Starforged Truths: Horrors (1d3)

1d3 Result Quests

1

Put enough alcohol in a spacer, and they’ll tell you stories of ghost ships crewed by vengeful undead. It’s nonsense.

You are receiving urgent distress calls from a ship stranded in the event horizon of a black hole. The ship itself is broken apart—a shattered hull trailing debris. There are no signs of life. And yet the ghostly messages persist. One even calls you by name. "You must save us", it begs. "Don't leave us here. Please. Swear you won't leave us."

2

Most would insist that horrors aren’t real, but spacers know the truth. When you travel the depths of the Forge, be wary. Death is not always the end to our suffering.

After the loss of someone dear to them, a talented healer swore a vow to find the means of cheating death. After years of failed experiments to reanimate the dead, their latest test was successful. A synthesis of flesh and machine, powered by the unstable energies of the Forge, has awoken. But the monstrous being escaped, and now seeks to see its own vow fulfilled. What does it want, and why are you sworn to stop it?

3

The strange energies of the Forge give unnatural life to the dead. They are bound to the places where they met their end. Some of these beings are benevolent or seek absolution, but most are hollowed and corrupted by death. They are driven by hate and a hunger for the warmth of life which is forever lost to them. A few among us, the Soulbinders, are sworn to confront these supernatural entities.

A group of settlers have established a home in an abandoned orbital station. The previous inhabitants were killed in a supposed raider attack several years ago, but it seems the dead do not rest in this place. The people are plagued by strange noises, unsettling visions, and constant mechanical issues.