Critical BLOOD Fallout (1d3)

1d3 Result Result

1

BLEEDING OUT

You’re dying. Choose: do some‐ thing useful before you die (and roll with mastery, because this is the last thing you’ll ever do) or desperately try to cling onto life (and lose something vital in the bargain). [Immediate]

2

CHOSEN

You pass out and awaken in a half dream state before the Heart; you have been blessed with its power. You return to life seemingly unharmed – a miracle! But within a session or two your transformation into an Angel, a nightmare creature of blistering unreality and scintillating ribbons of wet flesh, is complete. You’re not dead; but then again, you can’t die. You retire as a player character. [Ongoing]

3

GHOST

You die, but your spirit doesn’t rest easy. Your ghost remains in the City Beneath, angry at the manner of its death and the friends who it believes failed it – you haunt the party. Until they lay your spirit to rest (or murder it with specialised weapons), they suffer D6 Mind or Echo stress at the start of every session. [Immediate]