19 |
Only shares their knowledge with those who can prove their wisdom. |
20 |
Believes they have a lead on the location of a lost city. |