Result
Roll on "Source" Roll on "Descriptor 1" Roll on "Place" Roll on "Descriptor 2" Roll on "Area - somewhere"; Roll on "Situation" Roll on "Person" Roll on "Actions"
Subcharts
Source (d10)
d10 | Result |
---|---|
1 |
Rumors speak of a |
2 |
When wanting to scare the children, locals tell an old tale of a |
3 |
In the corner of the taverns sits a group of pale figures, with low voices they’re talking about a |
4 |
Legend speak of a |
5 |
An old man walking around town speaks of a |
6 |
Etched into a stone is the warning of a |
7 |
In the hand of the corpse of a woman along the road is a map with a drawing of a |
8 |
Nailed to a tree is a small note with a warning to all about a |
9 |
Underneath a large stone is an weather-worn diary. The last page is about a |
10 |
Passers-by talk about the disappearance of someone. They mention a |
Descriptor 1 (d20)
d20 | Result |
---|---|
1 |
haunted |
2 |
cursed |
3 |
dark |
4 |
musty old |
5 |
ruined |
6 |
unfinished |
7 |
hidden |
8 |
foul smelling |
9 |
strange |
10 |
living |
11 |
shapeshifting |
12 |
overgrown |
13 |
ordinary looking |
14 |
enchanted |
15 |
strangely alluring |
16 |
growling |
17 |
singing |
18 |
ever burning |
19 |
hovering |
20 |
damp |
Place (d100)
d100 | Result |
---|---|
1 |
house |
2 |
villa |
3 |
small community of houses |
4 |
estate |
5 |
castle |
6 |
fort |
7 |
fortress |
8 |
underground complex |
9 |
temple |
10 |
monestary |
11 |
graveyard |
12 |
monument |
13 |
statue |
14 |
tree |
15 |
basement |
16 |
mausoleum |
17 |
giant nest |
18 |
water-mill |
19 |
granary |
20 |
workshop |
21 |
barrack |
22 |
mansion |
23 |
warehouse |
24 |
stable |
25 |
kennel |
26 |
sign post |
27 |
deep hole in the ground |
28 |
shop |
29 |
marketsplace |
30 |
ship |
31 |
gate |
32 |
tower |
33 |
wall |
34 |
inn |
35 |
tavern |
36 |
hotel |
37 |
quarry |
38 |
mine |
39 |
gate |
40 |
shrine |
41 |
door |
42 |
hatch |
43 |
ladder |
44 |
bridge |
45 |
bedroll |
46 |
tent |
47 |
tree house |
48 |
log cabin |
49 |
hut |
50 |
shed |
51 |
obelisk |
52 |
monolith |
53 |
column |
54 |
city block |
55 |
guard house |
56 |
hospital |
57 |
townhouse |
58 |
hamlet |
59 |
community |
60 |
township |
61 |
dwelling |
62 |
park |
63 |
field |
64 |
property |
65 |
area |
66 |
row of townhouses |
67 |
lodge |
68 |
lumber camp |
69 |
fisherman’s hut |
70 |
sanctuary |
71 |
chapel |
72 |
holy site |
73 |
crossroads |
74 |
small sized town |
75 |
medium sized town |
76 |
large sized town |
77 |
small sized settlement |
78 |
medium sized settlement |
79 |
large sized settlement |
80 |
small sized village |
81 |
medium sized village |
82 |
large sized village |
83 |
compound |
84 |
construction site |
85 |
gravestone |
86 |
tomb |
87 |
cairn |
88 |
mural |
89 |
garden |
90 |
greenhouse |
91 |
observatory |
92 |
museum |
93 |
manor |
94 |
château |
95 |
palace |
96 |
citadel |
97 |
keep |
98 |
stronghold |
99 |
den |
100 |
lair |
Descriptor 2 (d20)
d20 | Result |
---|---|
1 |
long forgotten |
2 |
long abandoned |
3 |
with the markings of a terrible beast |
4 |
with the markings of a group terrible beasts |
5 |
covered in etchings of dark teachings |
6 |
with a glowing aura of a silvery light |
7 |
said to be owned by an old man or woman |
8 |
said to be the site of a terrible crime |
9 |
said to be the site of a spell going terribly wrong |
10 |
letting off the feeling of a strange presence |
11 |
with the etchings of a dark ritual |
12 |
said to be home to evil spirits |
13 |
said to be corrupted by dark forces |
14 |
said to house something truly abnormal |
15 |
said to hold a cursed item |
16 |
said to be the location of a decadent monthly feast with masked guests |
17 |
said to be a fantastic place to visit |
18 |
said to be a place of madness |
19 |
covered in eldritch symbols |
20 |
said to be place from where no one ever returns |
Area - somewhere (d20)
d20 | Result |
---|---|
1 |
within the city wall |
2 |
not far from town |
3 |
near the outpost |
4 |
in the wilderness |
5 |
in the mountains |
6 |
in the forest |
7 |
in the ocean |
8 |
in the swamp |
9 |
in the desert |
10 |
on the great plains |
11 |
along the coast |
12 |
along the road |
13 |
on a magical plane |
14 |
in a nearby cave |
15 |
by the lake |
16 |
below the city |
17 |
below the mountain |
18 |
in the neighboring nation |
19 |
far away |
20 |
unknown |
Situation (d10)
d10 | Result |
---|---|
1 |
it’s definitely just a myth and you shouldn't worry. |
2 |
people who’ve seen it are not the same. |
3 |
it's makes people mad. |
4 |
it turns people homicidal. |
5 |
it is also said to hold great treasure. |
6 |
people who’ve seen it starts rambling in a strange language. |
7 |
it should be avoided at all cost. |
8 |
a(nother) strange fellow also asked everyone about it not too long ago. Might have a relation as to why |
9 |
a group of adventurers went there a few days ago and haven’t been seen since. |
10 |
the town idiot returned from there and said it’s really isn’t as bad as people say it is. For some reason however, |
Person (d6)
d6 | Result |
---|---|
1 |
Resolve: {the captain of the guard|an interested archivist|a visiting noble|a worried local craftsman|the parent of a missing girl|a traveling merchant} |
2 |
Resolve: {the local ruler|a priest at a local temple|a strange man at the inn|a collector of sorts|the child|the blacksmith} |
3 |
Resolve: {a local noble|a man at the court of the local lord|the gravedigger|a local shopkeeper|a local beggar|a random hobo} |
4 |
Resolve: {another adventurer|a farm boy at a nearby estate|the sheepherder|the librarian|the biologist|a passing traveler} |
5 |
Resolve: {a breeder of rare birds|a local mason|a famous artist|a failed local artist|an old tinkerer; 6. a hooded stranger} |
6 |
Resolve: {a stranger whose name is always forgotten|a stranger without a name|a stranger who only communicates in writing|a stranger who just leaves a letter on a PC’s pillow|an old friend of a PC|an eerie faceless person} |
Actions (d20)
d20 | Result |
---|---|
1 |
starts crying when asked about the place. |
2 |
asks of the players to travel there with him. |
3 |
asks the players to go explore. |
4 |
asks the players to destroy it. |
5 |
asks the players to collect something from there. |
6 |
asks for a souvenir from there. |
7 |
invites the players to a party, when asked about the place. |
8 |
faints, when asked about the place. |
9 |
suddenly disappears, when asked about the place. |
10 |
starts growling, when asked about the place. |
11 |
calls the guard, when asked about the place. |
12 |
hushes on the players and leads them to his/her home, when asked about the place. |
13 |
tries to kill the players in their sleep. |
14 |
is seen with a map leading there. |
15 |
tries to rally people on the street to go there together for some reason. |
16 |
has covered all the walls of his house with drawings of the place. |
17 |
starts drooling when asked about the place. |
18 |
freezes for a second before completely ignoring the players and walking away, when asked about the place. |
19 |
starts singing and dancing, when asked about the place. |
20 |
says it’s already too late. |