Underground lake encounter table (step one) (d20)

d20 Result

1-2

Roll 1d10 merfolk, riding dolphins.

3-4

a swarm of quippers, who engage in conversation to anyone who knows celestial

5-6

A school of silvery fish,whom spell out warnings in their movement

7

A few pieces of magically perserved scroll, which contain the sales records on an long lost guild or empire.

8-9

A giant constrictor snake, whom posseses resistance to fire,lightning and cold damage.

10-11

A sea hag, whom offers Roll 2d8 bottles of purified lake water, at the cost of a random memory from each party member.

12-13

Roll 1d4water elementals, who have resistance to psychic damage.

14

Roll 1d10 animate scrolls, whom tell anyone nearby of their usefulness of the contents,

15

Roll 1d4 sahuagin whom are suprisingly friendly, and offer Roll 2d4 coral candy.(this candy heals one 1d4 hit points.)

16-17

An earth elemental crusted in coral

18

Roll 1d6 manes whom float on a pile of debris

19

Roll 1d8dolphins, whom play with the adventurer's

20

a couatl, whom will answer one question from the party for free.