d100 | Result |
---|---|
1-2 |
Shitstain is spotted nearby, either in the sky or perched on a distant roof. She doesn't appear to have noticed the party. (She totally has, and she's likely baiting the adventurers into a horrible trap.) See "Prax's Chaos gang". |
3 |
Shitstain drops feces on a random character. Her target is exposed to Roll on "RQG Random Disease" . See "Prax's Chaos gang". |
4 |
Shitstain secretly soils a random piece of player equipment. When the owner handles it, they are exposed to Roll on "RQG Random Disease". See "Prax's Chaos gang". |
5 |
Shitstain secretly steals a random piece of player equipment. GM's discretion on its value and importance. See "Prax's Chaos gang". |
6-10 |
The party passes through tall trees with jet-black bark and leaves. These are blackthorn trees. Successful Plant Lore to identify. All the spirits are dark trolls who served Braineater. They can be friendly or hostile. |
11-15 |
The party passes through a patch of smallish weeds with large grey flowers. These are dreamweed. Successful Plant Lore to identify. |
16-17 |
The party finds a clearing with small plants growing in neat rows. Are they being cultivated by someone? These are hazia plants. Successful Plant Lore to identify. There are enough plants to yield 20 pipefuls of the drug. |
18-20 |
Stumble into rock lizard territory. |
21-25 |
The party trips through dense beds of strong ivy with dark green leaves. This is ivy of delight. Successful Plant Lore to identify. Any sentient passing through this foliage must perform a CONx3 or be affected as per the Harmonium rune spell. Incomplete creatures and Aldryami are not affected. |
26-28 |
The adventurers push through poisonous and/or toxic plants. Successful Plant Lore to identify. GM’s discretion. |
29-30 |
The adventurers encounter dangerous, carnivorous plants. Successful Plant Lore to identify. GM’s discretion. |
31 |
The party spots a small herd of |
32-34 |
Encounter a foraging party from Prax’s gang. |
35-38 |
A pack of |
39-40 |
A pride of |
41-44 |
The party spots a small swarm of giant beetles are grazing in the bracken nearby. |
45-48 |
A rare urothing sighting! The adventurers are offered a rare treat to see |
49-53 |
The adventurers see a small herd of zazur. Roll 1d6+2 sky bulls are seen grazing nearby. |
54-55 |
The party is being stalked by Roll 1d8 tolings. Make the appropriate rolls to determine if the adventurers notice them. The tolings attack from ambush, choosing a weak, injured, or isolated person. They are patient. |
56-60 |
Snakes! Snakes thrive here, preying on beetles, rubble runners, and deer. |
61 |
Encounter |
62-66 |
Encounter a foraging party from Prax’s gang. |
67-68 |
Spot a dragonewt patrol. The adventurers see a group of |
69-73 |
Encounter burning spirits. These are the spirits attached to the burning troll corpses in the pyres. They attack anyone who touches or otherwise physically interacts with their corpse. |
74-78 |
Encounter human ghosts. They seem unaware of the adventurers or the passage of time and are just going about their business as they did when alive. |
79-80 |
Encounter troll ghosts. Former members of either Braineater or Vamargic's forces. They are not under Vamargic's control. They appear unaware of the adventurers and pantomime the last moments of their existence, fighting unseen enemies and dying. Note: They are frequently in the company of burning spirits. |
81 |
Attacked by Roll 1d6+2 human ghosts. The party stumbles over the resting place of a Korolstead family, slaughtered during the Dragonkill. If one successfully possesses a character, it attempts to pick up its life from wherever it left off, unaware of the passage of time. |
82 |
Attacked by |
83-84 |
Spot Orestac's royal guard on patrol. Party encounters a squad of Royal Guardsmen riding phantom horses of black mist.
|
85 |
Party is ambushed by a band of |
86-87 |
Party surprises a squad of |
88-92 |
Stalked by a sprul-pa. It will interfere, frustrate, or kill whomever it can, all in the effort of driving the party from the garden. |
93-98 |
No encounter. |
99-100 |
GM's choice, or reroll. |