Creepy Locations

The original source can be found at Goldar1337's reddit post.

Result

Roll on "Source" Roll on "Descriptor 1" Roll on "Place" Roll on "Descriptor 2" Roll on "Area - somewhere"; Roll on "Situation" Roll on "Person" Roll on "Actions"


Subcharts

Source (d10)

d10 Result

1

Rumors speak of a

2

When wanting to scare the children, locals tell an old tale of a

3

In the corner of the taverns sits a group of pale figures, with low voices they’re talking about a

4

Legend speak of a

5

An old man walking around town speaks of a

6

Etched into a stone is the warning of a

7

In the hand of the corpse of a woman along the road is a map with a drawing of a

8

Nailed to a tree is a small note with a warning to all about a

9

Underneath a large stone is an weather-worn diary. The last page is about a

10

Passers-by talk about the disappearance of someone. They mention a

Descriptor 1 (d20)

d20 Result

1

haunted

2

cursed

3

dark

4

musty old

5

ruined

6

unfinished

7

hidden

8

foul smelling

9

strange

10

living

11

shapeshifting

12

overgrown

13

ordinary looking

14

enchanted

15

strangely alluring

16

growling

17

singing

18

ever burning

19

hovering

20

damp

Place (d100)

d100 Result

1

house

2

villa

3

small community of houses

4

estate

5

castle

6

fort

7

fortress

8

underground complex

9

temple

10

monestary

11

graveyard

12

monument

13

statue

14

tree

15

basement

16

mausoleum

17

giant nest

18

water-mill

19

granary

20

workshop

21

barrack

22

mansion

23

warehouse

24

stable

25

kennel

26

sign post

27

deep hole in the ground

28

shop

29

marketsplace

30

ship

31

gate

32

tower

33

wall

34

inn

35

tavern

36

hotel

37

quarry

38

mine

39

gate

40

shrine

41

door

42

hatch

43

ladder

44

bridge

45

bedroll

46

tent

47

tree house

48

log cabin

49

hut

50

shed

51

obelisk

52

monolith

53

column

54

city block

55

guard house

56

hospital

57

townhouse

58

hamlet

59

community

60

township

61

dwelling

62

park

63

field

64

property

65

area

66

row of townhouses

67

lodge

68

lumber camp

69

fisherman’s hut

70

sanctuary

71

chapel

72

holy site

73

crossroads

74

small sized town

75

medium sized town

76

large sized town

77

small sized settlement

78

medium sized settlement

79

large sized settlement

80

small sized village

81

medium sized village

82

large sized village

83

compound

84

construction site

85

gravestone

86

tomb

87

cairn

88

mural

89

garden

90

greenhouse

91

observatory

92

museum

93

manor

94

château

95

palace

96

citadel

97

keep

98

stronghold

99

den

100

lair

Descriptor 2 (d20)

d20 Result

1

long forgotten

2

long abandoned

3

with the markings of a terrible beast

4

with the markings of a group terrible beasts

5

covered in etchings of dark teachings

6

with a glowing aura of a silvery light

7

said to be owned by an old man or woman

8

said to be the site of a terrible crime

9

said to be the site of a spell going terribly wrong

10

letting off the feeling of a strange presence

11

with the etchings of a dark ritual

12

said to be home to evil spirits

13

said to be corrupted by dark forces

14

said to house something truly abnormal

15

said to hold a cursed item

16

said to be the location of a decadent monthly feast with masked guests

17

said to be a fantastic place to visit

18

said to be a place of madness

19

covered in eldritch symbols

20

said to be place from where no one ever returns

Area - somewhere (d20)

d20 Result

1

within the city wall

2

not far from town

3

near the outpost

4

in the wilderness

5

in the mountains

6

in the forest

7

in the ocean

8

in the swamp

9

in the desert

10

on the great plains

11

along the coast

12

along the road

13

on a magical plane

14

in a nearby cave

15

by the lake

16

below the city

17

below the mountain

18

in the neighboring nation

19

far away

20

unknown

Situation (d10)

d10 Result

1

it’s definitely just a myth and you shouldn't worry.

2

people who’ve seen it are not the same.

3

it's makes people mad.

4

it turns people homicidal.

5

it is also said to hold great treasure.

6

people who’ve seen it starts rambling in a strange language.

7

it should be avoided at all cost.

8

a(nother) strange fellow also asked everyone about it not too long ago. Might have a relation as to why

9

a group of adventurers went there a few days ago and haven’t been seen since.

10

the town idiot returned from there and said it’s really isn’t as bad as people say it is. For some reason however,

Person (d6)

d6 Result

1

Resolve: {the captain of the guard|an interested archivist|a visiting noble|a worried local craftsman|the parent of a missing girl|a traveling merchant}

2

Resolve: {the local ruler|a priest at a local temple|a strange man at the inn|a collector of sorts|the child|the blacksmith}

3

Resolve: {a local noble|a man at the court of the local lord|the gravedigger|a local shopkeeper|a local beggar|a random hobo}

4

Resolve: {another adventurer|a farm boy at a nearby estate|the sheepherder|the librarian|the biologist|a passing traveler}

5

Resolve: {a breeder of rare birds|a local mason|a famous artist|a failed local artist|an old tinkerer; 6. a hooded stranger}

6

Resolve: {a stranger whose name is always forgotten|a stranger without a name|a stranger who only communicates in writing|a stranger who just leaves a letter on a PC’s pillow|an old friend of a PC|an eerie faceless person}

Actions (d20)

d20 Result

1

starts crying when asked about the place.

2

asks of the players to travel there with him.

3

asks the players to go explore.

4

asks the players to destroy it.

5

asks the players to collect something from there.

6

asks for a souvenir from there.

7

invites the players to a party, when asked about the place.

8

faints, when asked about the place.

9

suddenly disappears, when asked about the place.

10

starts growling, when asked about the place.

11

calls the guard, when asked about the place.

12

hushes on the players and leads them to his/her home, when asked about the place.

13

tries to kill the players in their sleep.

14

is seen with a map leading there.

15

tries to rally people on the street to go there together for some reason.

16

has covered all the walls of his house with drawings of the place.

17

starts drooling when asked about the place.

18

freezes for a second before completely ignoring the players and walking away, when asked about the place.

19

starts singing and dancing, when asked about the place.

20

says it’s already too late.