Terrain generator (d4)

A chart to assist the willing Dwarf Fortress player

This chart doesnt give biomes to start in but rather vegetation, cold, topography and other features. Many sites can be extrapolated from some of the descriptions, and some are very restrictive, or in some worlds impossible to stick to the letter. Thus the freedom to smudge a category here and there is important.

Enjoy.

Citation

Dwarf Fortress Wiki

d4 EMBARK

1-4

Temperature:

Roll on "Temperature"

Water

Resolve: {Yes|No|Stream/Creek|Big River|Lake|Ocean}

Topography:

Roll on "Topography"

Vegetation:

Roll on "Vegetation"

Geology:

Resolve: {Roll on "Sand"|Roll on "Clay"|Rocky|Not Rocky|Ore|Coal|Minerals|Gems|Dirt|Rocks|Loam|Silt}

Zone:

Roll on "Savage/Evil"


Subcharts

Aquifer (d6)

d6 Aquifer

1

Aquifer

2-6

No Aquifer

Sand (d6)

d6 Sand

1-3

Sand

4-6

No Sand

Clay (d6)

d6 Clay

1-3

Clay

4-6

No Clay

Topography (d6)

d6 Result

1

Yes Mountain

2

No Mountain

3-4

Flat

5

Hills/Hilly

6

Valley/Basin

Metals (d6)

d6 Metals

1-2

Shallow Metals

3

Deep Metals

4-6

No Metal

Savage/Evil (d20)

d20 Savage/Evil

1-4

Savage

5

Evil

6

Good

7-9

Very Savage

10-20

Not Savage or Evil

Fortress Goal (d20)

d20 Result

1

Genocide

2

Slave Arena

3

Grand Structure

4

Impenetrable Fort

5

Smooth Traffic

6

Sexy Architecture

7

Comfortable Citizens

8

Powerful Military

9

Nobles Live the Life of Luxury

10

Down with the nobles up with the working class!

11

Mass exporters (Plus Ultra)

12

Mass importers (Plus Ultra)

13

Master artists

14

Master metalsmiths

15

Torture of prisoners

16

Liquids !SCIENCE!

17

Cool historical based RP

18

Archer Hell

19

A million Axes, an ax for each child

20

Beast Masters (Plus Ultra)

Vegetation (d12)

d12 Veg

1

No Vegetation

2-6

Low Vegetation

7-12

High Vegetation

Temperature (d12)

d12 Temperature

1

Freezing

2-6

Cold

7-9

Moderate

10-11

Hot

12

Scorching