Rust Goul Stats

Result

{# Assigns properties based on the creature's type. #}

{% stat_mod = {5} %}{% energy_mod = {1} %}

{# Individual stat mods are 0 by default. #}

{% physique_mod = {0} %}

{% martial_mod = {0} %}

{% spiritlevel_mod = {0} %}

{% capacity_mod = {0} %}

{% constitution_mod = {0} %}

{% intellect_mod = {0} %}

{% sensory_mod = {0} %}

{# Assigns the creature's primary stats. #}

{% spiritlevel_mod = {$stat_mod} %}

{# Assigns stats. #}

{% physique = {1d4 + {$physique_mod}}%}{% martial = {1d4 +{$martial_mod}} %}{% spiritlevel = {1d6 +{$spiritlevel_mod}} %}{% capacity = {1d4 +{$capacity_mod}} %}{% constitution = {1d4 + {$constitution_mod}} %}{% intellect = {1d4 + {$intellect_mod}} %}{% sensory = {1d4 + {$sensory_mod}} %}

{# Calculates Skills and Potency. #}

{% potency = {{$spiritlevel} + {$constitution}} %}

{% guard = {{$physique} + {$constitution}} %}

{% deflection = {{$physique} + {$martial}} %}

{% evasion = {{$physique} + {$sensory}} %}

{% cunning = {{$intellect} + {$sensory}} %}

{% deduce = {{$intellect} + {$sensory}} %}

{% resistance = {{$physique} + {$constitution}} %}

{% willpower = {{$spiritlevel} + {$sensory}} %}

{# Calculates unarmed damage output based on physique. #}

{%if physique == {0}%}{% damage_output = "d4" %}

{%elif physique == {1} or physique == {2} or physique == {3}%}{% damage_output = "d6" %}

{%elif physique == {4} or physique == {5} or physique == {6}%}{% damage_output = "d8" %}

{%elif physique == {7} or physique == {8} or physique == {9}%}{% damage_output = "d10" %}

{%else%}

{% damage_output = "d12" %}

{%end%}

{# Calculates Full Attack based on martial. #}

{%if martial == {0}%}{% full_attack = 1 %}

{%elif martial == {1} or martial == {2} or martial == {3}%}{% full_attack = 2 %}

{%elif martial == {4} or martial == {5} or martial == {6}%}{% full_attack = 3 %}

{%elif martial == {7} or martial == {8} or martial == {9}%}{% full_attack = 4 %}

{%else%}

{% full_attack = 5 %}

{%end%}

Base Attributes:

Physique {$physique}, Martial {$martial}, Spirit Level/Demonic Force {$spiritlevel} , Capacity {$capacity}, Constitution {$constitution}, Intellect {$intellect}, Sensory {$sensory}

HP Roll 1d4, Energy Roll {$capacity} + {$energy_mod}, Sense Roll {$spiritlevel} + {$sensory}/ Roll {$spiritlevel} + {$sensory}0ft., Potency {$potency}, Initiative Roll {$physique} + {$sensory}, Movement Roll 20 + 5 * {$physique}ft.

Skills:

Guard 0/Roll 0 + {$potency}, Deflection {$deflection}/Roll {$deflection} + {$potency}, Evasion {$evasion}/Roll {$evasion} + {$potency}, Cunning {$cunning}, Deduce {$deduce}, Resistance {$resistance}, Willpower {$willpower}

Combat:

Unarmed

Standard Attack Roll {$martial} + {$physique}, Energy Imbued Roll {$martial} + {$physique} + {$potency}, Damage Output {$damage_output}, Full Attack {$full_attack}