Sports

Result

The sport is played Roll on "Location" by Roll on "Team format" using Roll on "Equipment and Gear" to Roll on "Goal".

Each sessions is Roll on "Session duration", lasts Roll on "Total duration", and is officiated by Roll on "Officials".

The sport is Roll on "Player backgrounds" at the Roll on "League level", and is Roll on "Organisers".

The sport is Roll on "Popularity". The most popular sessions are Roll on "Spectator numbers" and tend to be Resolve: {boring|diverting|interesting|intense|exciting|thrilling} as well as Resolve: {slow-paced|steady|moderate|constant|fast-paced|too quick to follow}. In addition to being Resolve: {technical|complex|rules-driven|flowing|uncomplicated|free}, they are also Resolve: {raucous|chaotic|energy-filled|relaxing|sedate|calm}.

Fans identify their team or player affiliation Roll on "Means of fan affiliation" and fall Roll on "Affiliation alignment".

Subcharts

Location (d20)

d20 Result

1

on a grass field

2

on tilled ground

3

on packed earth

4

in a recently harvested field

5

in a recently planted field

6

on the side of a hill

7

in an excavated pit

8

in a specially constructed room with wooden floors

9

atop castle walls

10

in a body of water

11

suspended from harnesses

12

on city streets

13

in a magically constructed pocket dimension

14

on a field of bamboo poles

15

in the air

16

on ice

17

on hot coals

18

in the mind

19

on shifting stone slabs

20

wherever there is room

Team format (d10)

d10 Result

1

two equal opposing teams

2

two unequal opposing teams

3

many equal competing teams

4

many unequal competing teams

5

two equal opposing individuals

6

two unequal opposing individuals

7

many equal competing individuals

8

many unequal competing individuals

9

teams competing against a record

10

individuals competing against a record

Equipment and Gear (d20)

d20 Result

1

their feet

2

their hands

3

their bodies

4

telekinesis

5

their heads

6

wheeled vehicles

7

riding animals

8

flying vehicles

9

flying creatures

10

racquets

11

bats or clubs

12

nets

13

swords

14

magic

15

ten foot poles

16

strength augmenting armor

17

bows

18

explosives

19

golems or constructs

20

magic items

Goal (d20)

d20 Result

1

move spherical balls

2

move lopsided balls

3

move themselves

4

move someone else

5

move pucks

6

move batons

7

move living creatures

8

capture moving objects

9

capture stationary objects

10

capture living creatures

11

capture opponents

12

combat living creatures

13

combat opponents

14

combat golems or constructs

15

combat illusions

16

destroy objects

17

save objects from destruction

18

save living creatures from destruction

19

save people from destruction

20

save themselves from destruction

Session duration (d20)

d20 Result

1

played continuously until completed

2

divided into two halves

3

divided into three sets

4

divided into four quarters

5

divided into five quints

6

divided into six sestets

7

divided into seven heptads

8

divided into eight ogdoads

9

divided into nine enneads

10

divided into ten decades

11

paused after each success or point

12

paused by the teams or players at will

13

paused by the officiants at will

14

paused by the spectators at will

15

paused by a noble at will

16

divided by a naturally occurring phenomenon

17

divided by chance

18

divided by a complex system of rules

19

divided at the whims of a deity

20

paused only to refresh or repair the playing field

Total duration (d20)

d20 Result

1

for fifteen minutes

2

for thirty minutes

3

for forty-five minutes

4

for an hour

5

for two hours

6

for three hours

7

for four hours

8

for eight hours

9

for twelve hours

10

from sunrise to sunset

11

from sunset to sunrise

12

for a full day

13

until a set score or objective is reached

14

until only the victor is standing

15

until after the last competitor or team competes

16

until the last spectator leaves

17

until the playing field is unusable

18

until a noble wills it

19

until a deity wills it

20

indefinitely

Officials (d10)

d10 Result

1

impartial professionals

2

impartial volunteers

3

representatives of the competitors

4

spectators

5

royalty

6

a religious order

7

a soothsayer translating the will of a deity

8

a deity

9

the competitors themselves

10

no one

Player backgrounds (d20)

d20 Result

1

played by simple folk

2

played by landed gentry

3

played by the military

4

played by paid professionals

5

played by university students

6

played by artisans guilds

7

played by mariners and pirates

8

played by barbarians

9

played by druids

10

played by rangers

11

played by religious orders

12

played by savage races

13

played by noble races

14

played by long-lived races

15

played by short-lived races

16

played by everyone with varying levels of skill

17

played by everyone with varying levels of risk

18

played by everyone with universal levels of skill

19

played by everyone with universal levels of risk

20

not played - it exists only in the annals of history

League level (d20)

d20 Result

1

immediate level

2

local level

3

regional level

4

city/town level

5

kingdom level

6

provincial level

7

district level

8

cross-kingdom level

9

empire level

10

cross-empire level

11

sub-continental level

12

continental level

13

sub-hemispherical level

14

hemispherical level

15

sub-global level

16

global level

17

sub-planar level

18

planar level

19

sub-universal level

20

universal level

Organisers (d20)

d20 Result

1

organized by a single overarching league

2

organized by several competing leagues, using the same rules

3

organized by several non-competing leagues, using different rules

4

organized by regional leagues that occasionally compete with one another

5

organized by regional leagues that only compete internally

6

organized by individuals or teams that compete independently

7

organized by individuals or teams that compete in large exhibitions

8

organized by local governments that compete against other governments

9

organized by local religious orders that compete against other orders

10

organized by local trade guilds that compete against other guilds

11

organized by local militias that compete against other militias

12

organized by sponsors, who choose who competes against whom

13

organized by a series of interconnected leagues that seed skilled individuals and teams into higher levels of play

14

organized by wealthy owners who buy and trade teams or individuals

15

organized by deities who choose teams or individuals as their champions

16

organized by an ancient magic that determines who competes

17

organized by a machine that randomly chooses who competes

18

unorganized - the sport is not played competitively

19

unorganized - teams or individuals compete against whom they wish

20

unorganized - the nature of the game defies attempts to organize it

Popularity (d20)

d20 Result

1

universally popular - almost everyone who is aware of the sport is a fan

2

incredibly popular - most who are aware of the sport are fans

3

very popular - many who are aware of the sport are fans

4

somewhat popular - more than half of people who are aware of the sport are fans

5

moderately popular - about half of people who are aware of the sport are fans

6

somewhat unpopular - more than half of people who are aware of the sport are not fans

7

very unpopular - many who are aware of the sport are not fans

8

incredibly unpopular - most who are aware of the sport are not fans

9

universally unpopular - almost everyone who is aware of the sport is not a fan

10

very divisive - in some places, the sport is very popular, but in other places it is very unpopular

11

somewhat divisive - in some places, the sport is a little popular, but in other places it is a little unpopular

12

selectively popular - only certain groups of people who are aware of the sport are fans

13

selectively unpopular - only certain groups of people who are aware of the sport are not fans

14

waning in popularity - the sport is currently popular, but is becoming less so

15

gaining in popularity - the sport isn't currently popular, but is becoming more so

16

secret - only certain groups that are in the know are aware of the sport

17

almost forgotten - only older populations and anachronists are aware of the sport

18

brand new - only a few early adopters are aware of the sport

19

illegal - only people who are willing to defy the law are fans

20

state mandated - by law, everyone must be a fan of the sport

Spectator numbers (d20)

d20 Result

1

attended by 50,001 or more spectators

2

attended by 25,001-50,000 spectators

3

attended by 10,001-25,000 spectators

4

attended by 5,001-10,000 spectators

5

attended by 2,501-5,000 spectators

6

attended by 1,001-2,500 spectators

7

attended by 501-1000-spectators

8

attended by 251-500 spectators

9

attended by 101-250 spectators

10

attended by 51-100 spectators

11

attended by 50 or fewer spectators

12

attended only by royalty

13

attended only by the families of the competitors

14

attended only by other competitors

15

attended only by artists and writers

16

attended only by winning a lottery

17

attended only by the incredibly wealthy

18

attended only by those chosen by a deity

19

only viewed remotely via magical or mechanical means

20

unattetended

Means of fan affiliation (d20)

d20 Result

1

with brightly colored uniforms

2

with complex handshakes

3

with unique shouts and chants

4

with beard- and hairstyles

5

with body paint and cosmetics

6

with magical auras

7

with stylized symbols

8

with intricate tattoos

9

with interesting hats

10

with flamboyant scarves

11

with exaggerated body language

12

with realistic bird calls

13

with customized weapons

14

with painted tokens and coins

15

with grandiose titles

16

with delicate paper fans

17

with expensive pins and brooches

18

with colorful flags and pennants

19

with caricatured homunculi

20

with coded communication

Affiliation alignment (d20)

d20 Result

1

along gender affiliations

2

along political affiliations

3

along gang affiliations

4

along religious affiliations

5

along guild affiliations

6

along wealth affiliations

7

along racial affiliations

8

along regional affiliations

9

along player class affiliations

10

along school of magic affiliations

11

along elemental affiliations

12

along planar affiliations

13

along alignment affiliations

14

along professional affiliations

15

along secret society affiliations

16

along temperamental affiliations

17

along governmentally mandated affiliations

18

along deity mandated affiliations

19

along randomly chosen affiliations

20

along social affiliations