Minor BLOOD Fallout (d10)

d10 NAME Result

1

BATTERED

Your dominant hand is injured; you can bandage it up and stop the bleeding, but it’s of limited use for the time being. Any offensive action you make in combat becomes Risky; any tasks that require fine dexterity are out of the question. [Ongoing]

2

BLEEDING

At the end of each situation where you have this fallout, mark D4 stress to Blood. [Ongoing]

3

DISARMED

You drop and lose whatever you’re holding, leaving you defenceless; you inflict D4 stress in combat until you source a weapon. If you’re somewhere precarious, you might lose the item forever. [Immediate]

4

FURIOUS

You’re hurt, short-tempered and perceive sleights everywhere. You cannot help another character by adding a dice to their roll. [Ongoing]

5

LIMPING

You’re slowed. If someone or some‐ thing attacks your party, they’ll attack you first. If there’s any question over who arrives last, it’s you. All checks involving rapid or stealthy movement become Risky. [Ongoing]

6

RINGING HEAD

Your head swims and you taste blood in your mouth. The next action you take is Dangerous, the one after that is Risky, and then you remove this fallout as your head clears. [Immediate]

7

SHATTERED

Your armour is no longer of use. You cannot use Blood Protection. [Ongoing]

8

SPITTING TEETH

Any action that requires you to speak or look respectable is Risky. [Ongoing]

9

TIRED

You’re weary; you’re going to make bad decisions and snap at your friends. You cannot gain extra dice from skills. [Ongoing]

10

WINDED

When you attack with melee weapons, decrease stress inflicted by one dice size.[Ongoing]