| d6 | Result |
|---|---|
1 |
Plane of Air On the Demi-Plane of Air, HighFell drifts through an unending sky covered in clouds. No ground exists below HighFell. The world, as perceived by PCs, is tinged grey. The atmosphere is dry, cold, and windy. Wind gusts howl through ruined buildings and spires with great force and vary significantly from one moment to the next. Use the guideline of 1d8x10 miles per hour for wind gusts. The winds blow debris and rock, upend trees, and will throw player characters to the ground. The duration, effect, and damage of air-based spells are doubled and earthbased spells are halved. |
2 |
Plane of Earth On the Demi-Plane of Earth, HighFell drifts through a massive cavern with a seemingly endless ceiling of rock and stalactites. The environment is cool, damp and earthy. The air is extremely thin and the world looks sepia-tinged. Noxious gasses emit from natural vents on the surface. Rock, soil, and roots appear to have grown and overtaken the ruins. The occasional crackle and rumble of rocks is the only noise that breaks the silence. There is no light. All vision, darkvision, or Infravision is halved. An earthquake, or tremor, takes place every 1d6 turns. The ground below HighFell is obscured by darkness, with the exception of the tips of sharp stalagmites. The duration, effect, and damage of earth-based spells are doubled and air-based spells are halved. |
3 |
Plane of Fire In the Demi-Plane of Fire, HighFell drifts above a sea of lava that spouts gouts of flame into the air. Everything in this planar node is tinged red. The clouds in the sky form and disappear quickly like fire and flash from black, to red, to orange. The surface of the dungeon is spotted with pools of oil lit with fire and pits of lava. The atmosphere is unbearably hot, thick with smoke, and hard to breath. The ground is scorched and the plant-life is blackened and burned. The colours of black, grey, and red dominate. Darkvision does not function. The duration, effect, and damage of fire-based spells are doubled and water-based spells are halved. |
4 |
Plane of Ice HighFell, as it exists on the demi-plane of Ice, is locked in a perpetual winter that is brutal and harsh. The sky above the dungeon is filled with dark clouds and a constant snowfall descends on the ruins and wizard spires. HighFell drifts over an unending glacier. The air is extremely cold and steals breath. The sun never shines. The surface landscape is blanketed in deep snow. High winds, sleet, and snow batter the surface and reduce visibility, at times, to nil. The shades of white, blue, and aquamarine dominate the demi-plane. The duration, effect, and damage of ice-based spells on this demi-plane are doubled and fire-based spells are halved. |
5 |
Plane of Shadow This plane reflects HighFell as a grey wasteland. There is no light reflected by the sun or the moon, instead the environment is in a perpetual state of dim twilight. The air is thick and toxic. Particulate dust falls slowly, steadily, and yet never results in accumulation beyond a thin coating on the ground. The atmosphere is cold and no vegetation exists. The land is grey and a lifeless reflection of the Material Plane. The DemiPlane of Shadow drains all ability scores by one point per day. PCs drained of ability score points will notice whitening of the hair, emaciation of their bodies, and photosensitivity upon returning to Brine. The former cannot be recovered but the latter two can be healed by a similar number of days spent in rest on the Material Plane. If any ability score reaches zero, PCs are drained of their life force, turn into shadows, and will wander the demi-plane for eternity. Any shadow or negative energy spell on this plane is doubled by duration, effect, and range. |
6 |
The Forbidden Zone In this example, HighFell phases outside The Great Salt Reach to The Forbidden Zone in The Prelacy of Middenmark (see The Forbidden Caverns of Archaia). Referees should number and randomly determine the starting hex. HighFell will follow the same flight-path (northwest to southeast) at the same speed until it reaches the edge of The Forbidden Zone at which time it will phase back to The Great Salt Reach and resume its natural course (Note: If you do not have a copy of The Forbidden Caverns of Archaia simply reroll the HighFell Demi-Plane Table and ignore a roll of 6). |