d20 | Result |
---|---|
1 |
Hazard. (Dangerous fire, avalanche, scorpion nest, etc). |
2 |
Some of the party's supplies are ruined. |
3 |
Sickness. (Bad rations, poisonous plants, etc.) |
4 |
Nasty weather. |
5 |
Camping equipment (tent, bedroll, cooking kit, etc) is damaged or worn out and in need of repairs. |
6 |
There are signs of danger in the area. |
7 |
A character, mount, or familiar becomes lost. |
8 |
A character has trouble sleeping and only gets partial benefits from rest, but can spend some time on another activity. |
9 |
A character has a dream or nightmare. |
10 |
A character tells a story, plays a song, leads a prayer, etc. |
11 |
The party finds a recently abandoned campsite. There may be supplies or clues left behind. |
12 |
Ominous noises. (The source is actually harmless— animals, the wind, etc.) |
13 |
An animal wanders into the camp. It's not initially aggressive, but may attack if spooked or provoked. |
14 |
The party finds a site that can potentially be fortified (shack, ruins, high ground, etc). |
15 |
A character has a breakthrough while mulling over an item in their possession or some other mystery. |
16 |
The party finds a sheltered site and there are no signs of danger nearby. Their rest will not be interrupted. |
17 |
A group of strangers offer to share their campsite and/or supplies. |
18 |
Two characters bond with each other. They get a bonus next time they work together. |
19 |
There's a full moon or new moon tonight, affecting visibility. |
20 |
There's good hunting, fishing, or foraging in this area. |