| d10 | Result |
|---|---|
1 |
Empty |
2 |
Empty |
3 |
Empty |
4 |
Empty |
5 |
Levels 1-3: Roll on "Table 1A: Random Monsters (Level 1-3)" |
6 |
|
7 |
|
8 |
Levels 1-3: Roll on "Table 3A: Random Special Patrol (Levels 1-3)" |
9 |
|
10 |
| d20 | Result |
|---|---|
1 |
Roll d6 Skeletons |
2 |
Roll d6 Zombies |
3 |
Roll d3 Giant Scorpions |
4 |
Roll 3d6 Giant Rats |
5 |
Roll d6 Giant Mosquitoes |
6 |
Roll d6 Giant Centipedes |
7 |
Roll 2d6 Giant Ants |
8 |
Roll 2d6 Brigands |
9 |
Roll 1d4 Pterodactyl |
10 |
Roll 1d4+1 Luft Baboons |
11 |
Carnivorous Vine (3HD) |
12 |
Giant Earthworm |
13 |
Roll 1d2 Terrordactyl |
14 |
Roll d4 Giant Vulture |
15 |
Roll d2 Vortex |
16 |
Roll d2 Giant Toad |
17 |
Giant Draco Lizard |
18 |
Roll d6 Giant Killer Bee |
19 |
Rust Monster |
20 |
| d20 | Result |
|---|---|
1 |
Roll d3 Giant Dragonfly |
2 |
Roll d2 Giant Pterodactyl |
3 |
Roll d2 Giant Terrordactyl |
4 |
Chimera |
5 |
Roll d2 Manticore |
6 |
Roll d3 Troll |
7 |
Roll d4+1 Giant Scorpion |
8 |
Dracolisk |
9 |
Ettin |
10 |
Cloud Giant |
11 |
Roll d6 Harpy |
12 |
Roll d6 Giant Hawk |
13 |
Hydra 9HD |
14 |
Roll d4 Minotaur |
15 |
Purple Worm |
16 |
Stegosaurus |
17 |
Roll d2 Wyvern |
18 |
Roll d6 Ankheg |
19 |
Roll d2 Carnivorous Ape |
20 |
White Dragon |
| d8 | Result |
|---|---|
1 |
Ice Cloud |
2 |
Cloud Bank |
3 |
Tremor |
4 |
Lightning Storm |
5 |
Temperature Change |
6 |
Acid Rain |
7 |
Hail Storm |
8 |
Windstorm |
| d6 | Result |
|---|---|
1 |
Woad Goblin Patrol: Roll on "Table 3A: Woad Goblin Patrol" |
2 |
Luft Baboon Patrol: Roll on "Table 3A: Luft Baboon Patrol" |
3 |
Luft Baboon Patrol: Roll on "Table 3A: Luft Baboon Patrol" |
4 |
Coldbold Patrol: Roll on "Table 3A: Coldbold Patrol" |
5 |
Coldbold Patrol: Roll on "Table 3A: Coldbold Patrol" |
6 |
Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol" |
| d6 | Composition (# and HP) | Weapons |
|---|---|---|
1 |
(6) 2x2, 2x4, 2x5 |
Shortsword |
2 |
(6) 2, 2x4, 2x5, 6 + Roll on "Table 3A: Woad Goblin Patrol Specials" |
Shortsword & Sling |
3 |
(8) 3x2, 2x3, 2x4, 5 |
Scimitar & Shortbow |
4 |
(8) 2x2, 4x4, 2x6 + Roll on "Table 3A: Woad Goblin Patrol Specials" |
Club |
5 |
(10) 3x2, 2, 2x3, 4, 5, 2x6 |
Spear |
6 |
(10) 2x3, 2x4, 4x5, 2x6 + Roll on "Table 3A: Woad Goblin Patrol Specials" |
Club & Sling |
| d6 | Result |
|---|---|
1 |
Goblin Patrol Leader AL: CE, AC: 5, HD: 2, HP: 8, #AT: 1, Weapon: Shortsword (1d6) and Shortbow with 12 Arrows (1d6). |
2 |
Goblin Patrol Leader AL: CE, AC: 5, HD: 2, HP: 8, #AT: 1, Weapon: Shortsword (1d6) and Shortbow with 12 Arrows (1d6) riding a Dire Wolf AC: 6, HD: 4+1, HP: 15, #AT: 1, DMG: 2d4. |
3 |
Level 3 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 3, HP: 18, Weapon: Shortsword (1d6), Dagger, and Sling with 10 Stones (1d4), Spells (2/1): Command, Protection from Good, Hold Person. |
4 |
Level 4 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 4, HP: 24, Weapon: Scimitar (1d8), Dagger, and Sling with 10 Stones (1d4), Spells (3/2): Command, Dragon Fire, and Protection from Good, Hold Person, Bless/Harm. There is a 10% chance that one item is magical (+1). |
5 |
Thrall Dragonman AL: LE, AC: 5, HD: 3, HP: 16, #AT: 1, Weapon: Broadsword and Spear. |
6 |
Roll on "Table 3A: Woad Goblin Patrol Specials" and Roll on "Table 3A: Woad Goblin Patrol Specials" |
| d6 | Composition (# & HPs) | Weapons |
|---|---|---|
1 |
(6) 4, 3x5, 2x6 |
None |
2 |
(6) 3x4, 2x5, 6 + Roll on "Table 3A: Luft Baboon Specials" |
6hp (Club) |
3 |
(8) 3x3, 2x4, 2x5, 7 |
7hp (Club) |
4 |
(8) 3, 5x4, 2x6 + Roll on "Table 3A: Luft Baboon Specials" |
None |
5 |
(10) 3x3, 3x4, 5, 6, 7, 8 |
8hp (Spear) |
6 |
(10) 2x3, 3x4, 4x5, 9 + Roll on "Table 3A: Luft Baboon Specials" |
9hp (Great Club 2d4) |
| d6 | Result |
|---|---|
1 |
Basket with Roll 1d4+1 Random Phycomid Spores. (Used as ranged weapons. See Phycomid monster entry) |
2 |
Wicker cage with Roll 1d4+1 Stirges. |
3 |
Luft Baboon Sub-Chief (see New Monsters). |
4 |
Luft Baboon Chieftain (see New Monsters). |
5 |
Luft Banderlog (see New Monsters). |
6 |
Roll on "Table 3A: Luft Baboon Specials" and Roll on "Table 3A: Luft Baboon Specials" |
| d6 | Composition (# & HPs | Weapons |
|---|---|---|
1 |
(6) 1, 2x2, 3, 2x4 |
Club & Sling |
2 |
(6) 2x1, 2x2, 2x4 + Roll on "Table 3A: Coldbold Patrol Specials" |
Club & Spear |
3 |
(8) 2, 3x2, 4x4 |
Spear & Thatch Shield |
4 |
(8) 1, 5x2, 2x3 + Roll on "Table 3A: Coldbold Patrol Specials" |
Spiked Club & Sling |
5 |
(10) 2x1, 3x2, 2x3, 3x4 |
Spear & Sling |
6 |
(10) 4x1, 2x2, 2x3, 2x4 + Roll on "Table 3A: Coldbold Patrol Specials" |
Shortsword & Spear |
| d6 | Result |
|---|---|
1 |
Trained Giant Scorpion & Coldbold Handler (HP4) |
2 |
Trained Rust Monster & Coldbold Handler (HP4) |
3 |
Trained Giant Rats Roll 1d4+1 |
4 |
Coldbold Sub-Chief with Flaming Oil Roll 1d4+1 |
5 |
Coldbold Chieftain, Shortbow & Roll 1d20 Arrows +1 |
6 |
Roll on "Table 3A: Coldbold Patrol Specials" and Roll on "Table 3A: Coldbold Patrol Specials" |
| d6 | Composition (# & HPs) | Weapons |
|---|---|---|
1 |
4) 2xL1(6), 2xL2(10) |
Scimitar & Dagger |
2 |
(4) 2xL1(6), 2xL2(10) + Roll on "Table 3B: Volsectum Cultist Patrol Specials" |
Scimitar & Dagger |
3 |
(6) 3xL1(6), 2xL2(10), 1xL3(18) |
Scimitar, Dagger, Sling |
4 |
(6) 3xL1(6), 2xL2(10), 1xL3(18) + Roll on "Table 3B: Volsectum Cultist Patrol Specials" |
Scimitar, Dagger, Sling |
5 |
(8) 4xL1(6), 3xL2(10), 1xL3(18) |
Scimitar, Dagger, Sling |
6 |
(8) 4xL1(6), 3xL2(10), 1xL3(18) + Roll on "Table 3B: Volsectum Cultist Patrol Specials" |
Scimitar, Dagger, Sling |
| d6 | Result |
|---|---|
1 |
Level 4 Volsectum Cultist AL: LE, AC: 4 (Chain and Shield), HD: 4, HP: 24, Weapon: Scimitar (1d8), Dagger (1d4), and Sling with 10 Stones (1d4), Spells (3/2): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm. There is a 10% chance one armour/weapon is magical (+1). |
2 |
Level 5 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 5, HP: 24, Weapon: Broadsword +1 (1d6+1), Dagger (1d4), and Sling with 10 Stones (1d4), Spells (3/2/1): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Animate Dead. There is a 10% chance that one armour item is magical (+1). |
3 |
Thrall Dragonman AL: LE, AC: 5, HD: 3, HP: 16, #AT: 1, Weapon: Broadsword and Spear. |
4 |
Midiarii Dragonman AL: LE, AC: 4, HD: 4, HP: 24, #AT: 1, Weapon: Longsword and Longbow. |
5 |
Voldrax Dragonman AL: LE, AC: 2, HD: 6, HP: 40, #AT: 1, Weapon: Two-Handed Sword. |
6 |
Roll on "Table 3B: Volsectum Cultist Patrol Specials" and Roll on "Table 3B: Volsectum Cultist Patrol Specials" |
| d6 | Composition (# & HPs) | Weapons |
|---|---|---|
1 |
(4) 3xThrall, 1xMidiarii |
Broadsword, Sling |
2 |
(4) 3xThrall, 1xMidiarii + Roll on "Table 3B: Dragonman Specials" |
Spear, Sling, Dagger |
3 |
(6) 4xThrall, 2xMidiarii |
Broadsword, Spear |
4 |
(6) 4xThrall, 2xMidiarii + Roll on "Table 3B: Dragonman Specials" |
Broadsword, Dagger, Longbow |
5 |
(8) 4xThrall, 3xMidiarii, 1xVoldrax |
Spear, Dagger, Longbow |
6 |
(8) 4xThrall, 3xMidiarii, 1xVoldrax + Roll on "Table 3B: Dragonman Specials" |
Broadsword, Dagger, Longbow |
| d6 | Result |
|---|---|
1 |
Giant Draco Lizard AL; N, AC: 5: HD: 4+2, HP: 26, #AT: 1, DMG: 1d10. |
2 |
Dimetrodon AL: N, AC: 4, HD: 5, HP: 31, #AT: 1, DMG: 4d4. |
3 |
Level 5 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 4, HP: 24, Weapon: Broadsword +1 (1d6+1), Dagger, and Sling with 10 Stones (1d4), Spells (3/2/1): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Animate Dead. There is a 10% chance that one item is magical (+1). |
4 |
Level 6 Volsectum Cultist AL: LE, AC: 2 (Plate and Shield), HD: 4, HP: 24, Weapon: Mace +2 (1d6), Dagger, and Sling with 10 Stones +2 (1d4), Spells (3/3/2): Command, Dragon Fire, Protection from Good, Hold Person, Bless/Harm, Silence 15’ Radius, Animate Dead, Striking. There is a 10% chance that one item is magical (+1). |
5 |
Troll AL: CE, AC: 4, HD: 6+3, HP: 30, #AT: 3, DMG: 1d6/1d6/1d10. |
6 |
Roll on "Table 3B: Dragonman Specials" and Roll on "Table 3B: Dragonman Specials" |
| d100 | Result |
|---|---|
1 |
A Two-Headed Roc flies overhead! Ahhhh! |
2 |
Spellbook in the dirt (4 random spells) |
3 |
Collapsed mage tower |
4 |
Giant Eagle passes overhead. Take cover! |
5 |
Roll 1d4 human slaves hide behind a rock, save us! |
6 |
Symbol of Vol painted on rock |
7 |
Nest of Giant Snowy Owl |
8 |
Halfling pulverized by giant club |
9 |
Ruins of a bathhouse (Thermae) |
10 |
Random adventuring party |
11 |
Pterodactyl screeches heard in distance |
12 |
Dead horse baking in the sun, giant bite marks |
13 |
Charnel pit – feeding station for nearby predator |
14 |
Overgrown pleasure gardens and 12ft tall hedge maze |
15 |
Monster roar in the distance |
16 |
Sphinx flies overhead. Hide! |
17 |
Dark clouds gather quickly, sun blocked 1d4 turns |
18 |
Roar of a Pteranodon heard in distance |
19 |
Standing stone broken in half |
20 |
A pouch with Roll 1d4 Sling Stones +3 |
21 |
Forest of broken marble Zanes (Statues of disgraced wizards) |
22 |
Roll 3d6 Giant Vultures circle in a random direction |
23 |
Skeleton of dragonman bleached by sun |
24 |
Dark clouds, thunderstorm in random direction |
25 |
Ring of Protection +1 partially covered in dirt |
26 |
Ruined temple of forgotten god (Referee’s Choice) |
27 |
Tree of Woe: Roll 1d2 , 1) 3rd lvl Fighter, 2) 3rd lvl Cleric |
28 |
PC trip over shallow grave, Roll 1d2, 1 = bag of Roll 1d4 gems |
29 |
Heads on pikes: two dwarves and a human |
30 |
Crater: Roll 1d4, 1) 50ft, 2) 100ft, 3) 150ft, 4) 200ft |
31 |
Chest sticks out of sand Roll 1d4*10 pp |
32 |
Hex blackened by lightning |
33 |
Sarcophagus sticks out of sand. Zombie! |
34 |
Party of Roll 1d6 adventurers lay dead. Looted |
35 |
Staff of Power, broken in half |
36 |
Vaguely hear “Help!” Then silence |
37 |
Bleached bones of a peryton |
38 |
Pillar of smoke extends to sky (random direction) |
39 |
A broken fountain |
40 |
A small hovel in ground, bag of Roll 1d4 potions |
41 |
Magical broadsword in sand Roll 1d6, (1-3: +1, 4-5: +2, 6: +3) |
42 |
Roll 3d6 Brigands waiting in ambush position |
43 |
Ruined and overgrown agora |
44 |
Manticore with body in mouth flies overhead! |
45 |
Abandoned campsite with warm campfire |
46 |
Chest sticks out of the ground. Check HC XX |
47 |
White Dragon flies overhead. Run! |
48 |
Goblin footprints, signs of a recent patrol |
49 |
5-foot high pile of humanoid bones and skulls |
50 |
Booted footprints heading in a random direction |
51 |
Colossus of Arcantryl, partially broken |
52 |
A screech, like a battle cry is heard, then silence |
53 |
Decomposing body of emaciated goblin |
54 |
A scroll with three random spells |
55 |
Two goblin gliders, camouflaged |
56 |
Crazed paladin, whipped/beaten, staggers to you |
57 |
Eerie silence for Roll 1d2+1 turns |
58 |
Ravine with cave. Body of an elf with a Longbow +1 |
59 |
Massive flock of ravens occupies hex |
60 |
Giant Vultures fighting over pterodactyl corpse |
61 |
Ruined library pulverized by meteors |
62 |
Windstorm! Shelter or thrown into adjacent hex |
63 |
Wizard’s Graveyard (broken statues, crypts, and barrows) |
64 |
The remains of a campfire (two days old) |
65 |
Adventurer equipment stash |
66 |
A Runic Tablet (See Barrowmaze Complete) |
67 |
Two splayed human skins on rack, drying in sun |
68 |
Ruins of the Circus Magimus |
69 |
A henge, broken and destroyed |
70 |
Random gemstone Roll 1d4*100 gp |
71 |
Human barbarian pierced by goblin arrows |
72 |
Wooden coffin in shallow grave: Mummy! |
73 |
Three-eyed raven, watches, then flies away |
74 |
Melting hail, fist-sized |
75 |
Sun-bleached pile of human skulls |
76 |
Giant stone head sticks out of the ground |
77 |
Collapsed ruined aqueducts |
78 |
40 foot tall mage statues set into nearby wall |
79 |
Pillar inscribed with graffiti |
80 |
Shallow grave. Roll 1d2, 1) Wight, 2) 25pp |
81 |
Volsectum Cultist with amnesia |
82 |
Deserter Thrall Draconian in rags |
83 |
Diseased, insane slave with open sores |
84 |
Chalk writing in goblin: Die Infidels! |
85 |
A forest of statues, worn by wind and time |
86 |
Skeletal hand holding random map |
87 |
Roll 2d4 Perytons chewing on goblin corpses |
88 |
Goblin patrol slain and looted |
89 |
Two female slaves chained to pillar |
90 |
Giant Ant hill |
91 |
Pentagram painted in blood on dais |
92 |
A random wand with 3 charges remaining |
93 |
Hex forested (with Dryads) |
94 |
Three Huge Ravens (Saddled) tied to post |
95 |
Griffon, badly wounded, chained at leg to a pillar |
96 |
Steam rises out of fissures in the ground |
97 |
Hex filled with gruesome gargoyle statues |
98 |
A flock of Harpies flies overhead |
99 |
Wounded Aarakocra (Eeeaka) with broken wing |
100 |
Roll on "Table 4: Random Hex Special Encounter Table" and Roll on "Table 4: Random Hex Special Encounter Table" |
| d6 | Result |
|---|---|
1 |
Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol" |
2 |
Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol" |
3 |
Volsectum Patrol: Roll on "Table 3B: Volsectum Cultist Patrol" |
4 |
Dragonman Patrol: Roll on "Table 3B: Dragonman Patrol" |
5 |
Dragonman Patrol: Roll on "Table 3B: Dragonman Patrol" |
6 |
Dragonman Patrol: Roll on "Table 3B: Dragonman Patrol" |