d12 | Treasure | Description |
---|---|---|
1 |
Gray Mold |
Slimy mold, edible and nutritious, fit for prisoners. |
2 |
Rusty Manacles |
Heavily used metal restraints for binding creatures. |
3 |
Pickled Brains |
Emergency reserve when there is no fresh food. |
4 |
Roll 1d8 Copper Wires |
These wires are used for powering a psipod. |
5 |
Foul Slime |
A dark slime that has a soothing effect on an illithid. |
6 |
Metal Clipboard |
Schematics for psipods written in Qualith. |
7 |
Extraction Equipment |
Long pair of steel tweezers and a ladle. |
8 |
Intellect Devourer |
A Mind Flayer's best friend, the brain dog. |
9 |
Rattling Lockbox |
Holds an illithid tadpole needing a human host. |
10 |
Iron Skullcap |
Glows a dim blue. Helps resist mental influence. |
11 |
Large Diamond |
Used for powering a psionic force generator. |
12 |
Jar of Strange Mucus |
Brains marinated in the jar for Roll 1d4 days have 10% chance of transforming into an intellect devourer. |
I Loot the...Mind Flayer! (d12)
Citation
Source: @ladytiefling