Nasty Wound (d20)

d20 Result

1

Ears Ringing: Deafened until rested.

2

Winded: Become fatigued.

3

Seeing Double: Penalty to ranged attacks for remainder of encounter.

4

Black Eye: Penalty to ranged attacks and persuasion for d6 days.

5

Punch Drunk: Increased chance of critical failures for remainder of encounter.

6

Stunned: Drop any held items, become defenseless, and lose next turn.

7

Bleeding Badly: Lose hit points each round until bandaged.

8

Badly Bruised: Double all damage taken until rested.

9

Head Trauma: Lose a random ability until rested.

10

Blood in Eyes: Blinded for remainder of encounter.

11

Busted Arm: Can't use arm until healed.

12

Busted Leg: Movement halved until healed.

13

Going Dark: Fall unconscious after the encounter ends.

14

Internal Bleeding: Lose hit points after the encounter ends.

15

Busted Rib: Take damage when moving or taking any physical action. Lasts until healed.

16

Busted Jaw: Can't speak until healed.

17

Disfigured: Permanent penalty to persuasion, but bonus to intimidation.

18

Festering Wound: Reduce maximum hit points each day until healed.

19

Out Cold: Immediately knocked out.

20

Guttered: Incapacitated for remainder of encounter. Death after encounter unless healed.