d20 | Result |
---|---|
1-2 |
Roll 1d10 merfolk, riding dolphins. |
3-4 |
a swarm of quippers, who engage in conversation to anyone who knows celestial |
5-6 |
A school of silvery fish,whom spell out warnings in their movement |
7 |
A few pieces of magically perserved scroll, which contain the sales records on an long lost guild or empire. |
8-9 |
A giant constrictor snake, whom posseses resistance to fire,lightning and cold damage. |
10-11 |
A sea hag, whom offers Roll 2d8 bottles of purified lake water, at the cost of a random memory from each party member. |
12-13 |
Roll 1d4water elementals, who have resistance to psychic damage. |
14 |
Roll 1d10 animate scrolls, whom tell anyone nearby of their usefulness of the contents, |
15 |
Roll 1d4 sahuagin whom are suprisingly friendly, and offer Roll 2d4 coral candy.(this candy heals one 1d4 hit points.) |
16-17 |
An earth elemental crusted in coral |
18 |
Roll 1d6 manes whom float on a pile of debris |
19 |
Roll 1d8dolphins, whom play with the adventurer's |
20 |
a couatl, whom will answer one question from the party for free. |