Tech Level Gamma World

Result

Tech Level: Roll on "Tech level desc"


Subcharts

Tech level desc (d100)

d100 Result Result

1-67

0

70% of total remaining population. Tribal societies surviving through hunting/gathering, scavenging, looting or banditry (‘Raiders’). Little or no agriculture. Example technology: tanned skins and hides, fire hardened spears, atlatl, javelin, bows/arrows, flint and stone tools and weapons, charcoal fires. May be using simpler Tech I-II weapons and equipment obtained through scavenging, looting or trade (particular Raiders). Sometimes found either worshiping or controlled by ancient Tech III+ technology such as computer installations, bombs, robots, androids, borgs, etc. 100% illiterate and sometimes without true speech (‘beast-men’ tribes).

68-88

1

20% of population. Pre-industrial technology (think medieval earth). Society is capable of manufacturing some if not all tech I items. Will usually be found using some salvaged Tech II-III items. Example technology: crossbows, handspun textiles, candles and oil lamps, copper/bronze/iron axes and swords. Rudimentary agriculture. Barter system, with money employed mainly for transactions with other Tech II+ societies. 10-50% literacy.

89-95

2

9% of population. Mid-20th century technological/industrial societies. Often based in pre-war installations such as bunkers or urban ruins. Will be using manufactured or refurbished Tech II items and usually a few salvaged Tech III items. Can manufacture all Tech 0-I and some Tech II items, depending on control of recovered manufacturing equipment. Advanced agriculture and economics (use of money). Example technology: optics, gunpowder weapons, incandescent lighting, metal trade goods, internal combustion engines (alcohol), simple electronics. 50-80% literacy.

96-98

3

~1% of population. 25th century Earth technology. Fusion power, gravity control, autonomous robots, energy weapons, etc. Advanced social organization and educational level. Tech III societies are always found in hidden bases, usually pre-war military, government, scientific or industrial installations. Can manufacture tech I-II items and possibly tech III items if in control of manufacturing facilities or robots. Will be using salvaged techII-III technology with possible access to experimental tech IV artifacts. Example technology: lasers, nucleonic glow-strip lighting, energy cells, advanced electric and nuclear-powered vehicles, robots, computers. 90%+ literacy.

99-100

4

? % of population. Experimental or secret technology from the late 25th century or Shadow Years. No known post-apocalyptic societies are Tech IV.