Non-Combat Encounters for Dungeons and Dragons 5e

Travel encounters could be nearly anywhere outdoors.
The options by level give a monster with an appropriate Challenge Rating but is still a non-combat situation.

This chart uses input variables
  • Encounter_Type
Result

{% enc_chart = 0 %}

{%if Encounter_Type == "City and town"%}{% enc_chart=1 %}{%end%}
{%if Encounter_Type == "Countryside"%}{% enc_chart=2 %}{%end%}
{%if Encounter_Type == "Road and trail"%}{% enc_chart=3 %}{%end%}
{%if Encounter_Type == "Travel"%}{% enc_chart=4 %}{%end%}
{%if Encounter_Type == "Wilderness"%}{% enc_chart=5 %}{%end%}
{%if Encounter_Type == "Ruins"%}{% enc_chart=6 %}{%end%}
{%if Encounter_Type == "Underground"%}{% enc_chart=7 %}{%end%}
{%if Encounter_Type == "Levels 1-4"%}{% enc_chart=8 %}{%end%}
{%if Encounter_Type == "Levels 5-10"%}{% enc_chart=9 %}{%end%}
{%if Encounter_Type == "Levels 11+"%}{% enc_chart=10 %}{%end%}
{%if enc_chart == 0%}
{% enc_chart = {1d10} %}
{%end%}
{%if enc_chart == 1%}Roll on "City and Town"{%end%}
{%if enc_chart == 2%}Roll on "Countryside"{%end%}
{%if enc_chart == 3%}Roll on "Road and Trail"{%end%}
{%if enc_chart == 4%}Roll on "Travel"{%end%}
{%if enc_chart == 5%}Roll on "Wilderness"{%end%}
{%if enc_chart == 6%}Roll on "Ruins"{%end%}
{%if enc_chart == 7%}Roll on "Underground"{%end%}
{%if enc_chart == 8%}Roll on "By Tier (Levels 1-4)"{%end%}
{%if enc_chart == 9%}Roll on "By Tier (Levels 5-10)"{%end%}
{%if enc_chart == 10%}Roll on "By Tier (Levels 11+)"{%end%}