Druidic Symbols (d4)

d4 Result

1

No message was found.

2

No message was found.

3

No message was found.

4

Roll on "Messages"

Subcharts

Messages (d8)

d8 Message

1

You find a message directing you down hidden paths. You may add 1 to the next encounter roll you make within this same region.

2

You find a message indicating the location of a nearby supply cache. It contains Roll on "Supply Cache".

3

You find a message indicating the presence of nearby monsters. You start your next combat within this same region with surprise.

4

You find a message indicating the presence of a nearby Roll on "Animal Totems".

5

You find a message carved into the tree, indicating that the tree has a hollow within. Inside, you find a beautiful, strange looking flower. As you touch it, it withers, and you regain one expended spell slot of 3rd level or lower.

6

You find a message indicating the way to a secluded grove. Within, you meet a nature spirit, who gives you Roll 2d5 days to complete the following task:

Roll on "Tasks"

7

You find a message indicating the way to a small grove. Upon a tree stump you find the remains of a small animal, arranged as though part of some ritual.

8

You find a message indicating the location of a secluded clearing. The clearing is surrounded by thick wooden branches arranged in the shape of freakish, twisted humanoid forms. Several teeth are arranged on a small rock in the center of the clearing.

Tasks (d6)

d6 Task

1

A wildfire has broken out somewhere in Resolve: {The Shivers|The Plainlands|Blighted Coast|Bewilderwood|Canyonlands}. You must contain or extinguish it.

2

The spirit gives you a small seed. It must be planted within in the sacred soil within Resolve: {The Shivers|The Plainlands|Blighted Coast|Bewilderwood|Canyonlands}.

3

A (CR appropriate hard creature) has been rampaging within Resolve: {The Shivers|The Plainlands|Blighted Coast|Bewilderwood|Canyonlands}. It must be dealt with.

4

A small family of Resolve: {humans|elves|halflings|gnomes|half-elves|dragonborn|tieflings} is homesteading upon sacred earth within Resolve: {The Shivers|The Plainlands|Blighted Coast|Bewilderwood|Canyonlands}. They cannot be allowed to remain.

5

Poachers are overhunting within Resolve: {The Shivers|The Plainlands|Blighted Coast|Bewilderwood|Canyonlands}. Restore the balance.

6

A group of sickly Resolve: {animals|plants} is somewhere within Resolve: {The Shivers|The Plainlands|Blighted Coast|Bewilderwood|Canyonlands}. Save them if they can, but cull them if you must.

Supply Caches (d4)

d4 Cache Contents

1

preserved fruits and herbs, equal to Roll 1d4 days rations

2

Roll 1d2 specially prepared salves, which mimic the effects of a Potion of Healing

3

a small bundle of sticks and stones, able to substitute as the verbal or material component (up to 50gp) for any druid spell

4

Roll 1d3+1 globs of natural antitoxin

Animal Totems (d5)

d5 Totem

1

bear totem. Channeling the totem's energy makes you stronger. Add 1d4 to strength ability checks within this same region

2

mongoose totem. Channeling the totem's energy enhances your personality. Add 1d4 to charisma ability checks within this same region

3

snake totem. Channeling the totem's energy sharpens your mind. Add 1d4 to intelligence checks within this same region

4

owl totem. Channeling the totem's energy heightens your senses. Add 1d4 to wisdom checks within this same region

5

tiger totem. Channeling the totem's energy makes you feel light and lithe. Add 1d4 to dexterity checks within this same region