See What They Find (Ironsworn)

For use with Perilous Wilds for Dungeon World

When using Perilous Wilds to Plumb the Depths, instead of rolling a d12 when making the "See What They Find" move, draw a card from a specially prepared deck.

To prepare the deck, start with a standard deck of playing cards and remove the Jokers and Kings, then shuffle.

The following chart creates an instant matrix that corresponds to each card drawn.

This chart uses input variables
  • Spades_Theme
  • Hearts_Theme
  • Diamonds_Theme
  • Clubs_Theme
  • Spades_Domain
  • Hearts_Domain
  • Diamonds_Domain
  • Clubs_Domain
Result

{% Clubs_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Clubs_Domain}" filter_cols="1")} %}
{% Diamonds_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Diamonds_Domain}" filter_cols="1")} %}
{% Hearts_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Hearts_Domain}" filter_cols="1")} %}
{% Spades_Domain = {CHART(name="Domain Lookup" cols="2" filter="{$Spades_Domain}" filter_cols="1")} %}
{% Clubs_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Clubs_Theme}" filter_cols="1")} %}
{% Diamonds_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Diamonds_Theme}" filter_cols="1")} %}
{% Hearts_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Hearts_Theme}" filter_cols="1")} %}
{% Spades_Theme = {CHART(name="Theme Lookup" cols="2" filter="{$Spades_Theme}" filter_cols="1")} %}

Dungeon Matrix
Clubs Diamonds Hearts Spades
A (Common area, Empty) Roll on "Domain Features" (columns: {$Clubs_Domain})
This area is empty.
Roll on "Domain Features" (columns: {$Diamonds_Domain})
This area is empty.
Roll on "Domain Features" (columns: {$Hearts_Domain})
This area is empty.
Roll on "Domain Features" (columns: {$Spades_Domain})
This area is empty.
2 (Common area, Danger) Roll on "Domain Features" (columns: {$Clubs_Domain})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Danger: Roll on "Dungeon Danger" (columns: 1)
3 (Common area, Discovery + Danger) Roll on "Domain Features" (columns: {$Clubs_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
4 (Common area, Discovery + Danger) Roll on "Domain Features" (columns: {$Clubs_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
5 (Common area, Discovery) Roll on "Domain Features" (columns: {$Clubs_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
6 (Common area, Discovery) Roll on "Domain Features" (columns: {$Clubs_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
7 (Themed common area, Danger) Roll on "Domain Features" (columns: {$Clubs_Domain})
Theme: Roll on "Theme Features" (columns: {$Clubs_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Theme: Roll on "Theme Features" (columns: {$Hearts_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Theme: Roll on "Theme Features" (columns: {$Spades_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
8 (Themed common area, Discovery + Danger) Roll on "Domain Features" (columns: {$Clubs_Domain})
Theme: Roll on "Theme Features" (columns: {$Clubs_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Theme: Roll on "Theme Features" (columns: {$Hearts_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Theme: Roll on "Theme Features" (columns: {$Spades_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
9 (Themed common area, Discovery) Roll on "Domain Features" (columns: {$Clubs_Domain})
Theme: Roll on "Theme Features" (columns: {$Clubs_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Diamonds_Domain})
Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Hearts_Domain})
Theme: Roll on "Theme Features" (columns: {$Hearts_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Domain Features" (columns: {$Spades_Domain})
Theme: Roll on "Theme Features" (columns: {$Spades_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
10 (Themed unique area, Danger) Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Clubs_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Hearts_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Spades_Theme})
Danger: Roll on "Dungeon Danger" (columns: 1)
J (Themed unique area, Discovery + Danger) Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Clubs_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Hearts_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Spades_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Danger: Roll on "Dungeon Danger" (columns: 1)
Q (Themed unique area, Discovery) Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Clubs_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Diamonds_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Hearts_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)
Roll on "Unique Features"
Theme: Roll on "Theme Features" (columns: {$Spades_Theme})
Discovery: Roll on "Dungeon Discovery" (columns: 1)

Subcharts

Dungeon Discovery (d12)

d12 Dungeon Discovery Dressing Feature Find Oddity

1

Dressing (Roll on "Dungeon Discovery" (columns: 2))

junk/debris

cave-in/collapse

trinkets

weird color/smell/sound

2

Dressing (Roll on "Dungeon Discovery" (columns: 2))

tracks/marks

pit/shaft/chasm

tools

geometric

3

Dressing (Roll on "Dungeon Discovery" (columns: 2))

signs of battle

pillars/columns

weapons/armor

web/network/system

4

Feature (Roll on "Dungeon Discovery" (columns: 3))

writing/carving

locked door/gate

supplies/trade goods

crystalline/glass-like

5

Feature (Roll on "Dungeon Discovery" (columns: 3))

warning

alcoves/niches

coins/gems/jewelry

fungal

6

Feature (Roll on "Dungeon Discovery" (columns: 3))

dead creature

bridge/stairs/ramp

poisons/potions

gaseous/smokey

7

Feature (Roll on "Dungeon Discovery" (columns: 3))

bones/remains

fountain/well/pool

adventurer/captive

mirage/illusion

8

Feature (Roll on "Dungeon Discovery" (columns: 3))

book/scroll/map

puzzle

magic item

volcanic/explosive

9

Feature (Roll on "Dungeon Discovery" (columns: 3))

broken door/wall

altar/dais/platform

scroll/book

magnetic/repellant

10

Find (Roll on "Dungeon Discovery" (columns: 4))

breeze/wind/smell

statue/idol

magic weapon/armor

devoid of life

11

Find (Roll on "Dungeon Discovery" (columns: 4))

lichen/moss/fungus

magic pool/statue/idol

artifact

unexpectedly alive

12

Find (Roll on "Dungeon Discovery" (columns: 4))

Roll on "Dungeon Discovery" (columns: 5)

connection to another dungeon

Roll on "Dungeon Discovery" (columns: 4)Roll on "Dungeon Discovery" (columns: 4)

Roll on "Dungeon Discovery" (columns: 5)Roll on "Dungeon Discovery" (columns: 5)

Dungeon Danger (d12)

d12 Dungeon Danger Trap Creature Entity Element

1

Trap (Roll on "Dungeon Danger" (columns: 2))

alarm

waiting in ambush

alien interloper

element (air)

2

Trap (Roll on "Dungeon Danger" (columns: 2))

ensnaring/paralyzing

fighting/squabbling

vermin lord

element (air)

3

Trap (Roll on "Dungeon Danger" (columns: 2))

pit

prowling/on patrol

criminal mastermind

element (earth)

4

Trap (Roll on "Dungeon Danger" (columns: 2))

crushing

looking for food

warlord

element (earth)

5

Creature (Roll on "Dungeon Danger" (columns: 3))

piercing/puncturing

eating/resting

high priest

element (fire)

6

Creature (Roll on "Dungeon Danger" (columns: 3))

chopping/slashing

guarding

oracle

element (fire)

7

Creature (Roll on "Dungeon Danger" (columns: 3))

confusing (maze, etc.)

on the move

wizard/witch/alchemist

element (water)

8

Creature (Roll on "Dungeon Danger" (columns: 3))

gas (poison, etc.)

searching/scavenging

monster lord

element (water)

9

Creature (Roll on "Dungeon Danger" (columns: 3))

Roll on "Dungeon Danger" (columns: 5)

returning to den

evil spirit/ghost

element (life)

10

Creature (Roll on "Dungeon Danger" (columns: 3))

ambush

making plans

undead lord (lich, etc.)

element (life)

11

Creature (Roll on "Dungeon Danger" (columns: 3))

magical

sleeping

demon

element (death)

12

Entity (Roll on "Dungeon Danger" (columns: 4))

Roll on "Dungeon Danger" (columns: 2)Roll on "Dungeon Danger" (columns: 2)

dying

dark god

element (death)

Domain Features (1d68)

1d68 Barrow Cavern Frozen Cavern Icereach Mine Pass Ruin Sea Cave Shadowfen Stronghold Tanglewood Underkeep

1-23

Burial chambers

Twisting passages

Maze of icy tunnels

Plains of ice and snow

Cramped tunnels

Winding mountain path

Crumbling corridors and chambers

Watery tunnels

Narrow path through a fetid bog

Connecting passageways

Dense thicket

Carved passages

24-36

Maze of narrow passages

Cramped caves

Glistening cave

Seawater channel

Mine works

Snowfield or glacial rocks

Collapsed architecture

Eroded chamber

Stagnant waterway

Barracks or common quarters

Overgrown path

Hall or chamber

37-44

Shrine

Vast chamber

Vast chamber

Icy highlands

Excavated chamber

River gorge

Rubble-choked hall

Flooded chamber

Flooded thicket

Large hall

Waterway

Stairs into the depths

45-48

Stately vault

Subterranean waterway

Frigid waterway

Crevasse

Mineshaft

Crashing waterfall

Courtyard

Vast chamber

Island of dry land

Workshop or library

Clearing

Grand doorway or entrance

49-52

Offerings to the dead

Cave pool

Icy pools

Ice floes

Collapsed tunnel

Highland lake

Archive or library

Dry passages

Submerged discovery

Command center or leadership

Elder tree

Tomb or catacombs

53-56

Statuary or tapestries

Natural bridge

Magnificent ice formations

Ship trapped in ice

Cluttered storage

Forgotten cairn

Broken statuary or fading murals

Freshwater inlet

Preserved corpses

Ladder or stairwell

Brambles

Rough-hewn cave

57-60

Remains of a grave robber

Towering stone formation

Frozen waterfall

Animal herd or habitat

Housing or common areas

Bridge

Preserved vault

Rocky island

Overgrown structure

Storage

Overgrown structure

Foundry or workshop

61-64

Mass grave

Natural illumination

Deep crevasses

Frozen carcass

Flooded chamber

Overlook

Temple to forgotten gods

Waterborne debris

Tall reeds

Kitchen or larder

Rocky outcrop

Shrine or temple

65-68

Exhumed corpses

Dark pit

Discovery locked in the ice

Camp or outpost

Unearthed secret

Camp or outpost

Mausoleum

Shipwreck or boat

Camp or outpost

Courtyard

Camp or outpost

Imposing architecture or artistry

Theme Features (1d5)

1d5 Ancient Corrupted Fortified Hallowed Haunted Infested Ravaged Wild

1

Evidence of lost knowledge

Mystic focus or conduit

Camp or quarters

Temple or altar

Tomb or burial site

Inhabited nest

Path of Destruction

Denizen's lair

2

Inscrutable relics

Strange environmental disturbances

Guarded location

Offerings or atonements

Blood was spilled here

Abandoned nest

Abandoned or ruined dwelling

Territorial markings

3

Ancient artistry or craft

Mystic runes or markings

Storage or repository

Religious relic or idol

Unnatural mists or darkness

Ravaged terrain or architecture

Untouched or preserved area

Impressive flora or fauna

4

Preserved corpses or fossils

Blight or decay

Work or training area

Consecrated ground

Messages from beyond the grave

Remains or carrion

Traces of what was lost

Hunting ground or watering hole

5

Visions of this place in another time

Evidence of a foul ritual

Command center or leadership

Dwellings or gathering place

Apparitions of a person or event

Hoarded food

Ill-fated victims

Remains or carrion

Unique Features (1d50)

1d50 Aspect Detail

1

Blocked

Blight

2

Crafted

Strife

3

Ancient

Nightfall

4

Sunken

Fury

5

Trapped

Terror

6

Secret

Truth

7

Toxic

Spring

8

Ruined

Sanctuary

9

Defended

Bone

10

Decaying

Spectres

11

Marked

Daybreak

12

Guarded

Doom

13

Inaccessible

Treachery

14

Foreboding

Blood

15

Veiled

War

16

Deep

Torment

17

Depleted

Iron

18

Foul

Silence

19

Elevated

Mist

20

Moving

Isolation

21

Unnatural

Runes

22

Active

Rot

23

Confined

Corruption

24

Fortified

Prophecy

25

Collapsed

Fate

26

Isolated

Twilight

27

Destroyed

Power

28

Open

Darkness

29

Sacred

Gloom

30

Flooded

Storms

31

Complex

Hope

32

Abundant

Lament

33

Hidden

Frost

34

Expansive

Souls

35

Mysterious

Winter

36

Unstable

Sadness

37

Fragile

Desolation

38

Broken

Bane

39

Ensnaring

Lies

40

Pillaged

Ash

41

Sealed

Banishment

42

Makeshift

Shadow

43

Treacherous

Madness

44

Natural

Stone

45

Dead

Secrets

46

Unusual

Despair

47

Abandoned

Blades

48

Deadly

Dread

49

Forgotten

Light

50

Mystical

Wrath

Theme Lookup (d8)

d8 Theme Number

1

Ancient

1

2

Corrupted

2

3

Fortified

3

4

Hallowed

4

5

Haunted

5

6

Infested

6

7

Ravaged

7

8

Wild

8

Domain Lookup (d12)

d12 Domain Number

1

Barrow

1

2

Cavern

2

3

Frozen Cavern

3

4

Icereach

4

5

Mine

5

6

Pass

6

7

Ruin

7

8

Sea Cave

8

9

Shadowfen

9

10

Stronghold

10

11

Tanglewood

11

12

Underkeep

12