d4 | EMBARK |
---|---|
1-4 |
Temperature: Roll on "Temperature" Water Resolve: {Yes|No|Stream/Creek|Big River|Lake|Ocean} Topography: Roll on "Topography" Vegetation: Roll on "Vegetation" Geology: Resolve: {Roll on "Sand"|Roll on "Clay"|Rocky|Not Rocky|Ore|Coal|Minerals|Gems|Dirt|Rocks|Loam|Silt} Zone: Roll on "Savage/Evil" |
Subcharts
Aquifer (d6)
d6 | Aquifer |
---|---|
1 |
Aquifer |
2-6 |
No Aquifer |
Sand (d6)
d6 | Sand |
---|---|
1-3 |
Sand |
4-6 |
No Sand |
Clay (d6)
d6 | Clay |
---|---|
1-3 |
Clay |
4-6 |
No Clay |
Topography (d6)
d6 | Result |
---|---|
1 |
Yes Mountain |
2 |
No Mountain |
3-4 |
Flat |
5 |
Hills/Hilly |
6 |
Valley/Basin |
Metals (d6)
d6 | Metals |
---|---|
1-2 |
Shallow Metals |
3 |
Deep Metals |
4-6 |
No Metal |
Savage/Evil (d20)
d20 | Savage/Evil |
---|---|
1-4 |
Savage |
5 |
Evil |
6 |
Good |
7-9 |
Very Savage |
10-20 |
Not Savage or Evil |
Fortress Goal (d20)
d20 | Result |
---|---|
1 |
Genocide |
2 |
Slave Arena |
3 |
Grand Structure |
4 |
Impenetrable Fort |
5 |
Smooth Traffic |
6 |
Sexy Architecture |
7 |
Comfortable Citizens |
8 |
Powerful Military |
9 |
Nobles Live the Life of Luxury |
10 |
Down with the nobles up with the working class! |
11 |
Mass exporters (Plus Ultra) |
12 |
Mass importers (Plus Ultra) |
13 |
Master artists |
14 |
Master metalsmiths |
15 |
Torture of prisoners |
16 |
Liquids !SCIENCE! |
17 |
Cool historical based RP |
18 |
Archer Hell |
19 |
A million Axes, an ax for each child |
20 |
Beast Masters (Plus Ultra) |
Vegetation (d12)
d12 | Veg |
---|---|
1 |
No Vegetation |
2-6 |
Low Vegetation |
7-12 |
High Vegetation |
Temperature (d12)
d12 | Temperature |
---|---|
1 |
Freezing |
2-6 |
Cold |
7-9 |
Moderate |
10-11 |
Hot |
12 |
Scorching |