d50 | Result |
---|---|
1 |
Appear - Appear to others but not manifest (10p) |
2 |
Armor - Soak = Gnosis (2p or 3p for Aggravated) |
3 |
Blast - Attack at range Essence Yards away (1pB 2pL 3pA) |
4 |
Blighted Touch - Willpower Vs Rage or worst personality arises |
5 |
Break Reality - Change umbral forms of objects using Gnosis (1p) |
6 |
Calcify - Avatar vs Willpower. Reduced Attributes temporarily. If 0 target is frozen in stasis. Entrop4/Marauder/Nephandi are all immune |
7 |
Call for Aid - Call for aid using Willpower (5p) |
8 |
Cleanse the Blight - Remove corruption from an area using Gnosis (10p) |
9 |
Cling - +5 to Willpower for Grappling (1p) |
10 |
Control Electrical System - Gnosis to Control systems (1-5p) |
11 |
Corruption - Make evil suggestions, target must save with Willpower (1p) |
12 |
Create Fire - Gnosis to make fire (1p-5p) |
13 |
Create Wind - Gnosis to make windstorms (1p-20p) |
14 |
Death Fertility - Rage vs Will Worsens already dying person (5p) |
15 |
Disable - Paralyze target. Rage vs Stamina/Rage (+1 per current health or essence) can spend more essence to disable longer |
16 |
Disorient - Mess with landmarks and Directions. Gnosis vs Diff 6 |
17 |
Dream Journey - Invade Dreams (10-15p) |
18 |
Ease Pain - Alleviates wound penalties for an hour (1p) |
19 |
Element Sense - Can sense spirits related element for 500ft (1p) |
20 |
Flee - Boost Willpower to 15 for the purposes of escaping (2p per turn) |
21 |
Freeze - Lower rage by 1 then deal new rage worth of lethal damage. Up to 20ft per rage |
22 |
Flood - Raise the water level, height depends on Spirits power(1p) |
23 |
Healing - Gnosis vs Diff 6 to heal or Diff 8 for Aggravated. Only once per character per scene. Will ask for a favor. |
24 |
Illuminate - Makes light for 20 yards |
25 |
Influence - Shift someones mood, Gnosis vs Will (3p) |
26 |
Inhabit - Lesser Possess, Can sense or speak through target. Gnosis vs Willpower (5p) |
27 |
Insight - Figure out something from a targets background (10p or 5p if its miscellanious) |
28 |
Iron Will - Add 5 dice to any roll to do a single specific action (1p per hour) |
29 |
Materialize - Allows spirit to interact with the real world (5p) |
30 |
Meld - Merge with its native element (2p per turn) |
31 |
Mind Speech - Can transmit images/impressions into a mind (3p) |
32 |
Open Moon Bridge - Opens a moon bridge to reach the near or middle umbral. |
33 |
Peek - See into the physical world |
34 |
Possession - Take over a person's body. Can warp the body. Gnosis vs Willpower. (10p) (1 Success - 6 hours. 3 Successes - 1 Hour. 5 Successes - 5 minutes) |
35 |
Quake - Shake world for 1 mile (5p - 30p) |
36 |
Reform - Teleport (20p) |
37 |
Shapeshift - Change Appearance (5p) |
38 |
Short Out - Short out Electrical Systems. Gnosis vs Diff 6 (3p) |
39 |
Shatter Glass - Break glass 10 yards per success. Gnosis vs Diff 6 |
40 |
Solidify Reality - Willpower vs Diff 6-10 to make a powerful spiritual wall (1-20p) |
41 |
Soul Reading - Reveal the passions and temperament of a person (3p) |
42 |
Spirit Away - Kidnap a target into the Umbral Realm. Willpower Vs Diff 7. needs 4 Successes (25p) |
43 |
Spirit Static - Strengthen the Gauntlet |
44 |
Swift Flight - Fly up to 3 times normal speed (1p per turn) |
45 |
Terror - Invoke Fear. Resist with Will vs Diff 7 (3p or 10p to raise Diff to 9) |
46 |
Track - Track beings in otherworlds (5p) |
47 |
Umbral Storm - like a storm but weirder (5p for a mile +2 for a stronger/larger storm) |
48 |
Umbraquake - Like Quake but deals 1/2 the spirit rage in bashing damage (5p per turn) |
49 |
Updraft - Willpower vs Diff 6. Each success one creature 300 pounds or less are lifted up |
50 |
Waves - Create strong churning waves for 50 feet. (5p per 5 minutes) |