| d6 | Result |
|---|---|
1 |
Level 4 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 4, HP: 24, Weapon: Scimitar (1d8), Dagger (1d4), and Sling with 10 Stones (1d4), Spells (3/2): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm. There is a 10% chance one armour/weapon is magical (+1). |
2 |
Level 5 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 5, HP: 24, Weapon: Broadsword +1 (1d6+1), Dagger (1d4), and Sling with 10 Stones (1d4), Spells (3/2/1): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Animate Dead. There is a 10% chance that one armour item is magical (+1). |
3 |
Thrall Dragonman AL: LE, AC: 5, HD: 3, HP: 16, #AT: 1, Weapon: Broadsword and Spear. |
4 |
Midiarii Dragonman AL: LE, AC: 4, HD: 4, HP: 24, #AT: 1, Weapon: Longsword and Longbow. |
5 |
Voldrax Dragonman AL: LE, AC: 2, HD: 6, HP: 40, #AT: 1, Weapon: Two-Handed Sword. |
6 |
Roll on "Table 3B: Volsectum Cultist Patrol Specials" and Roll on "Table 3B: Volsectum Cultist Patrol Specials" |