Special Armor (d7)

Yu Yu Hakusho RPG: Remaining Memories

Returns a randomly chosen special armor type belonging to the Yu Yu Hakusho RPG: Remaining Memories setting.

d7 Result

1

{% armor_c = {S|M|L} %}

Spiked ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

Deals 1d12 damage against unarmed attacks upon a successful Guard.

2

{% armor_c = {S|M|L} %}

Insulated ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

Grants the wearer 3 damage reduction against Fire, Ice, and Electric effects.

3

{% armor_c = {S|M|L} %}

Warlord's ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

+0.5 Melee Weapon-exclusive carrying capacity
+1 Grenade carrying capacity
+1 Ammo Kit carrying capacity

4

{% armor_c = {S|M|L} %}

Cargo ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

+3 Tool carrying capacity
+3 Grenade carrying capacity
+2 Ammo Kit carrying capacity

5

{% armor_c = {S|M|L} %}

Shooter's ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

+0.5 Ranged Weapon-exclusive carrying capacity
+2 Ammo Kit carrying capacity

6

{% armor_c = {S|M|L} %}

Scholar's ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

+4 Scroll carrying capacity
+0.5 Artifact-exclusive carrying capacity

7

{% armor_c = {S|M|L} %}

Grenadier's ({%if armor_c == {S}%}Light{%elif armor_c == {M}%}Medium{%elif armor_c == {L}%}Heavy{%end%})

{%if armor_c == {S}%}

+2 Guard bonus
-2 Evasion penalty

{%elif armor_c == {M}%}

+4 Guard bonus
-4 Evasion penalty

{%elif armor_c == {L}%}

+6 Guard bonus
-6 Evasion penalty

{%end%}

+5 Grenade carrying capacity