Armor and Shield Enchantments (d40)

Yu Yu Hakusho RPG: Remaining Memories

All possible Armor Enchantments in Yu Yu Hakusho RPG's Remaining Memory campaign.

d40 Result

1

Alternate Space (Technique)

2

Call Water (Technique)

3

Reduce Presence (Technique)

4

Resist Death (Technique)

5

Bargain (Technique)

6

Lightning Rod (Technique)

7

Mirror Technique Effects (Technique)

8

Checkpoint (Technique)

9

Feign Death (Technique)

10

Rage (Technique)

11

Shrink (Technique)

12

Self-Regeneration (Technique)

13

Enhance Defenses (Technique)

14

Substitute (Technique)

15

Conjure Energy Armor (Technique)

16

Growth (Technique)

17

Invisibility (Technique)

18

Mirror Pain (Technique)

19

Reflect (Technique)

20

Refresh (Technique)

21

Calm (Technique)

22

Release (Technique)

23

Conjure Barrier (Technique) (Portable Only)

  • Portable: The user may now choose to conjure up a portable barrier that is fixed to them rather than a standard one, designating the location of their body where said barrier emerges from. When utilized this way, Conjured Barrier behaves as a Passively Channeled technique.

24

Purify (Technique)

25

Taunt (Technique)

26

Copy Technique (Technique) (Copies the Guarded, successful or otherwise technique)

27

Burn Energy (Technique) (Targets the subject that makes contact with the wearer, whether the Guard is successful or otherwise)

28

Shockwave (Technique) (Targets the subject that makes contact with the wearer, whether the Guard is successful or otherwise)

29

Banish (Technique) (Targets the subject that makes contact with the wearer, whether the Guard is successful or otherwise)

30

Steal Control (Technique) (Targets the subject that makes contact with the wearer, whether the Guard is successful or otherwise)

31

Revert (Technique) (Targets the subject that makes contact with the wearer, whether the Guard is successful or otherwise)

32

Tag In (Technique) (Activates after resolving the incoming attack)

33

Seal Action (Technique) (Seals the action that makes contact with the wearer, whether the Guard is successful or otherwise)

34

Smoke Screen (Technique) (Centered around the user)

35

Darkness (Technique)

36

Rust (Technique Feature) (Corrodes metal that makes contact with the wearer, whether the Guard is successful or otherwise)

37

Fire (Modification) (Applies the effects belonging to the Instant duration tier)

38

Ice (Modification) (Applies the effects belonging to the Instant duration tier)

39

Electric (Modification) (Applies the effects belonging to the Instant duration tier)

40

Holy (Modification) (Under this specific setting, Cursed characters are also considered as part of the affected)