d754 | Result |
---|---|
1 |
You grow feathers all over your body. |
2 |
You feel your body begin to change! You are polymorphed into a tiny frog for 1d4 days. |
3 |
You fall in love with the first living thing you see. |
4 |
Your skin begins to turn a sickly green, and you gain the ability to breathe underwater for 1d4 hours. |
5 |
You grow gills on your neck. You can breathe underwater for 1d4 hours. |
6 |
You can only speak in lies for 1d4 days. |
7 |
Your skin begins to glow, creating a 25ft. aura of light around you. |
8 |
You forget how to read for 1d4 days. |
9 |
You gain the effects of gaseous form for 1d4 hours. |
10 |
You gain a vague, mystical vision of the future. |
11 |
Your skin turns pale and your blood stops pumping. You become undead for 1d4 hours. |
12 |
You are filled with courage, making you immune to fear effects for 1d4 days. |
13 |
You feel your tongue begin to twist. You can only speak in rhyme for 1d4 hours. |
14 |
You lose your shadow permanently. |
15 |
You gain resistance to cold damage for 1d4 hours. |
16 |
You begin to hover one foot off the ground for 1d4 hours. |
17 |
You suddenly feel another arm growing out of your back. This third arm lasts for 1d4 days before it falls off. It functions as a normal arm. |
18 |
You gain resistance to radiant damage for 1d4 hours. |
19 |
You can speak to animals for 1d4 hours. |
20 |
You gain 1d10 hit points each round for 1d4 rounds. |
21 |
You don't need to sleep for 1d8 days. |
22 |
Your fingers become completely flaccid for 1d4 hours. You cannot hold anything in your hands. |
23 |
Spiked vines begin growing out of your body for 1d4 days. If a creature touches you, they take 1d4 damage. |
24 |
You grow a third eye in the center of your forehead, increasing your perception skill by 2. |
25 |
You are instantly resurrected if you are killed within 24 hours of drinking this potion. |
26 |
You become extremely physically ugly for 1d4 hours, losing 2 points of CHA. |
27 |
Your size shrinks by 1d4 feet for 1d4 hours. |
28 |
You gain resistance to force damage for 1d4 hours. |
29 |
You gain resistance to lightning damage for 1d4 hours. |
30 |
Your skin begins to harden at an alarming rate. You are turned to stone for 1d4 hours. |
31 |
Your skin turns to metal for 1d4 hours, giving you resistance to martial attacks. |
32 |
Mushrooms begin to grow out of your head. |
33 |
You feel incredibly strong! You now have the strength of a Frost Giant (23 STR) for 1d4 hours. |
34 |
You can understand all languages for 1d4 hours. |
35 |
You cannot tell a lie for 1d4 days. |
36 |
You regain all of your spell slots. |
37 |
You are able to pass through walls that are 1ft. thick, like a ghost. |
38 |
You gain the effect of the detect thoughts spell (save DC 13). |
39 |
You suddenly forget the last language you spoke for 1d4 days. |
40 |
The ends of your fingers become very sticky. You can now climb walls for 1d4 hours. |
41 |
You lose your reflection permanently. |
42 |
You gain resistance to psychic damage for 1d4 hours. |
43 |
Your hair has the effect of being underwater permanently. |
44 |
You instantly become 1d6 years older |
45 |
You can speak with plants for 1d4 hours. |
46 |
You gain double your speed for 1d6 rounds. |
47 |
You gain resistance to fire damage for 1d4 hours. |
48 |
You begin to secrete a substance that is very similar to gasoline. Be careful, you are extremely flammable! |
49 |
You have horrific hallucinations of demons coming after you for 1d4 hours. You are under the effect of Fear! |
50 |
Your hair color changes to a random color. |
51 |
All of your inner thoughts are audibly heard for 1d4 hours. |
52 |
You gain resistance to poison damage for 1d4 hours. |
53 |
You can cast Fire Breath for 1d4 hours. |
54 |
Your pupils disappear! You are blinded for 1d4 hours. |
55 |
Your hair triples in length. |
56 |
You suddenly feel more drunk than you've ever been. You're gonna have a BAD hangover in the morning! |
57 |
You begin to grow insect mandibles on your face that last for 1d4 days. |
58 |
Wings sprout out of your back, allowing you to fly for 1d4 hours. |
59 |
Your eye color changes to a random color. |
60 |
You can smell gold from 50ft. away for 1d4 days. |
61 |
You become transparent like a ghost for 1d6 hours. |
62 |
Your mouth vanishes for 1d4 hours. You are unable to speak. |
63 |
You can suddenly hear the thoughts of those around you in your head! You gain the effect of the Detect Thoughts spell. |
64 |
You turn invisible for 1d4 hours. |
65 |
You take on the form of a water elemental for 1d4 hours. |
66 |
You transform into a random race. |
67 |
Your body feels incredibly tired. You gain 2 levels of exhaustion. |
68 |
Your size grows by 1d4 feet for 1d4 hours. |
69 |
You are able to cast a random cantrip for 1d4 days. |
70 |
Your skin color changes to a random color. |
71 |
You feel like you have springs in your feet! You can jump four times your normal jumping height for 1d4 hours. |
72 |
You gain resistance to acid damage for 1d4 hours. |
73 |
You grow a beautiful ginger beard down to your knees. |
74 |
Your hair color changes depending on your mood. |
75 |
Your AC increases by 1d4 for 1d4 hours. |
76 |
You begin to vomit a swarm of angry insects. You can control them for 1d4 hours. |
77 |
You grow goat horns from the sides of your head. |
78 |
You begin to emit an odd musk from your skin, attracting wild animals to your location. |
79 |
You gain 1d12 temporary hit points. |
80 |
Your hands and feet grow webbing, allowing you to travel much faster in water. |
81 |
You gain resistance to necrotic damage for 1d4 hours. |
82 |
You gain a shiny film over your eyes. You can see in the dark for 1d4 hours. |
83 |
You lose all of your spell slots for the day. |
84 |
All the hair on your body falls off. |
85 |
You instantly become 1d6 years younger. |
86 |
You completely forget the last 24 hours. |
87 |
Your breath is now a light flurry of snow. |
88 |
For the next 1d4 hours, fire damage heals you instead of hurts you. |
89 |
Your head and headgear shrink to 1/10th their normal size, and your voice becomes high pitched. Disadvantage on Intimidation and Persuasion (CHA) checks. |
90 |
Every time you compliment someone as a Free Action they heal 1d4 HP. Any insults count as Vicious Mockery. Maximum one compliment or insult per round. |
91 |
Grow a prehensile tail that can function like another hand that can interact with any objects as a free action. |
92 |
One of your hands detaches and flies away. In 1 hour, it returns with a random possession. |
93 |
You can't stay still. You must use your full movement speed any time you move anywhere . |
94 |
A mini thunderstorm appears over your head in a 5 ft. radius. You become drenched and the sound of occasional thunder will be audible up to 30 ft. away. Any open flames are extinguished and you have resistance to lighting damage. |
95 |
Spider legs sprout from your back, giving you a climbing speed of 20 ft. |
96 |
You take on the physical appearance of the next creature you attack or touch until the next dawn. |
97 |
You can turn into a Gaseous Form as a Bonus Action with a fly speed of 30 ft. |
98 |
Chaotic magic swirls through your head, unraveling your situational awareness. You are confused for 1 minute, per the Confusion spell. |
99 |
Your lower half transforms into a snake. You have +20 speed, ignore rough terrain and suffer -2 AC. |
100 |
You become intoxicated for 4 hours. You have the Poisoned condition, but your sudden fearlessness and sense of humor may gain you advantage on some CHA skill checks. |
101 |
You gain a Dragonborn Breath Weapon and start to grow scales. Roll 1d10 to determine ancestry. If you are already Dragonborn, you can choose an additional ancestry for the weapon. |
102 |
Gain +2 AC as your skin turns into a hardened marble. |
103 |
You start to grow multi-colored feathers on arms, back, and legs. You have a sudden craving for worms. For birdlike races, grow hair instead. |
104 |
You grow gills and gain the ability to breath water. You grow webbing between fingers and toes and gain a 30 ft. swim speed. These last for a week. |
105 |
Your skin thins and becomes completely transparent, revealing your muscles and blood vessels. You are vulnerable to slashing and piercing damage, and have disadvantage on Persuasion checks. |
106 |
Your skin is suddenly covered by enormous scab-like plates. Gain +1 AC but disadvantage on Persuasion checks. |
107 |
Your skin thickens and you gain resistance to slashing and piercing damage. |
108 |
All of your hair falls out. It will grow back... eventually... |
109 |
Your hands morph into large, functional Giant Crab claws. You can no longer wield standard weapons or tools, but you can use them for attack and grappling. |
110 |
You yawn. Every creature that can see you must make a CON save or also yawn. |
111 |
Your body triples in weight density. Lose 10 ft. movement and you can't jump. |
112 |
You weigh 1/10 of your normal weight, as if under a Feather Fall spell. You float in water and have disadvantage on STR rolls. |
113 |
Gravity seems to affect you less. Gain 10 ft. to movement and triple your jump distance. |
114 |
You grow eyes in the back of your head. As long as you don't wear any head covering, you have advantage on vision-based Perception rolls and can't be surprised will conscious. |
115 |
You must shout whenever you speak. |
116 |
You can now speak telepathically within 60 ft. |
117 |
You give off an offensive odor, 10 ft. radius. You gain disadvantage on Persuasion checks and stealth checks against creatures that can smell. |
118 |
Dotted lines of light shoot from your eyes and point at anything you look at. Anything you say floats above your head in a bubble for 1 round. |
119 |
You gain X-ray vision for 10 minutes, per Ring of X-ray Vision. |
120 |
You start to get extremely drowsy and keep nodding off. Make DC 10 CON saves to stay awake each turn until your next rest. |
121 |
You feel refreshed. You immediately gain the benefits of a long rest. |
122 |
Gain a +2 to one ability score and a -2 to another (DM choice). |
123 |
Everything is hilarious! You fall prone with laughter. On your next turn you make make a WIS save per Hideous Laughter. |
124 |
You shrink by one size category per the Reduce spell. |
125 |
Roll a d20. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. |
126 |
You grow to one size category larger, per the Enlarge Spell. |
127 |
You are overcome with hiccups. Disadvantage on CHA checks and spells with Vocal components require a DC 10 CON save to succeed. |
128 |
Everything you say sounds sarcastic. Disadvantage on Persuasion rolls but you may use Vicious Mockery (DC 15) as a bonus action. |
129 |
Any flammable item you touch, that you aren’t already wearing or carrying, bursts into flame. |
130 |
You catch on fire, burning each round for 1d4 damage. This also applies to any grappled or grappling creature. Last 3 rounds or until the flames are extinguished. |
131 |
Your hair stands on end as static electricity surges through you. Any creature you touch takes 2d6 lightning damage. |
132 |
The temperature drops drastically within a 60 ft. radius of you. It starts to snow, even indoors. Water freezes, metal becomes icy, and fire is extinguished. |
133 |
You levitate 6 inches off the ground. You have no traction and must find creative ways to get around. |
134 |
You gain magical Darkvision and can cast Darkness as a Bonus Action. |
135 |
Oil coats your skin and gives off a foul odor. You become slippery and must make a DEX save to remain standing or keep hold of an item. You gain advantage against being Restrained. |
136 |
12 Mushrooms sprout on your body and fall off after 1 minute. If one is plucked and eaten, the creature must make a CON save or take poison damage. On success, gain Temporary hit points. |
137 |
You become blurry as per the Blur spell, and your voice becomes unintelligible. |
138 |
You struggle to control your bladder. DC 18 CON save every round until you relieve yourself, or you urinate on the spot. Gain +2 on initiative. |
139 |
You feel a sudden stomach cramp, then relief. Your undergarments are now filled with 6 Goodberries. |
140 |
Your nose starts bleeding uncontrollably. Lose 1 HP per round until you spend an action to staunch the bleeding. |
141 |
Your bones turn to rubber. You have disadvantage on attack and STR rolls, but gain advantage on Acrobatics checks and resistance to bludgeoning damage. |
142 |
You grow a tortoise shell. Your AC increases by 2 and you can use the Tortle Shell Defense Action. |
143 |
You can temporarily understand all languages. |
144 |
All your teeth fall out. The regrow in the next hour. |
145 |
You gain Truesight, but only up to 15 ft. You are completely blind beyond that. |
146 |
A shower of silver sparks flurry around you. You immediately heal to maximum HP, but expend all your hit dice. |
147 |
You feel a warm, tingly sensation travel from your toes up to your head and you exhale a breath of golden sparkles. Roll one hit die and gain that much max HP. |
148 |
A surge of necrotic energy rips through you. Roll one hit die and LOSE that much total HP maximum. |
149 |
You feel a shiver down your spine, as if someone walked over your grave. You bubble in one Death Saving Throw Fail permanently. |
150 |
You feel the cold hands of fate toying with your soul. Make a Death Saving Throw and permanently bubble in the result. |
151 |
You feel as if a divine presence has favored you. You bubble in one Death Saving Throw Success permanently. |
152 |
Your butt enlarges by a factor of 10, spilling out of your clothing. You have disadvantage on DEX and Persuasion checks, and lose 10 ft. movement. |
153 |
You grow porcupine spines and inflict 1d6 additional piercing damage on any creature you grapple or are grappled by. |
154 |
You feel a rush youthful vigor, which cures a condition or disease per Lesser Restoration, removes one level of exhaustion, or cures 3d4 HP. |
155 |
A subtle golden glow forms around you, granting you 20 Temporary HP. |
156 |
There is a burst of silent and illusionary fireworks in a 100 ft. radius around you, and all creatures make a WIS save or be stunned until their next turn. |
157 |
Your tongue triples in length and lolls clumsily out of your mouth. You have difficulty talking, and must make a CON save to cast spells with verbal components. |
158 |
Your mouth disappears from your face and reappears on your dominant hand. Your mouth will relocate to the next thing you touch (except your face). You can continue to use it for speech, eating, etc. |
159 |
The potion or spell works as expected and it's duration or effectiveness is doubled |
160 |
The potion or spell works as expected but it's duration or effectiveness if halved |
161 |
You grow a tail. If you have a tail, your tail falls off. |
162 |
You feel a strong urge to sneeze. If you resist, make a CON save. On a failure, you sneeze, and involuntarily cast Color Spray in the direction you are facing. On a success, you hold back the sneeze until your next turn, and the DC increases every turn until you sneeze. |
163 |
You Polymorph into a beaver. Stat block of rat with swim speed of 20 ft. |
164 |
1d8 x10 gold pieces fall out of your mouth each round for 6 rounds. |
165 |
You start to feel weightless. You alone are affected by a Reverse Gravity spell. |
166 |
You gain the ability to change the color of your skin, hair, and eyes at will. |
167 |
One of your hands morphs into large, functional Giant Crab claw. It can no longer wield standard weapons or tools, but you can use it for attack and grappling. |
168 |
Your hands triple in size, dealing bludgeoning damage equal to 1d8 + STR modifier on an unarmed strike. |
169 |
Every move you make feels difficult. You gain 1 level of exhaustion. |
170 |
You gain Blindsight through echolocation, but must make dolphin sounds to use it. |
171 |
You cannot speak, only bubbles come out. |
172 |
You gain proficiency in one random new skill, but lose one random existing skill proficiency. |
173 |
Your movements leave color trails and sparkles that hang in space for a minute. |
174 |
You feel your muscles shrink and atrophy. Subtract -1 STR Modifier. |
175 |
Your muscles swell and look more defined. No strength increase, but gain advantage on CHA skill checks. |
176 |
Your muscles swell and feel more dense. Add +1 STR Modifier. |
177 |
You feel your joints stiffen and become arthritic. Subtract -1 DEX Modifier. |
178 |
You feel lighter on your feet and more nimble. Add +1 DEX Modifier . |
179 |
You feel a wave of nausea. Subtract -1 CON Modifier. |
180 |
You feel a surge of vitality through your body. Add +1 CON Modifier. |
181 |
You thoughts become clouded. Subtract -1 INT Modifier. |
182 |
You can no longer read, write, do math, or even count. However, you gain an unearned confidence that gives you advantage on Persuasion and Intimidation rolls. |
183 |
You feel surprisingly clever. Add +1 INT Modifier. |
184 |
Your senses are dulled and you feel disoriented. Subtract -1 WIS Modifier. |
185 |
Your senses are heightened and you gain extra awareness. Add +1 WIS Modifier. |
186 |
You experience a wave of self-doubt. Subtract -1 CHA Modifier. |
187 |
You experience a wave of confidence. Add +1 CHA Modifier. |
188 |
You can activate and deactivate an aura of fire around yourself. It deals 1d4 fire damage to creatures within 5 ft., and you gain resistance to fire damage. |
189 |
Monster Arm - One of your arms turns into a lobster claw that deals 1d8 damage and can do little else. |
190 |
Troll Skin - You heal 1 HP every 10 minutes. You regain 3 Con every day (instead of 1). Missing limbs regrow over a month, with some slight deformities. |
191 |
Grotesque - You permanently gain 3 points of Strength, or increase your Strength to 15 (whichever is Musculature higher). |
192 |
Turtle Shell - You are basically wearing plate armor that you can never take off. |
193 |
Spines - Anyone grappling you takes 1d4 damage at the end of every round. |
194 |
Lizard Tail - Whip for 1d4 damage. Can also grab and hold small objects. |
195 |
Wolf Head - Bite for 1d6. Howl attracts wolves (in a forest: 4-in-6 chance of success). |
196 |
Dragon Head - Bite for 1d6. You can breathe fire (2d6 fire, 20’ cone, Dex for half) at the cost of 1d4 Con damage. |
197 |
Hammerhead - Bite for 1d6. You have a fantastic sense of smell while in the water. You cannot breath water. |
198 |
Dolphin Head - Bite for 1d6. You can echolocate while in water. |
199 |
Chameleon Head - Ballistic tongue can grab things from up to 20’ away (Str 8). |
200 |
Hawk Head - Bite for 1d6. Can see things far away. |
201 |
Spider Head - Bite for 1d4+poison. |
202 |
Unicorn Head - Impale for 1d8, only usable on a charge. Can heal a virgin 1/day for 1d6+1. |
203 |
Bat Head - Can echolocate by screaming. |
204 |
Buddies - Can pinch off a piece of yourself like dough. Creates a 1’ tall clone of yourself (Str 3) and you take 1d6 Con damage. The little guys are loyal, but also mischievous and easily bored. |
205 |
Hand Gun - Can shoot organic bullets that get +2 to hit and deal 1d8 damage. Each bullet costs you 1 Con damage. Hand is useless for anything else. |
206 |
Spinnerets - You can extrude 100’ of spider web from your ass everyday. |
207 |
Spider Legs - You are a spider-centaur. You can climb on walls and ceilings. |
208 |
Chest Cabinet - A hidden compartment in your chest (+1 slot). Comes with a skeleton key. |
209 |
Glowing Eyes - You can cast ignite with up to 3 MD. You take damage equal to [sum]/2. |
210 |
Missing Arm - You can cast telekinesis with up to 3 MD. You take damage equal to [sum]/2. |
211 |
Stretchable Limbs - Your limbs can each stretch out to 10’ away. Attacking this way incurs a -4 penalty. |
212 |
Shed Skin - You can shed your skin once per week. Anyone who wears it looks like you until the skin rots 24 hours later. |
213 |
Two Heads - Mental effects apply to each head separately. |
214 |
Hover - You levitate 2” above the ground. You can levitate across water. |
215 |
Mushroom Head - You can release poison spores at the cost of 1d4 Con damage, 20’ range. These spores duplicate the effect of any poison you’ve survived. |
216 |
Invisible - You are invisible, but your clothing and equipment aren’t. |
217 |
Amphibious - You can breathe both air and water. You have gills like an axolotl. |
218 |
Skin Color 1 - Your skin is (red, orange, yellow, green, blue, purple, black, white). |
219 |
Skin Color 2 - Roll twice on Skin Color 1. The two colors are patterned like a (head-to-toe gradient, zebra, dalmation). |
220 |
Insect - You’ve found yourself changed into a monstrous vermin. |
221 |
Weird Eyes 1 - You have (eyestalks, eyes that orbit your empty-socketed head). |
222 |
Weird Eyes 2 - you have (eyes all over your body, small beady eyes) |
223 |
Weird Eyes 3 - You have (a single eye, a third eye). |
224 |
Cat Paws - Can scratch for 1d6. Need two hands to hold an object, though. |
225 |
Weird Head - Your head is (a baby’s head, featureless). |
226 |
Horns 1 - You have horns like a (bull, moose, deer). |
227 |
Horns 2 - You have horns like a (goat, unicorn, actually antennae). |
228 |
Scaly Leatherarmorthatyoucan’ttakeoff,essentially. |
229 |
Snake Jaw - Can dislocate jaw and swallow things bigger than your head. |
230 |
Snake Legs - 4 Speed, but you can Constrict for 1d6 and can never be tripped. |
231 |
Snake Tongue - Speech impediment, but you can speak to snakes. |
232 |
Albino - Sunlight is noxious. |
233 |
Hunchback - Hump on the (left/right). |
234 |
Weird Blood - Your blood is (ants, worms, light, fire). |
235 |
Botanic - You’re a plant person. Sunlight heals you, 1 HP for every 30 minutes. |
236 |
Fungal - You can eat rich forest dirt as rations. |
237 |
Feeder - You can lactate magic blood. Anyone who breastfeeds for 1 minute gains 1d4 HP while you take 1 Con damage. |
238 |
False Skeleton - The flesh of your body is invisible. |
239 |
Weird Mouth - Your mouth is (vertical, lipless, super-wide, located on your stomach). |
240 |
Extremely Hairy - Good for cold climates, bad for hot ones. |
241 |
Avian - You’re some sort of bird person. You can’t fly. You can almost glide, though. Reduce fall damage by 1d6. |
242 |
Weird Limbs - Your limbs (bend the wrong way/are all arms). |
243 |
Monstrous Genitalia - Vagina dentata, spiked war-phallus, and/or DM’s choice. |
244 |
Neoteny - You appear to be a child. |
245 |
Centaroid - You have the bodyplan of a centaur, but your extra legs are human-like. +4 inventory slots, +4 to resist being shoved, 2x weight, and you cannot climb ropes unassisted. |
246 |
FoxTail - Great for cuddling, probably. |
247 |
Vestigial Arm - A small arm grows from your chest. It’s strong enough to hold a lantern. |
248 |
Glowing Eyes - As a candle. You must close them to hide, though. |
249 |
Weird Legs - Your legs resemble those of a (goat, flamingo, elephant). |
250 |
Leonine - You have a lion’s mane. You can roar like a lion. |
251 |
Long Nose - Any magic ring worn on it is slightly enhanced somehow (ask your DM). |
252 |
Swivel - You can rotate your head 360 degrees. The same goes for your hands, feet, and waist (don’t tear your clothing). |
253 |
Fun Guys - Tiny fungi grow in your wake. They share your facial features and constantly repe name in your voice. |
254 |
Weird Nose - You have the nose of a (pig, elephant, just a gaping hole, just featureless skin). |
255 |
Grotesque. Distressingly deformed, scarred, or mangled. -6 Charisma, then roll again on this table. |
256 |
Corrupted Organs. Your guts writhe. Whenever you gain a Fatal Wound, everyone in 30' must Save vs Fear. |
257 |
Bat Wings. Huge, flappy. Fly speed equal to your Movement speed. |
258 |
Burst of Speed. Once per day, can double movement for 10 minutes. |
259 |
Barrel Chest. +1d6 Constitution, +1d6 HP. |
260 |
Lamarckian Evolution. One hand turns into a random tool. Roll on the Professions table. |
261 |
Hooved. 2 of your legs end in hooves. No effect. |
262 |
Unstable. On death, parasitic limbs try to grapple nearby targets, fuse to them. |
263 |
Crab Arm. One hand becomes a claw. 1d8 crushing damage, -4 Attack to hit. |
264 |
Hook Fingers. Locked and bony. 1d6 damage claw attack, but cannot hold weapons. |
265 |
Patterned Skin. Stripes. |
266 |
Inside Out. Horrible. Charisma becomes 2, HP is halved. |
267 |
Hole. Mysterious hole right through your forehead. |
268 |
Poison Spot. Bright blue, the size of a coin. Anyone touching it must Save or die. Migrates. |
269 |
1000 Noses. They cover your body. You can smell as well as sight up to 30'. |
270 |
Extra Mouths. Gain 2d6 extra mouths on your head and neck. |
271 |
Neck Frill. Can inflate to frighten beasts. May require a Morale check. |
272 |
Foul Stench. Burnt meat and hair. -4 Stealth. |
273 |
Magnetic Sense. Can detect magnetic north unless near a strong magnetic field or iron. |
274 |
Hinged Head. Enormous toothy grin, ear to ear. Head opens like a box. |
275 |
Leathery Hide. Base Defense becomes 12 instead of 10. |
276 |
Lightning Speed. You become incredibly nimble. Your Movement increased by 2d6. |
277 |
Venomous. Your natural attacks (bite, claw, etc.) deal an extra 1d4 poison damage. |
278 |
Spike Teeth. Long and serrated. |
279 |
The Vapours. You emit clouds of stinking yellow vapour from your ears. -6 Stealth. |
280 |
Milk. 1 ration's worth per day. Painful if neglected for more than 3 days. |
281 |
Monkey Tail. Can grip items. +4 bonus to any climbing tests. |
282 |
Bizarre Colour. Your skin flickers between two colours (red, orange, yellow, green, blue, indigo, violet, octarine). |
283 |
Leather Skin. Lumpy and warty. Cannot wear armour. Defense as Leather. |
284 |
Insane Risks. No sense of danger. Immune to Fear. Will take some but not all precautions. |
285 |
Pheromones. Repels insects, 20' radius. |
286 |
Atrophy. One your limbs becomes withered and useless. |
287 |
Inverted. Legs swap with arms. Movement unimpeded. Writing and delicate tasks are difficult. |
288 |
Hulking Arms. They grow huge as your legs shrink. You can walk on them. +1d6 Strength. |
289 |
Sensitive Skin. Unpleasant, itchy rash from touching silver. |
290 |
Bird Wings. Vestigial. Cannot fly. |
291 |
Stabbing Limb. One arm becomes a sharp point of bone. As a dagger. |
292 |
Mute. Your tongue disappears. |
293 |
Spores. On death, coat a 30' radius in purple hallucinogenic spores. |
294 |
Unusual Genitals. Whatever you had going on down there is different and weird now. |
295 |
Single Bird Wing. Roll for location. Useless. |
296 |
Feeble Jaw. Enormous overbite. |
297 |
Third Eye. On your forehead. |
298 |
Dog Face. Face of a houndling. |
299 |
Perfect Memory. Can Save vs Intelligence to recall incredibly trivial details. |
300 |
Bad Posture. Head swapped with leg. May need to hop. -4 Movement. |
301 |
Skin Flaps. Like flying squirrel wings. Cannot use them to fly or even fall slowly. |
302 |
Long Nose. Protruding, sharp. |
303 |
Strange Walk. You joints fire in an odd order. Reduce your Movement by 1. |
304 |
Crown of Tentacles. 2d10 tiny tentacles grow in a ring around your head. No effect. |
305 |
Spider Neck. On death, head is revealed to be a giant spider living on top of your body. |
306 |
Mental Backsliding. -1d6 to Intelligence. Cannot read or write. |
307 |
Hair Migration. All of it migrates to one side of your head in a huge tuft. |
308 |
Cyclops. All your eyes migrate to the centre of your forehead and fuse into one. |
309 |
The Fits. Your mind isn't quite right. Save vs. bright light or flail about for 1d6 rounds. |
310 |
Boiling Obesity. Fat fills up 4+1d6 of your Inventory Slots. Roll the 1d6 every morning. |
311 |
Finger Mouths. Every finger ends in a tiny lamprey mouth. Can eat with them. |
312 |
Rearrange able. You can slide your limbs around to new positions. 1 hour per limb. |
313 |
Fly Cluster. A pocket of writhing fly legs appears on one of your arms. |
314 |
Toe Growth. Your big toes grow as large as the rest of your foot. You will need new boots. |
315 |
Alluring Face. All your facial blemishes migrate to a spot on your back. +2 Charisma. |
316 |
Strange Voice. Something has gone awry with your vocal cords. Your voice sounds like a distressed cat. |
317 |
Fractal Fingers. One hand only. Cannot drop objects held in that hand. 2d1000 fingers. |
318 |
Horrible Bloating. Something is wrong with your guts. Save every time you eat a ration or take 1 damage. |
319 |
Foul Stench. Rotting fish and boiled hooves. -4 Stealth. |
320 |
Bilious Vomit. 10' cone, 1d4 damage. Requires 1 ration to recharge. No other effect from the ration. |
321 |
Illusion of Normality. You revert to your normal, original form until you fail your next Save. |
322 |
Concealed Mutation. 1d6 of your mutations fade, appearing only when you are stressed or damaged. |
323 |
Bloated Tongue. Doesn't fit in your mouth. Makes speaking difficult. |
324 |
Revival. A missing body part, organ, or limb regenerates fully. |
325 |
Spider Gland. You can excrete 10' of rope per day. |
326 |
1000 Eyes. They cover your body. -1d6 Charisma. You cannot be Surprised. |
327 |
Second Face. On your stomach. It can see and smell but not hear or speak. |
328 |
Metal Skin. Your skin is covered in metal plates. You cannot swim or wear armour. Your base defense is 18. |
329 |
Migratory Fingers. Rearranged on hands, pointing in all directions. Cannot hold weapons. |
330 |
Neck Pouch. Inflates, becomes big and red. |
331 |
Puny. You shrivel like a raisin, shrinking to a quarter of your former size. -1d6 to all stats. |
332 |
Glandular. Cheerful. Nothing can go wrong. Everything will turn out for the best. |
333 |
Frog Tongue. As a whip. |
334 |
Face Bubble. Eyes are protected by a clear dome across face. |
335 |
Glow Pockets. Can glow (as a candle) at will. |
336 |
Goat Horns. Small and pointy. |
337 |
Climber's Eye. You gain a +4 bonus to plan climbing routes. You want to be high up. |
338 |
Elastic Face. Features slide around in wild animation as you talk. |
339 |
Spell Tumor. Gain 1 random spell in a lump on your head. It casts at a random hour, with random targets. |
340 |
Chameleon Eyes. Bulge, can look in 2 directions at once. |
341 |
Pelican Mouth. +2 Inventory Slots. |
342 |
Detachable Tail. Newt-like. Falls off if you lose 6 HP in one hit. |
343 |
Suckers. Your fingers end in suction cups. You can pick up anything. |
344 |
Extra Lobes. +1d6 Intelligence. |
345 |
Thick Skull. -1d6 Intelligence, +1d6 Constitution. Cannot be Stunned by physical attacks. |
346 |
Oily. All bodily fluids can be used as (smelly) lamp oil. 1 flask per day normally. |
347 |
Tentacle Fingers. All wiggly. |
348 |
Strange Voice. Something has gone awry with your vocal cords. Your voice sounds like a faxed duck. |
349 |
Spores. On death, coat a 30' radius in thick yellow spores. |
350 |
Turtle Shell. Base Defense is 16 (as Plate). Cannot wear armour or clothes. -1d6 Dexterity. |
351 |
Swap. GM picks a mutation you currently have and replaces it with one rolled on this table. |
352 |
Unstable. Any body part chopped off combusts in 1d6 rounds. |
353 |
Breasts. 2x1d6. In rows. |
354 |
Patterned Skin. Squares or checks. |
355 |
Pig Tail. Curly. |
356 |
Coloured Pupils. Pick a colour (Red, Orange, Yellow, Green, Blue, Indigo, Violet, Octarine) |
357 |
Compound Eyes. Whole bunch of little eyeballs, like a raspberry. |
358 |
Detachable Leg. Falls off if you take 6 damage in one round. Can be reattached. |
359 |
Telescoping Neck. Can grow or shrink as needed. Not very useful. |
360 |
Baby Bird Heads. A ring of them around your neck. They cheep silently. |
361 |
Strange Voice. Something has gone awry with your vocal cords. Your voice sounds like a clogged drain. |
362 |
Suggestible. You must Save vs commands. |
363 |
Worm. Your legs fuse into one. You have difficulty climbing and riding a horse. |
364 |
Confident. You are absolutely convinced your mutations make you sexually appealing. Others may disagree. |
365 |
Evil Eye. One of your eyes becomes black and weeps tar-like tears. |
366 |
1000 Ears. They cover your body. You can hear as well as sight up to 30'. |
367 |
Trouble With Names. Everyone is "that guy" if you're in a hurry. Can find name in 2d6 rounds. |
368 |
Mimic. You can mimic all voices, music, and natural sounds. |
369 |
Wattles. Like a rooster. |
370 |
Slime Trail. You sweat a horrible stinking ooze. |
371 |
Mysterious Dot. You project a red dot from one eye. 100' range, very bright. |
372 |
Headless. Your head shrinks into your chest. Eyes, ears, nose, etc. Migrate appropriately. |
373 |
Compulsive Dancing. Save every time your hear music or dance along. |
374 |
Earthworm Blood. Your blood is now earthworms. |
375 |
Stabbing Limb. One arm becomes a long serrated spike of bone. As a sword. |
376 |
Donkey Ears. Tufted. |
377 |
Sensitive Eyes. Cannot bear direct sunlight. |
378 |
Scorpion Tail. +1 attack per round dealing 1d4 poison damage. |
379 |
Mantis Arm. One arm gains several extra joints. Can extend to 10' long, folds up to normal size. |
380 |
Insect Hatred. All insects instinctively fear or hate you. People are immune. |
381 |
Mind Split. You start hearing voices. The voices are you, or part of you. They offer terrible advice. |
382 |
Bad Posture. Head swapped with arm. |
383 |
Two Necks. Attached to one head. Tricky to decapitate. Can sing in harmony with self. |
384 |
Lamarckian Evolution. One hand turns into a terrible version of the last tool you used. |
385 |
Asymmetry. Everything you have 2 of you now have 1 of. Roll to see if it's on the left or right side. |
386 |
Iron Nails. Fingernails, toenails, and teeth of iron. You can chew through leather. |
387 |
1000 Sores. They cover your body. -1d6 Charisma and Constitution. |
388 |
Comb. Like a rooster. |
389 |
Trouble With Nouns. Everything is a "thing" if you're in a hurry. Can find word in 2d6 rounds. |
390 |
Serrated Teeth. All your teeth become fearsomely sharp. You deal 1d6 damage on a bite. |
391 |
Resilient. Reduce all incoming physical damage by 1. |
392 |
Booming Hoot. Once per day, can hoot incredibly loudly. 1 mile radius. |
393 |
Iron Skin. Flakes in rusty layers. Cannot wear armour. Defense as Chain. |
394 |
Bristly Beard. Black, long, and coarse. |
395 |
Pin Face. Head shrinks to a narrow point. Eyes on either side like tennis balls. -1d6 to all stats. |
396 |
Long Spine. Legs shrink to keep height the same. |
397 |
Temperature Sensitive Hair. Varies from purple (cold) to red (steaming hot). |
398 |
Retractable Head. Can shrink into torso, leaving only hair exposed. |
399 |
Pheromones. Insects find you very attractive and want to lick you. |
400 |
Goat Legs. 2 of your legs become goat legs. You are not slowed by broken or rocky terrain. |
401 |
Unsettling Laughter. Your laugh requires small children, hirelings, etc. to make a Morale check. |
402 |
Bizarre Colour. Your skin becomes a new colour (red, orange, yellow, green, blue, indigo, violet, octarine) |
403 |
Musk Gland. For marking territory. Smells intriguing. |
404 |
Stinging Skin. Anyone you touch must Save or be Stunned for 1 round. |
405 |
Ink Skin. You can cause words to appear on your arms by concentrating. |
406 |
Claws. Your fingers fuse into sharp claws. You cannot hold weapons. You claws do 1d6 slashing damage. |
407 |
Thirsty. You desire water all the time. You drink twice as much water as normal. |
408 |
Horse Tail. |
409 |
Feathered Skin. You are covered in rainbow feathers. |
410 |
Evil Eye. One of your eyes becomes green and wobbly. If you die, it becomes a slime. |
411 |
Duplication. Split in half. Reduce all your Stats by 1d6 and your HP by half. Your "twin" rolls new stats and HP. |
412 |
Wracked. Your body twists and deforms. -1d6 Constitution. |
413 |
Spindle Arm. A new one, red and feeble. Stick it into a fresh corpse to make it walk and talk. |
414 |
Hunchback. You store a huge heap of fat on your back. Take twice as long to starve. |
415 |
Corpulent. Fat fills up 4 of your Inventory Slots. |
416 |
Mooncalf. Your head becomes silver and swollen. You gain the effect of a ration from 4 hours in moonlight. |
417 |
Eyestalk. One of your eyes extends on a tube. It can see around corners or look behind you. |
418 |
Neuter. Your genitals fly away on little bat wings. They frighten drunk monks at night. |
419 |
Rabbit Ears. |
420 |
Mouse Blood. Your blood is now mice. |
421 |
Glue Blood. Your blood is now glue. At 0 HP or below, any hits trap the weapon used to hit you. |
422 |
Egg Laying. Once a week. Eggs are self-fertilized, hatch into horrible malicious mini-clones. |
423 |
The Fits. Your mind isn't quite right. If you fail a Save vs Fear, you flail about for 1d6 rounds. |
424 |
Grinding Throat. Can eat tough objects (leather, wood). No extra benefit, but you can do it. |
425 |
No Lips. Exposed teeth and gums. Dribbly. |
426 |
Gaseous Guts. Whenever you gain a Fatal Wound, everyone in 30' must Save or be poisoned (1d4 damage) |
427 |
Goat Horns. Large and curled. |
428 |
Forehead Homunculus. A tiny version of you, from the waist up, grows from where your face used to be. |
429 |
Patterned Skin. Halved, with each half a different shade. |
430 |
1000 Mouths. They cover your body. -1d6 Charisma. You can shout really loudly. |
431 |
Cold Blooded. Extremely slow at low temperatures. |
432 |
Caustic Spray. New pulsing glands on back. Can fire 20' cone, 2d6 acid damage, smells awful. |
433 |
Starskin. Skin becomes jet black with faint white stars. |
434 |
Fish Hatred. All fish instinctively fear or hate you. People are immune. |
435 |
Migrating Eyes. They move as far apart on your face as they can, as if repelled by magnets. |
436 |
Hunchback. You grow a migratory lump on your back. |
437 |
Frenzy. Gain the Rage trait (as Barbarian). Select a trigger (goats, heights, etc.). Save if you encounter it. |
438 |
Feathered Skin. You are covered in white and black feathers. |
439 |
Filter Tongue. Like a butterfly net, 2' long. Can scoop fish out of water or filter soup. |
440 |
Long Nose. Bulbous, like a mushroom. |
441 |
Patterned Skin. Disruptive camouflage. No effect. |
442 |
Enhanced Genitals. Whatever you had going on down there is different and better now. |
443 |
Gasbag. Your stomach bloats. You hover and float like a balloon. |
444 |
Frog Eyes. Bulge and retract every time you swallow. |
445 |
Spare Legs. Current legs divide into three. Shuffle at normal speed. |
446 |
Finger Frills. 3d10 tiny fingers up and down your neck and ribcage. |
447 |
Shark Teeth. Whole mouth full of them. 1d6 bite damage. |
448 |
Carnivore. Can only eat meat for rations. |
449 |
Warts. All over the place. |
450 |
Fire Breath. 30' cone, 1d6 damage, once per day. |
451 |
Second Brain. In your guts. +1d6 Intelligence. If decapitated, you can live (blind, deaf, and dumb, but alive). |
452 |
Wonderful Odour. +1d6 Charisma. Smells of spices. |
453 |
Addiction. You desire turnips. You take 1d6 Int. and Con. damage each day you do not have a turnip. |
454 |
Unstable. If you take 4 fire damage in 1 round, Save or explode. 3d6 damage, 20' radius. |
455 |
Gulper. You can eat something up to 2x your current size and still walk, very slowly. |
456 |
Crown of Arms. 2d10 tiny arms grow in a ring around your head. No effect. |
457 |
Blowhole. You can breathe through the top of your head or your normal mouth. |
458 |
Milk. 1x[# of breasts]+1 ration's worth per day. Painful if neglected for more than 3 days. |
459 |
Grappling Hand. On tendons. Can throw it 10', retract. Cannot lift you. Can pull light things. |
460 |
Long Legs. Gain an extra joint and 1' in height. |
461 |
Long Neck. Can rotate 360 degrees and peer around corners. |
462 |
Lamprey Mouth. Can suck on a creature to gain 1 HP every 5 minutes. |
463 |
Extra Toes. 2d10 extra toes per foot. |
464 |
Poison Gas Breath. 30' cone, 1d6 damage, once per day. |
465 |
Youth. De-age 2d10 years. |
466 |
Rabbit Teeth. |
467 |
Very Warm. +4 to Save vs Cold. Like a clay oven. |
468 |
Unbalanced Legs. One grows strong and thick. The other withers. -2 Movement. |
469 |
Frenzy. Gain the Rage trait (as Barbarian). Save each combat or activate it. |
470 |
Teeth Warts. Molars all over. |
471 |
Bat Wings. Vestigial. Cannot fly. |
472 |
Dribbly. Your mouth salivates constantly, leaving a trail of slime down your front. |
473 |
Fly Cluster. A pocket of writhing fly legs appears on the back of your head. |
474 |
Bird Hands. From the elbow down. Like chicken legs with four scaly fingers. |
475 |
Blood Fountain. Take 1d6 damage to spray blood from your pores 10' in all directions. |
476 |
Bird Legs. 2 of your legs become bird legs. You can run twice as fast. |
477 |
Multiple Heads. 1d6 additional heads on your neck. The size of apples. They mutter and glare. |
478 |
Egg Laying. Once a week. Eggs are probably unfertilized. Taste delicious. |
479 |
Bloat Bladder. If you fail a Save vs Fear, you inflate to a comical size. |
480 |
Tentacle Leg. Horrible and bendy, but it still works. |
481 |
Anosmic. Your nose disappears. |
482 |
Palm Spines. Your hands are very adhesive. You can climb anything a spider could climb. |
483 |
Worm Warts. All over. Like earthworms half embedded in your skin. |
484 |
Stump Teeth. Little white pegs. |
485 |
Hive Belly. A swarm of insects grows in your stomach. They buzz al the time. |
486 |
Pheromones. Creatures of your race and the same gender find you very attractive. |
487 |
Third Eye. Roll for location. |
488 |
Long Nose. And 2d10 extra nostrils. Like a pepper pot. |
489 |
Sensitive. You need to Save to fall asleep each night. |
490 |
Hideous Morphing. Remove all current mutations. Roll once on this table for each mutation removed. |
491 |
Crab Legs. 2d6 of them, replacing your normal legs. Can scuttle sideways at normal speed. |
492 |
Pheromones. Creatures of your race and opposite gender find you very attractive. |
493 |
Fast. You become slightly more nimble. Your Movement increased by 1d6. |
494 |
Extra Head. Identical to your current one, but mirrored. No bonuses due to bickering. |
495 |
Reactive Mutability. One hand grows to resemble anything you hold in the other hand. |
496 |
The Vapours. Your breath comes out in foggy white burps. -2 Stealth. |
497 |
Antlers. Two of them. Can be used as a club. |
498 |
Huge Veins. They throb dangerously. |
499 |
Lightning Breath. 30' cone, 1d6 damage, once per day. |
500 |
Flesh Hose. Connects arm to torso. |
501 |
Dire Straits. Roll again twice. You get both mutations. |
502 |
Photosynthetic. You become green. You gain the effect of a ration from 4 hours in sunlight. |
503 |
Detachable Arm. Falls off if you take 6 damage in one round. Can be reattached. |
504 |
Blindness. All your eyes fly away and roost in a nearby tree or crevice. |
505 |
Sensitive Skin. Unpleasant, itchy rash from touching copper. |
506 |
Agile. Your limbs become longer and whip-quick. +1d6 Dexterity. |
507 |
Feather Frill. Brightly coloured feathers around your neck. |
508 |
Splinter Teeth. Your teeth are now glassy, brittle, horrible and pointy. |
509 |
Ridges. All over, up and down your back and sides. |
510 |
Acidic Slobber. Can dribble a moderately strong acid on people. |
511 |
Second Stomach. You can eat and store 1 ration or potion for later use. |
512 |
Fish Love. All fish instinctively want to be your friend. People are immune. |
513 |
Hunchback. Your spine bends upwards. |
514 |
Misshapen. May no longer run or ride a horse. Reduce Movement by 1/2. |
515 |
Faulty Memory. Must Save vs Intelligence to recall details. Will lie to conceal ignorance. |
516 |
Swap. Pick a mutation you currently have and replace it with one rolled on this table. |
517 |
Frog Eyes. They grow large and bulging. |
518 |
Emaciated. Reduce Strength, Constitution, and HP by 1d4. Need to eat 1 extra Ration per day. |
519 |
Hydra. If head cut off, Save. If passed, 2 new heads emerge. |
520 |
Hypnotic Eye. Lock eyes with a creature of 2 HD or less. It must Save or be stunned. |
521 |
Lightning Touch. Your skin tingles with electricity. No effect, but you are annoying to touch. |
522 |
Addiction. You desire alcohol. You take 1d6 Int. and Con. damage each day you do not have a drink. |
523 |
Grey Hairs. Age 2d10 years. |
524 |
Wyrdsight. One eye can see souls. |
525 |
Spike Chin. Like a doorstop. |
526 |
Amoebic. You can split and reform yourself. Each half has half stats, half HP. Infinite splittings available. |
527 |
Joint Reversal. All your knees and elbows now bend the other way. |
528 |
Detachable Limbs. Your arms, legs, and head can be removed and reattached. |
529 |
Ant Feelers. Eyes vanish. Can navigate by smell only (30' range). |
530 |
Extra Arm. Sticks off your back. It can hold things but it's not very convenient. |
531 |
Skin Slough. Your skin falls off, exposing muscles and sinew. Charisma becomes 2. -4 to Save vs Disease. |
532 |
Extra Arm. Sticks off your side. It can hold things including an extra weapon or a shield. |
533 |
Brittle spines. Useless, floppy spines on all sides. Cannot wear armour. Constantly shedding spines. |
534 |
Whiskers. They sense air currents and vibrations. +1d6 Wisdom. |
535 |
Foul Stench. Sharp metallic vomit. -4 Stealth. |
536 |
Bird Wings. Huge, flappy. Fly speed equal to your Movement speed. |
537 |
Heart Cannon. Can fire heart at target, as a thrown dagger. Then Save vs Death. |
538 |
Lantern Jaw. Enormous underbite. |
539 |
Twitchy. Something's wrong with your nerves. You vibrate and fidget at all times. |
540 |
Spindle Arm. A new one, red and feeble. Stick it into a fresh corpse to learn its secrets. |
541 |
Swap. Random mutation you currently is replaced with one rolled on this table. |
542 |
Slit Nostrils. Like a snake. Nose disappears. |
543 |
Beak. Your mouth becomes a chicken's beak. |
544 |
Vigorous Soul. +2 to Save vs Magic. You gain an ironclad ego. |
545 |
Flesh Hose. Connects head to torso. |
546 |
Cravings. You are hungry all the time. You consume twice as many rations as normal. |
547 |
Signal Pods. Two tentacles grow from your shoulders. The tips glow like matches. |
548 |
Toxic Blood. Immune to poison and disease. At 0 HP or below, any hits deal 1d4 damage to attacker. |
549 |
Hindbrain. Can sleep while walking or riding a horse. |
550 |
Secret Proboscis. Can extend to drink water or other liquids from tall glasses. |
551 |
Glorious Skin. Your skin becomes soft, smooth, and faintly luminescent. Gain 1d6 Charisma. |
552 |
Tar Blood. You bleed black tar. |
553 |
Perfect Teeth. A winning smile. +1d6 Charisma. |
554 |
Life-Eater. Need to eat 1 living creature a day or take 1d6 damage. Vermin work. |
555 |
Fur. Sprouts in tufts.. |
556 |
Retract. You can return to your normal form for 1d6 minutes per day. |
557 |
Flipper Feet. -2 Movement on land, +2 Movement in water. |
558 |
Enormous Head. Your head swells to twice its usual size. |
559 |
Mind Split. You start hearing voices. The voices are you, or part of you. Second thoughts are good. +1d6 Int. |
560 |
Second Mouth. Inside the first one. Repeats what you say with a very slight delay. |
561 |
Glass Flesh. Blue-white and brittle. Any fall damage you take is doubled. |
562 |
Mental Regression. -4 to Intelligence. Cannot read, write, or cast spells. |
563 |
Mindless. Intelligence becomes 1. You obey any stern, simple order. Maybe time for a new character? |
564 |
Pinecone Skull. Your head fold and ripples into a layered, complex shape. |
565 |
Insect Love. All insects instinctively want to be your friend. People are immune. |
566 |
Patterned Skin. Spotted. |
567 |
Huge. You grow, unevenly. Gain 1d6 Strength, Constitution, and HP. Lose 1d6 Intelligence. |
568 |
Owl Eyes. Large but very deep set. |
569 |
Mutable. If you have sex with someone, randomly allocate mutations between participants. |
570 |
Unstable. On death, body flails and runs around mindlessly for 10 minutes. |
571 |
People-Eater. Can only eat people for rations. |
572 |
Mirrored Hands. They swap sides. |
573 |
Tentacle Arm. One arm only. Works as normal, but slimy and flexible. |
574 |
Synthesia. Your senses are confused and miswired. You taste colours, etc. -1d6 Wisdom. |
575 |
Manic. Choose a repetitive activity (knitting, screaming, etc.) Replaces sleep. Still takes 4hrs. |
576 |
Head Rotation. Flips upside-down on your head. |
577 |
Centipede. Your legs fuse and then grow 10x1d10 little legs. You move and climb normally. |
578 |
Lumps. All over the place. The size of apples. |
579 |
Glow Pockets. Constantly glowing. Too dim to use to navigate, but easy to spot. -4 Stealth. |
580 |
Well Protected. You are immune to most diseases. Your white blood cells are ant-sized. |
581 |
Hole. Mysterious hole right through your torso. |
582 |
Lightning Blood. Immune to lightning. At 0 HP or below, any hits deal 1d6 damage to attacker. |
583 |
Wheezing Voice. Cannot shout. Breathe in or out every three words. |
584 |
Retractable Claws. Like a cat. 1d4 damage. |
585 |
Strange Voice. Something has gone awry with your vocal cords. Your voice drops three octaves. |
586 |
Breast. Just the one. If you already had some, you get a spare. |
587 |
Dire Straits. Roll again twice. Other players vote secretly on which mutation you get. |
588 |
Head Crest. A bony ridge sprouts along your forehead. |
589 |
Detachable Head. Falls off if you take 6 damage in one round. Can be reattached. |
590 |
Gills. You can breathe underwater. |
591 |
Snake Tongue. Can extend up to 1'. |
592 |
Bizarre Colour. Your skin glows a new colour (red, orange, yellow, green, blue, indigo, violet, octarine) |
593 |
No Nails. Toenails and fingernails vanish. |
594 |
Petal Ears. Like flowers. Big, fleshy flowers. |
595 |
Chameleon Skin. +4 Stealth. |
596 |
Anemone Head. Crown of orange tentacles. Sting deals 1d4 damage. |
597 |
Utterly Jaded. Gain a +8 to Save vs Fear. |
598 |
Mismatched Flesh. Lots of lines and ripples. -1d6 HP. |
599 |
Prehensile Feet. Function as hands. |
600 |
Out of Phase. You can hover through solid objects by taking 1d6 damage per round. |
601 |
Blindness. All your eyes go milky white. |
602 |
Colour Ripple. You are always the colour of the sky overhead. |
603 |
Occasional Scales. Not quite lizard, not quite fish, not quite total coverage. |
604 |
Glue Toes. Your toes dribble sticky glue. Can't use it to climb. Slowly fills up boots. |
605 |
Long Bone Cannon. Can fire bones from arms (as crossbow). Arms are floppy afterwards. |
606 |
Feathered Skin. You develop patches of feathers. |
607 |
Cubic. Your body becomes a sort of cube, with your limbs and head at separate corners. |
608 |
Rabbit Legs. Jump twice as high. |
609 |
Rocket Fingers. You can fire your fingers as thrown daggers. The fingers do not come back. |
610 |
Fur. Coats your head and back. |
611 |
Second Face. On the back of your head. Has all the normal senses, can speak. |
612 |
Foul Spit. As a thrown dagger, 1d4 acid damage. Once per round, instead of attacking. |
613 |
Compressible. Squishy. Can squeeze under a door, given time. |
614 |
Goat Face. Face of a goatling. |
615 |
Curdling Scent. Something you emit curdles milk and blisters paint. -1d6 Charisma. |
616 |
Folding Limbs. Any extra limbs you have or gain can be folded away inside your torso. |
617 |
Spare Organs. A hairy hump with a heart, lung, liver, and stomach grows on your back. |
618 |
Rash. Horrible red lumps with white heads coat part of your body. They migrate with the moon's phases. |
619 |
Powerful Legs. Thick tendons and springy joints. +2 Movement. |
620 |
Ethereal Feelers. They sense danger. +1d6 Wisdom. |
621 |
Mammal Hatred. All mammals instinctively fear or hate you. People are immune. |
622 |
Bat Ears. Can sense 30' in the dark by clicking. |
623 |
Fins. One on your back, two on your sides. +2 Movement in water. |
624 |
Split Direction. If you are angry, gain +2 Strength. If you are calm, gain +2 Intelligence. |
625 |
Craven. Gain a -4 to Save vs Fear. |
626 |
Iron Hair. Spikes and wires. Cannot wear hats; need to shave with clippers. Painful. |
627 |
Dead Black Eyes. +2 Save vs Fear. |
628 |
Crystal Skin. Your skin is brittle and rocky. You cannot swim. |
629 |
Deafness. Your ears pop (like blisters). |
630 |
Goat Eyes. Square pupils. |
631 |
Addiction. You desire blood. You take 1d6 Int. and Con. damage each day you do not have a drink. |
632 |
Slab Hands. Fingers fuse together. Can still hold weapons. Save to perform delicate tasks. |
633 |
Boils. Horrible red lumps all over your body. Save vs Wisdom to sleep. |
634 |
Mammal Love. All mammals instinctively want to be your friend. People are immune. |
635 |
Spherical. All protrusions retract. Can extend legs and arms, but can also roll. |
636 |
Quick Nerves. +1d6 Dexterity and Wisdom. |
637 |
Dire Straits. Roll again twice. GM decides which mutation you get. |
638 |
Weak Grip. Cannot hold anything heavier than a pen in your hands. |
639 |
Snake Arm. A new one. Like an eyeless, noseless boa constrictor. Disobedient. |
640 |
Chameleon Skin. No bonus to hiding, as it always shifts to vibrant colours. |
641 |
Albino. All pigment and colour leaches from your body. Your eyes are pink. |
642 |
Hydrophobic. Water slides off you. |
643 |
Heat-Sensing Eye. 30' range. Can see invisible creatures, etc. |
644 |
Giant Antlers. 1d6 sets of them. Take up 1 Inventory Slot each. +1 Defense (total, no matter how many.) |
645 |
Lizard Tail. |
646 |
Hydra. If limb cut off, Save. If passed, 2 new limbs emerge. |
647 |
Needle Beak. Your lips are replaced with a sharp pointed beak. Too delicate to use as a weapon. |
648 |
Ant Face. Face of an antling. |
649 |
Sugar Sticky. 1 person can lick you for 2 hours to gain the benefit of 1 ration. |
650 |
Feather Crest. Wiggles up and down with your emotional state. Makes bluffing difficult. |
651 |
Ant Feelers. Can tell doppelgangers and illusions from real creatures. |
652 |
Hand Migration. They move to your elbows. |
653 |
Cilia Lips. Wriggly. Seals food inside. Like kissing a millipede. |
654 |
Second Feet. 2 of your legs have second, backwards-facing feet. No effect. |
655 |
Second Face. On your lower back. It can see, smell, and speak but not hear. |
656 |
Massive Brain. +1d6 Intelligence. Brain pokes out of your head. Cannot wear a helmet. |
657 |
Vertical Eyelids. They blink sideways. |
658 |
Slug Slime. Can slowly climb any surface a slug could climb. Always sticky. |
659 |
Fangs. Your canine teeth sharpen. You deal 1d4 damage on a bite. |
660 |
Elongated skull. Grows backwards, bulging oddly. |
661 |
Locust Blood. You bleed flying locusts. No effect, but they fly around if you are hit. |
662 |
Musk Gland. For marking territory. Smells like old socks. |
663 |
Migratory Mouth. It roves across your body like a slug. |
664 |
Gyroscopic Guts. -1d6 Constitution, +1d6 Dexterity. Cannot be knocked prone. |
665 |
Butterfly Wings. Cannot fly, but they do look pretty. |
666 |
Sensitive Skin. Unpleasant, itchy rash from touching iron. |
667 |
Organ Vomit. You can throw up your stomach to distract predators by taking 1d6 damage. |
668 |
Homunculi Gland. If you are killed, a new version of you with 1/2 all your Stats, HP, and memories bursts free. |
669 |
Mane of Hair. Sticks out in all directions, untameable. |
670 |
Noisy Marrow. Any broken bones cause horrible wailing, hissing noises from the break. |
671 |
Inflatable. If you take a Fatal Wound, you deflate, and can be rolled up like a bedroll. |
672 |
Molten Blood. Your blood is now molten iron. You a very warm. 2 Inventory Slots are filled with Iron Blood. |
673 |
Migratory Teeth. Your teeth swim around under your skin, re-emerging at mealtimes. No effect. |
674 |
Boneless. Gain +1d6 Dexterity. You can squeeze through gaps as small as your head. |
675 |
Stabbing Limb. One arm becomes a telescoping spear of sinew and bone. As a spear. |
676 |
Poison Spines. Quills on all sides. Cannot wear armour. 1d6+1d4 poison damage by running into people. |
677 |
Burrowing Nails. If you scratch or slash someone, a nail breaks off and slides into their skin. |
678 |
Eye Cleaners. Instead of blinking, tongues come out to clean your eyes. |
679 |
Fragile. Increase all incoming physical damage by 1. |
680 |
Burst of Speed. Take 1d6 damage to double movement for 10 minutes. |
681 |
Fluted Face. Your sinus passages become twisted and musical. Woodwind sneezes. |
682 |
Poison Cyst. Any poison you ingest is shunted into a transparent cyst on your waist. |
683 |
Beetle Blood. Your blood is now beetles. |
684 |
Snail Shell. Base Defense is 14 (as Chain). Cannot wear armour. -1d6 Dexterity. |
685 |
Ink Cloud. If you fail a Save vs Fear, you spray ink in a 20' radius. |
686 |
Evil Eye. One of your eyes becomes red and glows in the dark. |
687 |
Moist. Cannot be set on fire. Reduce all fire damage by 1. |
688 |
Dead Nerves. Immune to pain. Gain 1d6 HP. |
689 |
Extra Leg. Gain an extra leg. It doesn't speed you up or slow you down. |
690 |
Cow Tail. |
691 |
Acid Sweat. Clothes and armour are destroyed in 12 hours. A slap deals 1d4 acid damage. |
692 |
Dismal Genitals. Whatever you had going on down there is different and much less impressive now. |
693 |
Abhor. Pick one thing (rain, leopards, arrows). It abhors you and you abhor it, as if repelled by a magnet. |
694 |
Compound Eyes. Like a fly's. |
695 |
Rubber Flesh. +1d6 HP. |
696 |
Foam Blood. Any Fatal Wound you take fills 1d6 10'x10'x10 cubes with sticky red mist. |
697 |
Flaps. Strange glowing pancake-like things grow from your limbs. |
698 |
Goop Blood. You bleed thick green goop |
699 |
1000 Tongues. They cover your body. -1d6 Charisma, -4 to Save vs Poison. |
700 |
Dragonfly Wings. Very fragile. Fly speed equal to your Movement speed. Can hover. |
701 |
Parasite Friends. They live in your guts. Need to eat 1 extra Ration per day. |
702 |
Glue Fingers. Your fingertips dribble sticky glue. Can't use it to climb. Gums up book pages. |
703 |
Bent Face. All facial features migrate to one side and smush together. |
704 |
The Voices. You can hear the other players (not PCs) make jokes sometimes. |
705 |
Hairless Body. All hair flees in a sudden burst. |
706 |
Trunk. A long prehensile trunk grows on your face. Acts like another arm, but with Strength 4. |
707 |
Elastic Limbs. Your joints rotate in all directions. +1d6 Dexterity. |
708 |
Atrophy. 1d6 of your limbs become withered and useless. |
709 |
Rasp Tongue. Good for cleaning meat off bones. |
710 |
Migrating Genitals. Whatever you had going on down isn't going to be down there for much longer. |
711 |
Very Cold. +4 to Save vs Heat. Almost corpse-like. |
712 |
Solid Blood. You bleed red crystals. |
713 |
Crocodile Face. Face hinges open. Lots of new teeth. Bite attack does 1d6 damage. |
714 |
Fire Blood. Immune to fire. At 0 HP or below, any hits deal 1d6 damage to attacker. |
715 |
Spell Tumour. Gain 1 random spell in a lump on your head. Squeeze lump, cast spell with 2 MD. |
716 |
Colour Ripple. You are always the colour of the thing you are looking at. |
717 |
Large Ears. They double in size. |
718 |
Asymmetry. Everything you have 2 of you now gain an extra one of. Roll to see if it's on the left or right side. |
719 |
Glandular. Depressed. Everything is awful and nobody cares. |
720 |
Churning Guts. Can eat rotten food as rations. |
721 |
Strange Voice. Something has gone awry with your vocal cords. Your voice rises three octaves. |
722 |
Unstable. On death, burst messily. 2d6 acid damage, 10' radius. |
723 |
Rippling Muscles. +1d6 Strength. |
724 |
Porcupine Spines. Quills on all sides. Cannot wear armour. 1d6 damage by running into people. |
725 |
Moronic. Large parts of your brain grow wings and fly away. -2d6 Intelligence. |
726 |
Spike Tongue. Good for opening bottles but not much else. |
727 |
Secret Pocket. Can hide 1 thing the size of an apple. |
728 |
Spike Warts. All over. |
729 |
Head Crest. Waving tentacles. |
730 |
Bird Leg. Just one. |
731 |
Unstable. On death, limbs run away to pursue separate diabolical agendas. |
732 |
Rubber Flesh. Any fall damage that would kill you reduces you to 0 HP instead. |
733 |
Tusks. Like a boar. |
734 |
Thick Fir. Coats your entire body. +4 to Save vs Cold. |
735 |
Unpalatable. You smell unappetizing. Most creatures won't consider you edible. |
736 |
Detachable Genitals. You grow new ones in 1d6 days. |
737 |
Full Body Dandruff. It just flakes off of you. |
738 |
Wind Blood. At 0 HP or below, you make a horrifying whistling scream. May require a Morale check. |
739 |
Moulting. Once per week you shed your skin. Can be used to make coats or blankets. |
740 |
Spiracles. You can breathe through your thighs and ribs. |
741 |
Atrophy. Your head shrinks to the size of an apple. -1d6 Int, Wis, and Cha. |
742 |
Stiff Joints. Cannot bend knees, elbows as easily. -2 Movement, -1d6 Dexterity |
743 |
Hibernate. You can fall asleep and rest for 1 year without food or water. |
744 |
Mimic. You think you can mimic voices but they always sound eerie and tormented. |
745 |
Mute. Your tongue slides away like a leech. |
746 |
Mimic. If you eat someone's face, your face will look like their face for 1 day. |
747 |
Single Bat Wing. Roll for location. Useless. |
748 |
Herbivore. Can only eat plants for rations. |
749 |
Burst of Arms. 1d6 feeble ones, emerging from one point, just under an armpit. Can hold several things. |
750 |
Extra Fingers. 2d10 extra fingers per hand. |
751 |
Gills. You need to spend at least 4 hours a day in water or you take 1 damage per hour. |
752 |
Stump Legs. Lose a joint and 1' in height. |
753 |
Dead Skin. You lose your sense of touch. |
754 |
Goggle Eyes. Eyes grow to the size of melons. 30' Darkvision, blind in sunlight. |
Magic Mutations & Side Effects (d754)
Citation
DNDSpeak, Reddit r/d100 - Thorgan the Crimson, Goblin Punch