All tables taken from Stars Without Number Revised Addition By Kevin Crawford From Sine Nomine Publishing
Roll on "Basic Cultural Flavor"
A Roll on "Original Reason for Founding" Roll on "How Old is the Society" to take advantage of Roll on "Main Remnant of Prior Cultures". with Roll on "Important Local Resource or Benefit" . Currently, Roll on "Prior Cultures in this Area" and Roll on "Other Societies on this World".
Type: Roll on "Basic Form of Rule" where Roll on "How Completely Do They Rule" by way of Roll on "Main Source of Legitimacy". Roll on "General Security of Their Rule".
Conflict with Ruled: Roll on "Main Conflict with Ruled Populace" 2 times (unique results only)
Internal conflict: Roll on "Main Conflict Among the Ruling Class".
Roll on "How Content are the Ruled", Roll on "How Uniform is the Ruled Class". Their last major threat was Roll on "Their Last Major Threat to the Rulers" and still hold Roll on "What Power Do They Have".
Currently: Roll on "Trends among the Ruled" 2 times (unique results only) and internal conflict around Roll on "Main Conflict Inside the Ruled Class"
Inhabitants are often Roll on "How Big Are Most Of Them" with Roll on "Common Natural Hair Colors" hair in Roll on "Most Common Hair Style" style with Roll on "Common Skin Color Ranges" colored skin. Roll on "Common Casual Wear" pass for casual clothing.
Quirks: Roll on "Common Local Style, Habit, or Quirk" 2 times (unique results only)
Psychics and Mages are Roll on "How Prevalent are Mage", often used by Roll on "Who Most Often Employs Magic". Psychics and Mage groups Roll on "How Open is Magical Training?" and are viewed as Roll on "How Do People Relate to Magic". Psychics and Mages are known as Roll on "Who Are the Most Well-Known Mages" and Roll on "What’s the Public Attitude" Rulers consider them Roll on "What do Governments Think".
Psychic or Mage groups have a Roll on "Scope of the Cult" who outsiders see as Roll on "Cult External Cover". Their devotion to the group is Roll on "Intensity of the Ordinary Cult Member" . The group offers members JOIN(" and ", Roll on "What the Cult Offers" 2 times (unique results only)) and maintains cohesion through Roll on "Cult Tools of Control and Discipline" (columns: 1) and Roll on "Cult Tools of Control and Discipline" (columns: 2).
Psychics and Magic are not widespread because Roll on "Why Isn’t Magic Yet More Widespread".
Rituals include: Roll on "Details of the Ritual Services Involved" 2 times (unique results only)
Popular Outsider Beliefs about Psychic or Magic:
d6 | Prior Cultures in this Area |
---|---|
1 |
This culture has persisted since founding |
2 |
The culture’s changed, but has continuity |
3 |
Founding group splintered, this is one heir |
4 |
Founding group collapsed and became this |
5 |
Founding group wiped out; new colonists |
6 |
Several founding groups before this one |
d8 | Other Societies on this World |
---|---|
1 |
There is no other meaningful group here |
2 |
The society has significant sub-groups |
3 |
The society is a unified world government |
4 |
The only rivals have been conquered here |
5 |
There are several minor rival nations here |
6 |
There's at least one major planetary rival |
7 |
Alliances exist of semi-equal rival nations |
8 |
There are dozens of significant societies |
d10 | Main Remnant of Prior Cultures |
---|---|
1 |
Vital advanced tech was left behind |
2 |
Ritually-important religious centers |
3 |
Dangerous ruins of high-security areas |
4 |
Abandoned cities, now dangerous to enter |
5 |
Bunker-caches of stored valuables and tech |
6 |
Massive megastructures of strange purpose |
7 |
Terraforming tech that needs maintenance |
8 |
Ethnic group with a grudge of some kind |
9 |
Bloodline of former rulers, resentful now |
10 |
Ancient resource extraction facilities |
1d5 | How Old is the Society |
---|---|
1 |
How Old is the Society |
2 |
Founded during the Second Wave |
3 |
Founded sometime around the Scream |
4 |
Founded within the past century |
5 |
of unknown age (Records lost, hidden, or destroyed) |
d12 | Important Local Resource or Benefit |
---|---|
1 |
Critical resources for making spike drives |
2 |
Nexus of interstellar spike drill routes |
3 |
Valuable alien tech relics or remnants |
4 |
Abundant food resources |
5 |
Important medical compound or extract |
6 |
Industry salvaged from a prior colony attempt |
7 |
Friendly alien population |
8 |
Valuable raw resources for luxury goods |
9 |
Local environment augments humans here |
10 |
Only semi-safe habitable place in system |
11 |
Raw materials to maintain TL5 industry |
12 |
Important Mandate naval base site |
d20 | Original Reason for Founding |
---|---|
1 |
Castaways |
2 |
Corporate factory world |
3 |
Ethnic or national purity |
4 |
Excavation site |
5 |
Exiles from Old Terra or a losing regime |
6 |
Exotic genotype designed for here |
7 |
Homeworld overpopulation |
8 |
Invasion force |
9 |
Liaison outpost |
10 |
Mandate malcontents |
11 |
Military outpost |
12 |
Political liberty |
13 |
Precious export |
14 |
Prison planet |
15 |
Refueling outpost |
16 |
Religious liberty |
17 |
Research outpost |
18 |
Rich natural resources |
19 |
Social liberty |
20 |
Trade hub |
d6 | General Security of Their Rule |
---|---|
1 |
The Rulers teeter on the brink of collapse |
2 |
The Rulers seem likely to fall soon |
3 |
The Rulers recently overcame a real threat |
4 |
The Rulers have no serious threats to their rule |
5 |
No alternative is currently imaginable to the The Rulers |
6 |
The Rulers have ruled undisputed for ages |
d4 | Result |
---|---|
1 |
All aspects of life are touched by the rulers |
2 |
The rulers firmly control the populace |
3 |
The rulers control only critical elements |
4 |
The rulers have little control of the ruled |
d8 | Result |
---|---|
1 |
A glorious bloodline or honored family |
2 |
Control of overwhelming martial force |
3 |
Popular support among a wide class |
4 |
Loyalty of a major ethnic/religious group |
5 |
Social compact among the ruled groups |
6 |
Possession of pretech artifacts |
7 |
Religiously-legitimated sacredness |
8 |
Personal merit among the ruling class |
d12 | Basic Form of Rule |
---|---|
1 |
Autocracy of a single popular ruler |
2 |
Corporatism among guilds/classes/corps |
3 |
Democracy, one sentient, one vote |
4 |
Feudalism, many near-free sub-rulers |
5 |
Despotism over a vital resource or Water-Monopoly |
6 |
Military Dictatorship via martial force |
7 |
Monarchy, single ruler via bloodline |
8 |
Oligarchy of the society’s powerful elite |
9 |
Republic of representative delegates |
10 |
Technocracy of intellectual elites |
11 |
Theocracy by the religious leadership |
12 |
Tribalism without structure beyond blood |
d10 | Result |
---|---|
1 |
Peripheral elites against the central power |
2 |
Old leadership group deposed by new one |
3 |
Dividing the profits of taxation or tribute |
4 |
Starting or stopping a current war |
5 |
“Reformists” with new ideas for control |
6 |
Sectarian religious groups struggle |
7 |
Expanding membership in the ruling class |
8 |
Enacting a major public building project |
9 |
Support for favored corporations/groups |
10 |
Dividing power and offices among them |
d20 | Main Conflict with Ruled Populace |
---|---|
1 |
Their taxation is intolerably high |
2 |
Crimes against the ruled are ignored |
3 |
They trample on cherished customs |
4 |
They hold the ruled in obvious contempt |
5 |
The law is designed to favor them greatly |
6 |
They have immunity to onerous taxes |
7 |
Disrespect for common religious belief |
8 |
They failed or are failing in a recent war |
9 |
They waste taxes and labor on vain things |
10 |
Ways to enter the class have been removed |
11 |
The rulers are all of a different ethnicity |
12 |
They have different basic moral values |
13 |
The rulers ignore rights when it’s useful |
14 |
They deposed former popular rulers |
15 |
State connections are vital to all succes |
16 |
They have fine ideas that ignore public will |
17 |
They have removed a prized ancient right |
18 |
They’re seen as puppets of a hated group |
19 |
Their source of legitimacy is crumbling |
20 |
The leadership is deeply incompetent |
d4 | Result |
---|---|
1 |
They consider themselves a single group |
2 |
Two general groups or factions |
3 |
Many weakly-bounded sub-groups |
4 |
Many strong factions/ethnicities/classes |
d6 | How Content are the Ruled |
---|---|
1 |
There’s an active insurgency or revolt |
2 |
They’re going to revolt at any time |
3 |
Serious restiveness and regular troubles |
4 |
Generally content, with patches of trouble |
5 |
Widespread contentment or submission |
6 |
Only individual resistance, if even that |
d8 | ResultTheir Last Major Threat to the Rulers |
---|---|
1 |
A peasant uprising of discontented proles |
2 |
New technology embraced by Bourgeois |
3 |
Religious schism threatening the state |
4 |
A dangerous popular demagogue arose |
5 |
Foreign-backed regional insurgency |
6 |
Civil war backing a deposed ruler or exile |
7 |
Mass reluctance to support a vital war |
8 |
A new political philosophy spread widely |
d10 | ResultWhat Power Do They Have |
---|---|
1 |
Strong guilds of common workers |
2 |
Powerful influence in the military |
3 |
Can get support from a rival power |
4 |
Local religion is largely on their side |
5 |
Their magnates have poor state relations |
6 |
Strong tradition of self-organized rule |
7 |
Keen unity in pursuit of their own interest |
8 |
A faction of the ruling class is their ally |
9 |
They control the state’s income stream |
10 |
The rulers dread the threat of revolt |
d20 | Result |
---|---|
1 |
The rich are mimicking the ruling style |
2 |
Coordinated tax evasion or smuggling |
3 |
Methodical bribery or suborning officials |
4 |
Popular agitation for war with a rival |
5 |
Radical pro-traditional social movement |
6 |
A communistic insurgency is rising |
7 |
Fascist groups are gaining support |
8 |
A large, restless youth population grows |
9 |
Demagogues promote group tensions |
10 |
Embrace of “self-improving” tech or ways |
11 |
An artificial group identity is now rising |
12 |
Serious and widespread drug addiction |
13 |
De-facto chattel debt slavery is spreading |
14 |
The rich oppose threatening tech advances |
15 |
A sub-group is resented as the ruler’s pet |
16 |
A powerful colonial urge is in the populace |
17 |
A spirit of decadent ennui is pervasive |
18 |
Self-protection fraternities are spreading |
19 |
Internal disputes are becoming bloody |
20 |
Progressive loss of faith in their culture |
d12 | Result |
---|---|
1 |
Western European, specific or general |
2 |
Chinese, either modern or historical |
3 |
Japanese, unified or balkanized |
4 |
West or East African |
5 |
Indian, pre-Raj or contemporary |
6 |
Eastern European |
7 |
Ancient Egyptian or North African |
8 |
Ancient or Classical Mesopotamia |
9 |
Mesoamerican: Aztec, Maya, Inca, etc. |
10 |
Latin American, colonial or modern |
11 |
Southeast Asian or Polynesian |
12 |
Middle Eastern, pre- or post-Islamic |
d4 | Result |
---|---|
1 |
Outsiders are distrusted and excluded |
2 |
Outsiders won’t ever be “real” members |
3 |
Outsiders who try to blend can do so |
4 |
They welcome alien customs and people |
d12 | Result |
---|---|
1 |
Official in need of deniable assets |
2 |
Underworld boss with a job for outsiders |
3 |
Outcast local whom no one else will help |
4 |
Local with wrong ideas about outsiders |
5 |
Secret agent of a rival planetary power |
6 |
Oppressed victim in need of outside help |
7 |
Outsider who can’t get any local aid |
8 |
Wealthy trader with starport ties |
9 |
Religious leader with doubts about locals |
10 |
Society grandee who needs quiet assistance |
11 |
Military or police official with secret work |
12 |
Fixer who’s an agent for one of the above |
d6 | Result |
---|---|
1 |
Outsiders are to be exploited ruthlessly |
2 |
Dealings are avoided whenever possible |
3 |
Constant small-scale exploitation of them |
4 |
Fairly, but with no mercy for ignorance |
5 |
They’re treated like forgivably stupid locals |
6 |
Active efforts are made to accommodate |
d8 | Result | Result |
---|---|---|
1 |
Honesty |
they shun deceit and lies |
2 |
Justice |
the law is even-handedly enforced |
3 |
Courage |
they are undaunted by danger |
4 |
Mercy |
they are forgiving to the penitent |
5 |
Loyalty |
they never forsake their own |
6 |
Learning |
they love knowledge of all kinds |
7 |
Peace |
they shun violence if at all possible |
8 |
Ingenuity |
swift to embrace useful novelty |
d10 | Result | Result |
---|---|---|
1 |
Hedonism |
loving pleasure too much |
2 |
Corruption |
venal rulers and officials |
3 |
Deceit |
sweet lies over sour truths |
4 |
Fecklessness |
no will to carry out a duty |
5 |
Nihilism |
they truly believe in very little |
6 |
Greed |
they want what others have |
7 |
Conquest |
they seek glory in imperial war |
8 |
Despair |
they have no faith in the future |
9 |
Hatred |
they are consumed with a hate |
10 |
Folly |
they have a dangerously false idea |
d20 | Result |
---|---|
1 |
Local credits are worthless offworld |
2 |
Weaponry is unusually unrestricted |
3 |
Structures are very sturdy and defensible |
4 |
There is no planetary computer network |
5 |
Travel passes are needed for outsiders |
6 |
Local tech is troublesomely unreliable |
7 |
Outsiders have to perform favors to stay |
8 |
Only outsiders can do certain jobs |
9 |
Trade requires local guild permissions |
10 |
Certain laws are suspended at certain times |
11 |
Only certain locals can talk to outsiders |
12 |
Sex or race segregation is strictly enforced |
13 |
Certain people are immune to legal action |
14 |
All visitors must obey the local faith |
15 |
Crimes can be commuted with cash fines |
16 |
The locals have bitter family vendettas |
17 |
Certain areas are strictly taboo for most |
18 |
Outsiders need a state minder with them |
19 |
There are addictive substances in the food |
20 |
Certain art is desired but forbidden here |
d12 | Result |
---|---|
1 |
Harsh conflict between economic strata |
2 |
Substantial ethnic conflict and disunity |
3 |
Drastic changes in the local economy |
4 |
Competition to enter the ruling class |
5 |
Secessionist traditions or urges in a group |
6 |
Religious differences provoke trouble |
7 |
Regional identities are in conflict |
8 |
Formerly prosperous group is embittered |
9 |
New economic opportunity is fought over |
10 |
Foreign influence is causing conflict |
11 |
A forceful social reform movement spreads |
12 |
An appealing mass delusion is growing |
d4 | Result |
---|---|
1 |
vanishingly rare or extremely new-found |
2 |
very uncommon, but not unknown |
3 |
a rare profession, but a real one |
4 |
as common as any other very skilled trade |
d12 | Result |
---|---|
1 |
official government agents |
2 |
notorious criminal gang |
3 |
advanced offworlders |
4 |
zealous cult-affiliated priests |
5 |
law Enforcement |
6 |
dedicated artists of new media |
7 |
spiritual teachers and guru |
8 |
famous martial artists or warriors |
9 |
coming from a outsider ethnic group |
10 |
alien and of xeno-origin |
11 |
daring scientific researchers |
12 |
mostly harmless and incompetent |
d6 | Result |
---|---|
1 |
are totally hidden, by careful invitation only |
2 |
exist, but there’s no easy way to find it |
3 |
are known, but very restrictive groups teach it |
4 |
take applicants, but are cautious |
5 |
are open and have teachers for any semi-decent pupil |
6 |
are open and have teachers almost everywhere |
d10 | Result |
---|---|
1 |
a tool of traitors and rebels |
2 |
dangerous and requiring containment |
3 |
currently a problem for their rule |
4 |
a tool of our political opponents |
5 |
needing to be carefully regulated |
6 |
a useful tool for their ends |
7 |
needing to be cultivated for their use |
8 |
to have tremendous potential if studied |
9 |
a right for those who can use it |
10 |
vital to their future success |
d20 | Result |
---|---|
1 |
all make pacts with Shadow patrons |
2 |
are mercenaries and criminals |
3 |
turns you inhuman after a while |
4 |
only look like they’re human |
5 |
are all very spiritually-enlightened |
6 |
is psychologically addicting |
7 |
is hated by a prominent deity |
8 |
is physically poisonous over time |
9 |
causes brain damage and insanity |
10 |
is associated with a particular faith |
11 |
produces dangerous radiation |
12 |
can do anything for the right mage/psychic |
13 |
is a sign of a deity’s personal favor |
14 |
is fake; it’s all really psionics |
15 |
is for unscientific primitives |
16 |
Meddling with magic/physic curses a user |
17 |
are just incompetent psychics |
18 |
are fearsome supernatural beings |
19 |
is tied to particular bloodlines |
20 |
are just naturally superior humans |
d8 | Result |
---|---|
1 |
blame-worthy for almost everything |
2 |
a source of profound mistrust |
3 |
distasteful people |
4 |
the public has significant misconceptions about magic |
5 |
are viewed with suspicion, but not openly hostile. |
6 |
most people have have positive attitudes towards them, but with misconceptions |
7 |
are respected and honored |
8 |
are considered superior beings |
d5 | Result |
---|---|
1 |
a small circle of intense devotees |
2 |
an inner circle with a larger less-involved cult |
3 |
a large dedicated cult with specialist priests |
4 |
a multi-tiered hierarchy in a very large cult |
5 |
a secretive group where even their own members often only know a few other member, but never the whole group |
d12 | Result |
---|---|
1 |
a private social club or salon |
2 |
a splinter political party |
3 |
a corporation or private business |
4 |
a heretical or obscure religious sect |
5 |
a brothel, nightclub, or indulgence group |
6 |
a school or academy of a mundane topic |
7 |
an extended family or ethnic sub-group |
8 |
a musical group and associated fandom |
9 |
a criminal gang or street group |
10 |
a conspiracy in a government agency |
11 |
an aristocratic house and its servants |
12 |
an open membership in a supposed joke cult |
d20 | Result |
---|---|
1 |
Lengthy periods of mystical incantation |
2 |
Fasting, self-denial, and prayer |
3 |
Creation of intricate worship symbols |
4 |
Ritual dance or specified sacred motion |
5 |
Sacrifice of some innocuous substance |
6 |
Song or choral performance of hymns |
7 |
Strictly-scheduled worship services |
8 |
Ritual shunning of a common thing |
9 |
Study of an esoteric holy text |
10 |
Body decoration in obvious arcane ways |
11 |
Immoral or excessive carnal acts |
12 |
Blood sacrifice of animals or sentients |
13 |
Brutal personal flagellation or torment |
14 |
Savage correction of heretics or failures |
15 |
Sacrifice of some vital necessity |
16 |
Infliction of terrible pain or suffering |
17 |
Grim trials by which the weak suffer |
18 |
Acts of harm inflicted on unbelievers |
19 |
Self-destructive obedience to superiors |
20 |
Destruction of a thing loved by the cultist |
d6 | Result |
---|---|
1 |
semi-serious; it’s just a social club or LARP |
2 |
self-interested; they only care for benefits |
3 |
emotionally attached; it feeds a need |
4 |
entwined; a fundamental part of them |
5 |
the center of their life |
6 |
utter and complete servitude to their god |
d8 | Result | Result |
---|---|---|
1 |
money |
control of income |
2 |
violence |
reverence for pain or death |
3 |
sorcery |
magical powers |
4 |
enforcers |
powerful cult agents who act as need |
5 |
many secrets |
blackmail material |
6 |
strict devotion |
unwavering love |
7 |
threat of exile |
offer of food and housing |
8 |
holding hostages |
being part of a larger purpose |
d11 | Result |
---|---|
1 |
promises of metadimensional paradise |
2 |
money and wealth to followers |
3 |
power over lesser cultists or outsiders |
4 |
exemption from Hell or a coming horror |
5 |
sorcerous power to initiated adepts |
6 |
carnal satisfactions and fleshly desires |
7 |
euphoric emotions and inner bliss |
8 |
love and a place of belonging |
9 |
social standing and respect from the world |
10 |
revenge on enemies or a hostile group |
11 |
protection from enemies or poverty |
d4 | Result | Result |
---|---|---|
1 |
Short |
whether broad-shouldered or lithe |
2 |
Average height |
but stocky |
3 |
Average height |
but slender |
4 |
Unusually tall |
whether thin or bulky |
d12 | Result |
---|---|
1 |
Loose-fitting robes |
2 |
Long-sleeved tunics and trousers |
3 |
Overalls and repurposed work clothing |
4 |
Tunics and skirts or kilt-like garments |
5 |
Close-fitting robes and wraps |
6 |
All-encompassing shrouds and veils |
7 |
As little as the environment allows |
8 |
Snug-fitting jackets, shirts, and trousers |
9 |
Armor-like protective gear |
10 |
Baggy, loose-fitting jumpsuits |
11 |
Uniforms related to social or religious ties |
12 |
Skin-tight jumpsuits with work belts |
d20 | Result |
---|---|
1 |
They're very fond of perfumes and scents |
2 |
Hair styles are exceptionally impractical |
3 |
A particular common color is offensive |
4 |
Everyone carries visible religious tokens |
5 |
Their voices are unusual in some way |
6 |
Body dyes and patterns are popular |
7 |
Minor or major ritual scarring |
8 |
Social sex segregation is common |
9 |
They hate to say "no" directly to people |
10 |
They like lights everywhere, even on clothes |
11 |
Everyone has large tattoos of some sort |
12 |
They're unusually bad with other languages |
13 |
They love to gamble with each other |
14 |
Some aggressive body mod is common |
15 |
A certain skill is common and esteemed |
16 |
Older figures are treated with great respect |
17 |
They use a lot of recreational drugs |
18 |
Being armed is a cultural requirement |
19 |
They're all crazy about a particular hobby |
20 |
Pet native animals are common to many |
d6 | Result |
---|---|
1 |
Bald or shaved in specific patterns |
2 |
Close-cropped or aggressively short |
3 |
Masses of tight curls |
4 |
Relatively short, straight hair |
5 |
Long wavy or curly locks |
6 |
Long straight hair, whether done up or loose |
d8 | Result |
---|---|
1 |
Extremely dark |
2 |
Mahogany dark brown coffee shades |
3 |
Bronze, ruddy brown, dark golds |
4 |
Olive, light browns tanned shades |
5 |
Golden sallow or old ivory |
6 |
Pinks and pale ivories |
7 |
Near-albino pallor |
8 |
A color tint unknown to modern humanity |
d10 | Result |
---|---|
1 |
Snow whites or platinum blond shades |
2 |
Yellow gold straw yellow wheats |
3 |
Pale or medium browns |
4 |
Dark browns or mahoganies |
5 |
Bright reds crimsons and scarlets |
6 |
Dark reds and ruddy browns |
7 |
Very dark near-blacks and browns |
8 |
Raven-feather black blue-black |
9 |
Roll 1d8 twice; a natural pattern of both |
10 |
Abnormal but gengineered-natural color |
d6 | Result |
---|---|
1 |
it’s a tool of the corps and governments |
2 |
just one more line of work for the talented |
3 |
queasy distaste for its freakish powers |
4 |
everyone knows mages are degenerates |
5 |
likely fatal to users, but a source of power |
6 |
it’s purely for rebels, freaks, and outlaws |
d8 | Result |
---|---|
1 |
fixers who hire deniable sorcery assets |
2 |
government or corp-owned wizards |
3 |
traditional mercenary mage-academies |
4 |
degenerate heirs of an idealistic past order |
5 |
a rebel group or anarchist faction |
6 |
desperate users of a maybe-fatal power |
7 |
scions taught with an alien tradition |
8 |
scavengers of forbidden magical lore |
d10 | Result |
---|---|
1 |
he governing powers crack down on it |
2 |
it’s a long-term toxin to users |
3 |
the corps tame and control most of it |
4 |
very few people get the chance to study it |
5 |
ordinary tech seems more practical |
6 |
it tends to wear out or go haywire in time |
7 |
mage groups tend to hate each other |
8 |
the power of magic is slowly fading |
9 |
magic/psychics is only recently-discovered |
10 |
magic/psychics guard their secrets jealously |
d19 | Result |
---|---|
1 |
Cyberware is cheap and common |
2 |
Anything can be bought for the right price |
3 |
The people you need will betray you |
4 |
Sacrificing your soul brings great rewards |
5 |
The middle class is extremely precarious |
6 |
Only corp jobs give any social standing |
7 |
Human lives are an expendable resource |
8 |
Powerful entities hire deniable agents |
9 |
Democracy is a facade over true power |
10 |
The rich live lives of gross decadence |
11 |
There are no flawlessly good causes |
12 |
The poor do horrible things to survive |
13 |
Former mages were much better wizards |
14 |
PR is everything to the powers that be |
15 |
The law is slanted to money and power |
16 |
De facto slavery is considered normal |
17 |
Advancement requires betraying others |
18 |
18 All power comes at a personal cost Most people are numb to injustices |
19 |
Fairness is for your own people only |