d45 | Result |
---|---|
1 |
Instant Target (Eliminates any aiming modifications, works good for range/thrown weapons too) |
2 |
of Constant Venom (A magically poisoned weapon, the venom is up to you.) |
3 |
of Venom (1d10 charges of your choice of venoms) |
4 |
Flaming (Activated by power word, does 2x damage) |
5 |
Exploding (Explodes in a 20’ radius doing 1d4-2d20 dmg. 1 use only, then its destroyed) |
6 |
of ~ slaying (+25 to hit ~, and double to 5x damage to ~.) |
7 |
Animated (Fully mobile, must be “tamed” for you to control it does 2x dmg.) |
8 |
of Paralyze (Victim must roll ½ STA or be paralyzed for 1d10 rounds) |
9 |
Accurate (50% to find a niche in the armor and only hurt the person, not armor) |
10 |
of Soul Devouring (A.K.A. Vampiric , thirsts for sentient souls to feed on, an mad obsession possesses |
11 |
user if they kill with it, each time they are an additional -10MND to resist |
12 |
controlled by the weapon. When they are controlled, they know only death and |
13 |
eternal, insatiable hunger for carnage. They know no friends and will kill anyone. |
14 |
only way to rid yourself of this horrid weapon after you have used it, is to get |
15 |
by an Abbey and to have the weapon destroyed.) |
16 |
Twin (Someone in the world has this weapon’s duplicate and as soon as you pick it up, you must |
17 |
a mental combat with the other person. Both must roll MND at -10 per round, the first to fail |
18 |
the eternal servant of the other. 1 weapon alone does double damage and is AP. When |
19 |
weapons are in the hands of the same person, they gain a +10 to all their stats and double |
20 |
points and magic points, plus the ability to release a giant fireball (5d20dmg) 1 time per day per |
21 |
Cool, eh?) |
22 |
of a Certain Spell (Set number of charges, random roll spell, power word usually.) |
23 |
of Cutting (Armor Piercing) |
24 |
of Constant explosions (This only works with ranged weapons. 1d20 extra damage) |
25 |
of Lightness (Weighs almost nothing, +20 to hit with) |
26 |
of Heaviness (Weighs a lot, Must roll STR then attack skill to attack, does do 2x damage) |
27 |
of Infinite Ammunition (Only works with ranged weapons and artillery) |
28 |
of Chopping (Powerfully magic-charged, 2-10x damage) |
29 |
Invisible (You can’t see it unless you can see invisible things, still works the same and it is -20 to dodge) |
30 |
of Assassination (50% chance that the his releases a deadly poison, victim rolls ¼ STA or dies) |
31 |
of Carving (Can make ornate whittling things, not really powerful, but yer stuck with it.) |
32 |
Kaz Effect (Whenever you think about your weapon it appears, no matter how far away it is, also |
33 |
your weapon gets destroyed, just think about it and it will reappear in all its former glory.) |
34 |
Singing (Will sing or talk on command, often animates and is a near-sentient life form) |
35 |
of Taunting (A Kender-made version of the singing weapons, these have the Kender’s taunting power, |
36 |
can talk too, but are often rude and embarrassing, no power words, just works.) |
37 |
Morphing (With a power word will change to a random weapon) |
38 |
Shape-shift (Will change into whatever the user wants.) |
39 |
Power Struggle (A very powerful weapon that can be really good, but also really suck. This weapon |
40 |
the undead who will try to kill you. It does double to five times damage and can |
41 |
4 times per combat round, also 2x per day it can shoot a lightning bolt that does |
42 |
damage, and also 2x a day a fireball that does 3d20 damage. Oh, one more thing, it |
43 |
a nasty habit of attracting dragons as well, always ones against your alignment.) |
44 |
of a Certain Race (Causes insanity when held by any other race, its armor piercing, instant target, and |
45 |
with 1d4 random spells. It can not kill, but can fly, talk, and see what’s going around it.) |