Camping Event (d20)

d20 Result

1

Hazard. (Dangerous fire, avalanche, scorpion nest, etc).

2

Some of the party's supplies are ruined.

3

Sickness. (Bad rations, poisonous plants, etc.)

4

Nasty weather.

5

Camping equipment (tent, bedroll, cooking kit, etc) is damaged or worn out and in need of repairs.

6

There are signs of danger in the area.

7

A character, mount, or familiar becomes lost.

8

A character has trouble sleeping and only gets partial benefits from rest, but can spend some time on another activity.

9

A character has a dream or nightmare.

10

A character tells a story, plays a song, leads a prayer, etc.

11

The party finds a recently abandoned campsite. There may be supplies or clues left behind.

12

Ominous noises. (The source is actually harmless— animals, the wind, etc.)

13

An animal wanders into the camp. It's not initially aggressive, but may attack if spooked or provoked.

14

The party finds a site that can potentially be fortified (shack, ruins, high ground, etc).

15

A character has a breakthrough while mulling over an item in their possession or some other mystery.

16

The party finds a sheltered site and there are no signs of danger nearby. Their rest will not be interrupted.

17

A group of strangers offer to share their campsite and/or supplies.

18

Two characters bond with each other. They get a bonus next time they work together.

19

There's a full moon or new moon tonight, affecting visibility.

20

There's good hunting, fishing, or foraging in this area.