I Loot the...Mind Flayer! (d12)

Citation

Source: @ladytiefling

d12 Treasure Description

1

Gray Mold

Slimy mold, edible and nutritious, fit for prisoners.

2

Rusty Manacles

Heavily used metal restraints for binding creatures.

3

Pickled Brains

Emergency reserve when there is no fresh food.

4

Roll 1d8 Copper Wires

These wires are used for powering a psipod.

5

Foul Slime

A dark slime that has a soothing effect on an illithid.

6

Metal Clipboard

Schematics for psipods written in Qualith.

7

Extraction Equipment

Long pair of steel tweezers and a ladle.

8

Intellect Devourer

A Mind Flayer's best friend, the brain dog.

9

Rattling Lockbox

Holds an illithid tadpole needing a human host.

10

Iron Skullcap

Glows a dim blue. Helps resist mental influence.

11

Large Diamond

Used for powering a psionic force generator.

12

Jar of Strange Mucus

Brains marinated in the jar for Roll 1d4 days have 10% chance of transforming into an intellect devourer.