Medieval Journeys Weapon Enchantment (d45)

d45 Result

1

Instant Target (Eliminates any aiming modifications, works good for range/thrown weapons too)

2

of Constant Venom (A magically poisoned weapon, the venom is up to you.)

3

of Venom (1d10 charges of your choice of venoms)

4

Flaming (Activated by power word, does 2x damage)

5

Exploding (Explodes in a 20’ radius doing 1d4-2d20 dmg. 1 use only, then its destroyed)

6

of ~ slaying (+25 to hit ~, and double to 5x damage to ~.)

7

Animated (Fully mobile, must be “tamed” for you to control it does 2x dmg.)

8

of Paralyze (Victim must roll ½ STA or be paralyzed for 1d10 rounds)

9

Accurate (50% to find a niche in the armor and only hurt the person, not armor)

10

of Soul Devouring (A.K.A. Vampiric , thirsts for sentient souls to feed on, an mad obsession possesses

11

user if they kill with it, each time they are an additional -10MND to resist

12

controlled by the weapon. When they are controlled, they know only death and

13

eternal, insatiable hunger for carnage. They know no friends and will kill anyone.

14

only way to rid yourself of this horrid weapon after you have used it, is to get

15

by an Abbey and to have the weapon destroyed.)

16

Twin (Someone in the world has this weapon’s duplicate and as soon as you pick it up, you must

17

a mental combat with the other person. Both must roll MND at -10 per round, the first to fail

18

the eternal servant of the other. 1 weapon alone does double damage and is AP. When

19

weapons are in the hands of the same person, they gain a +10 to all their stats and double

20

points and magic points, plus the ability to release a giant fireball (5d20dmg) 1 time per day per

21

Cool, eh?)

22

of a Certain Spell (Set number of charges, random roll spell, power word usually.)

23

of Cutting (Armor Piercing)

24

of Constant explosions (This only works with ranged weapons. 1d20 extra damage)

25

of Lightness (Weighs almost nothing, +20 to hit with)

26

of Heaviness (Weighs a lot, Must roll STR then attack skill to attack, does do 2x damage)

27

of Infinite Ammunition (Only works with ranged weapons and artillery)

28

of Chopping (Powerfully magic-charged, 2-10x damage)

29

Invisible (You can’t see it unless you can see invisible things, still works the same and it is -20 to dodge)

30

of Assassination (50% chance that the his releases a deadly poison, victim rolls ¼ STA or dies)

31

of Carving (Can make ornate whittling things, not really powerful, but yer stuck with it.)

32

Kaz Effect (Whenever you think about your weapon it appears, no matter how far away it is, also

33

your weapon gets destroyed, just think about it and it will reappear in all its former glory.)

34

Singing (Will sing or talk on command, often animates and is a near-sentient life form)

35

of Taunting (A Kender-made version of the singing weapons, these have the Kender’s taunting power,

36

can talk too, but are often rude and embarrassing, no power words, just works.)

37

Morphing (With a power word will change to a random weapon)

38

Shape-shift (Will change into whatever the user wants.)

39

Power Struggle (A very powerful weapon that can be really good, but also really suck. This weapon

40

the undead who will try to kill you. It does double to five times damage and can

41

4 times per combat round, also 2x per day it can shoot a lightning bolt that does

42

damage, and also 2x a day a fireball that does 3d20 damage. Oh, one more thing, it

43

a nasty habit of attracting dragons as well, always ones against your alignment.)

44

of a Certain Race (Causes insanity when held by any other race, its armor piercing, instant target, and

45

with 1d4 random spells. It can not kill, but can fly, talk, and see what’s going around it.)