Starforged Truths: Weaponry (1d3)

1d3 Result Quests

1

Our weapons have hardly changed from what we wielded centuries ago. Guns are basic and effective. Ballistic armor provides some protection, but it's generally best to avoid getting shot at. When you’re up-close against a threat, grab something sharp or heavy and do what you must to survive. Ships fire cannon rounds, launch crude missiles, and use reinforced plating or magnetic shield arrays for protection.

An heirloom weapon that once belonged to your family is in the possession of a rival. Why is this weapon important? What will you do to get it back?

2

Talented weaponsmiths are in high-demand. The guns they create range from propellant-based sidearms to more advanced gear such as pulse rifles. Their ship-mounted gauss cannons and rail cannons are brutal and efficient—able to shred an enemy hull in seconds. Some especially skilled weaponsmiths can even fashion hardware fueled by the unstable but powerful energies of the Forge itself.

A weaponsmith created an experimental ship- mounted cannon, not realizing the true identify of their client or the weapon's horrible, destructive potential. Now, they hope to undo their work before the cannon is brought to bear against anyone else. Who now wields this weapon, and why are you sworn to destroy it?

3

We’ve managed to preserve and replicate weapon technologies from before the exodus. Laser and plasma guns are common. Personal armor uses advanced composites to reflect or absorb gunfire. Ship battles are a beautiful but lethal exchange of high-energy lasers, scintillating shields, and point-defense ion bursts. But these technologies are often hoarded by the powerful, leaving others to rely on more primitive defenses.

A shipment of weapons meant for a vulnerable outpost has been stolen, and you are sworn reclaim it. But the people who now possess the weapons face their own malevolent threat. Who will you side with?