Starforged Truths: Laws (1d3)

1d3 Result Quests

1

This is a lawless frontier. Powers and leaders rise and fall with regularity, so any authority is fleeting. In the end, we must fend for ourselves.

In the upper atmosphere of a gas giant, transport vehicles carry a valuable and volatile fuel from the processing plant to a heavily guarded storage depot. The notorious leader of a criminal faction needs this fuel, and gives you the schedule for the transports. What leverage does this person hold over you? How will you undertake this heist?

2

There are no common laws which bind us. Some people or factions define their own laws, while most are too busy with day-to-day survival to give much thought to archaic edicts. The exception is bounties on fugitives or criminals. The authority of the Hunters Guild is recognized within most settlements, and only the foolish would stand between a Hunter and their target. Those who have been marked with a bounty will find little in the way of safe harbor.

A famed Hunter needs your help tracking down their quarry. What is your relationship to the fugitive? Do you swear to aid the Hunter, or the target?

3

When the refugees arrived in the Forge, our leaders worked together to create the Covenant. This document set forth the rights and laws we live under. It also defines the role of the Keepers, an organization tasked with enforcing the Covenant and resolving disputes under its terms. Many factions and settlements are still governed under the Covenant and yield to their authority. Others view it as a dogmatic and impractical relic of our past. In those places, the Keepers are not welcome.

A Keeper is abusing their authority to take control of a settlement, and rules the place with an iron fist. What do they seek to gain there?