Valentine's Fun - Harmless Magical Side Effects (d20)

Whether you've got some pesky unidentified potions or mysterious tempting treats, here are some harmless and hopefully hilarious side effects.

d20 Result

1

Bliss. For 1d8 hours, you feel fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in your presence.

2

Empathic. For 1d8 hours, you can see the emotions of those around you in surprising auras of color. Large crowds may become disorienting.

3

Ingénue. For the following 1d6 hours, your eyes appear larger and more expressive, while you become more innocent and naïve. All charisma checks, excluding Intimidation, are rolled with advantage, while Intelligence checks are rolled with disadvantage.

4

Emboldening. You're very presence fills those around you with daring. Creatures within a 60 foot radius of you are more likely to act on suppressed or hidden desires for 1d4 hours.

5

Gallant. For the next 1d4 hours, you cannot become frightened and behave in a flamboyantly heroic manner. (Are you posing right now?)

6

Osmatic. Your sense of smell is sharpened for d100 minutes. You can smell any creature within a 10 foot radius, their scent is based on your feelings about that creature.

7

Moonstruck. You are suddenly overcome with admiration for the creature standing the closest to you and cannot stop thinking about them or complimenting them for the next hour.

8

Possessive. The first creature or item you touch within 10 minutes is now your most treasured belonging. (Mine! Only Mine!) A lesser restoration or something similar can dispel the effect.

9

Languid. You feel relaxed and at ease. Your movements become slow and graceful, almost like a dance. You gain a +2 bonus to Dexterity checks for 1d6 hours.

10

Protagonist. For the following d100 minutes, you have a personal soundtrack audible to those within 30 feet of your person that reflects your perception of the creatures and events surrounding you.

11

Picturesque. For the next 1d8 hours, your hair moves as if a fan is lightly wafting toward your face and everything you say seems profound to those who hear it. Passersby may swoon at your presence. (Creatures may roll a wisdom saving throw higher than your Charisma score to become immune to your charm.)

12

Radiant. Your hair begins to glow, casting dim light in a 15 foot radius for 1d6 hours.

13

Starry-Eyed. The first creature you see appears to be the most attractive creature you've ever seen for the next 1d4-1 hours. (On a one, reroll.)

14

Confident. For the next 1d6 hours, you knows without a doubt,  that everyone around you is madly in love with you. Of course they are, you're amazing.

15

Tactile. Your sense of touch is heightened for the next 1d4 hours and you can't help touching everything (or one) around you.

16

Commanding. For the next 1d4 hours, your voice is so hypnotic that creatures must win a contested Charisma roll or follow any statement you make that sounds like an order.

17

Flowery. For the next 1d4 hours, rose petals flutter from around you and fall to the ground with every movement you make.

18

Lovelorn. For the next 1d8 hours, you find yourself gazing off into the distance, sighing frequently, and longing for an idyllic time spent with a special someone.

19

Wallflower. For the next 1d8 hours, any creature must make a Perception check to keep their eyes from sliding past you. If they succeed, they are immune to the effect, while those who fail may roll again after 1 hour.

20

Buoyant. You feel as light as air! For the next 1d6 hours, you float 6 inches above the ground, with the distance increasing by 1d4 feet each hour.