The sport is played Roll on "Location" by Roll on "Team format" using Roll on "Equipment and Gear" to Roll on "Goal".
Each sessions is Roll on "Session duration", lasts Roll on "Total duration", and is officiated by Roll on "Officials".
The sport is Roll on "Player backgrounds" at the Roll on "League level", and is Roll on "Organisers".
The sport is Roll on "Popularity". The most popular sessions are Roll on "Spectator numbers" and tend to be Resolve: {boring|diverting|interesting|intense|exciting|thrilling} as well as Resolve: {slow-paced|steady|moderate|constant|fast-paced|too quick to follow}. In addition to being Resolve: {technical|complex|rules-driven|flowing|uncomplicated|free}, they are also Resolve: {raucous|chaotic|energy-filled|relaxing|sedate|calm}.
Fans identify their team or player affiliation Roll on "Means of fan affiliation" and fall Roll on "Affiliation alignment".
d20 | Result |
---|---|
1 |
on a grass field |
2 |
on tilled ground |
3 |
on packed earth |
4 |
in a recently harvested field |
5 |
in a recently planted field |
6 |
on the side of a hill |
7 |
in an excavated pit |
8 |
in a specially constructed room with wooden floors |
9 |
atop castle walls |
10 |
in a body of water |
11 |
suspended from harnesses |
12 |
on city streets |
13 |
in a magically constructed pocket dimension |
14 |
on a field of bamboo poles |
15 |
in the air |
16 |
on ice |
17 |
on hot coals |
18 |
in the mind |
19 |
on shifting stone slabs |
20 |
wherever there is room |
d10 | Result |
---|---|
1 |
two equal opposing teams |
2 |
two unequal opposing teams |
3 |
many equal competing teams |
4 |
many unequal competing teams |
5 |
two equal opposing individuals |
6 |
two unequal opposing individuals |
7 |
many equal competing individuals |
8 |
many unequal competing individuals |
9 |
teams competing against a record |
10 |
individuals competing against a record |
d20 | Result |
---|---|
1 |
their feet |
2 |
their hands |
3 |
their bodies |
4 |
telekinesis |
5 |
their heads |
6 |
wheeled vehicles |
7 |
riding animals |
8 |
flying vehicles |
9 |
flying creatures |
10 |
racquets |
11 |
bats or clubs |
12 |
nets |
13 |
swords |
14 |
magic |
15 |
ten foot poles |
16 |
strength augmenting armor |
17 |
bows |
18 |
explosives |
19 |
golems or constructs |
20 |
magic items |
d20 | Result |
---|---|
1 |
move spherical balls |
2 |
move lopsided balls |
3 |
move themselves |
4 |
move someone else |
5 |
move pucks |
6 |
move batons |
7 |
move living creatures |
8 |
capture moving objects |
9 |
capture stationary objects |
10 |
capture living creatures |
11 |
capture opponents |
12 |
combat living creatures |
13 |
combat opponents |
14 |
combat golems or constructs |
15 |
combat illusions |
16 |
destroy objects |
17 |
save objects from destruction |
18 |
save living creatures from destruction |
19 |
save people from destruction |
20 |
save themselves from destruction |
d20 | Result |
---|---|
1 |
played continuously until completed |
2 |
divided into two halves |
3 |
divided into three sets |
4 |
divided into four quarters |
5 |
divided into five quints |
6 |
divided into six sestets |
7 |
divided into seven heptads |
8 |
divided into eight ogdoads |
9 |
divided into nine enneads |
10 |
divided into ten decades |
11 |
paused after each success or point |
12 |
paused by the teams or players at will |
13 |
paused by the officiants at will |
14 |
paused by the spectators at will |
15 |
paused by a noble at will |
16 |
divided by a naturally occurring phenomenon |
17 |
divided by chance |
18 |
divided by a complex system of rules |
19 |
divided at the whims of a deity |
20 |
paused only to refresh or repair the playing field |
d20 | Result |
---|---|
1 |
for fifteen minutes |
2 |
for thirty minutes |
3 |
for forty-five minutes |
4 |
for an hour |
5 |
for two hours |
6 |
for three hours |
7 |
for four hours |
8 |
for eight hours |
9 |
for twelve hours |
10 |
from sunrise to sunset |
11 |
from sunset to sunrise |
12 |
for a full day |
13 |
until a set score or objective is reached |
14 |
until only the victor is standing |
15 |
until after the last competitor or team competes |
16 |
until the last spectator leaves |
17 |
until the playing field is unusable |
18 |
until a noble wills it |
19 |
until a deity wills it |
20 |
indefinitely |
d10 | Result |
---|---|
1 |
impartial professionals |
2 |
impartial volunteers |
3 |
representatives of the competitors |
4 |
spectators |
5 |
royalty |
6 |
a religious order |
7 |
a soothsayer translating the will of a deity |
8 |
a deity |
9 |
the competitors themselves |
10 |
no one |
d20 | Result |
---|---|
1 |
played by simple folk |
2 |
played by landed gentry |
3 |
played by the military |
4 |
played by paid professionals |
5 |
played by university students |
6 |
played by artisans guilds |
7 |
played by mariners and pirates |
8 |
played by barbarians |
9 |
played by druids |
10 |
played by rangers |
11 |
played by religious orders |
12 |
played by savage races |
13 |
played by noble races |
14 |
played by long-lived races |
15 |
played by short-lived races |
16 |
played by everyone with varying levels of skill |
17 |
played by everyone with varying levels of risk |
18 |
played by everyone with universal levels of skill |
19 |
played by everyone with universal levels of risk |
20 |
not played - it exists only in the annals of history |
d20 | Result |
---|---|
1 |
immediate level |
2 |
local level |
3 |
regional level |
4 |
city/town level |
5 |
kingdom level |
6 |
provincial level |
7 |
district level |
8 |
cross-kingdom level |
9 |
empire level |
10 |
cross-empire level |
11 |
sub-continental level |
12 |
continental level |
13 |
sub-hemispherical level |
14 |
hemispherical level |
15 |
sub-global level |
16 |
global level |
17 |
sub-planar level |
18 |
planar level |
19 |
sub-universal level |
20 |
universal level |
d20 | Result |
---|---|
1 |
organized by a single overarching league |
2 |
organized by several competing leagues, using the same rules |
3 |
organized by several non-competing leagues, using different rules |
4 |
organized by regional leagues that occasionally compete with one another |
5 |
organized by regional leagues that only compete internally |
6 |
organized by individuals or teams that compete independently |
7 |
organized by individuals or teams that compete in large exhibitions |
8 |
organized by local governments that compete against other governments |
9 |
organized by local religious orders that compete against other orders |
10 |
organized by local trade guilds that compete against other guilds |
11 |
organized by local militias that compete against other militias |
12 |
organized by sponsors, who choose who competes against whom |
13 |
organized by a series of interconnected leagues that seed skilled individuals and teams into higher levels of play |
14 |
organized by wealthy owners who buy and trade teams or individuals |
15 |
organized by deities who choose teams or individuals as their champions |
16 |
organized by an ancient magic that determines who competes |
17 |
organized by a machine that randomly chooses who competes |
18 |
unorganized - the sport is not played competitively |
19 |
unorganized - teams or individuals compete against whom they wish |
20 |
unorganized - the nature of the game defies attempts to organize it |
d20 | Result |
---|---|
1 |
universally popular - almost everyone who is aware of the sport is a fan |
2 |
incredibly popular - most who are aware of the sport are fans |
3 |
very popular - many who are aware of the sport are fans |
4 |
somewhat popular - more than half of people who are aware of the sport are fans |
5 |
moderately popular - about half of people who are aware of the sport are fans |
6 |
somewhat unpopular - more than half of people who are aware of the sport are not fans |
7 |
very unpopular - many who are aware of the sport are not fans |
8 |
incredibly unpopular - most who are aware of the sport are not fans |
9 |
universally unpopular - almost everyone who is aware of the sport is not a fan |
10 |
very divisive - in some places, the sport is very popular, but in other places it is very unpopular |
11 |
somewhat divisive - in some places, the sport is a little popular, but in other places it is a little unpopular |
12 |
selectively popular - only certain groups of people who are aware of the sport are fans |
13 |
selectively unpopular - only certain groups of people who are aware of the sport are not fans |
14 |
waning in popularity - the sport is currently popular, but is becoming less so |
15 |
gaining in popularity - the sport isn't currently popular, but is becoming more so |
16 |
secret - only certain groups that are in the know are aware of the sport |
17 |
almost forgotten - only older populations and anachronists are aware of the sport |
18 |
brand new - only a few early adopters are aware of the sport |
19 |
illegal - only people who are willing to defy the law are fans |
20 |
state mandated - by law, everyone must be a fan of the sport |
d20 | Result |
---|---|
1 |
attended by 50,001 or more spectators |
2 |
attended by 25,001-50,000 spectators |
3 |
attended by 10,001-25,000 spectators |
4 |
attended by 5,001-10,000 spectators |
5 |
attended by 2,501-5,000 spectators |
6 |
attended by 1,001-2,500 spectators |
7 |
attended by 501-1000-spectators |
8 |
attended by 251-500 spectators |
9 |
attended by 101-250 spectators |
10 |
attended by 51-100 spectators |
11 |
attended by 50 or fewer spectators |
12 |
attended only by royalty |
13 |
attended only by the families of the competitors |
14 |
attended only by other competitors |
15 |
attended only by artists and writers |
16 |
attended only by winning a lottery |
17 |
attended only by the incredibly wealthy |
18 |
attended only by those chosen by a deity |
19 |
only viewed remotely via magical or mechanical means |
20 |
unattetended |
d20 | Result |
---|---|
1 |
with brightly colored uniforms |
2 |
with complex handshakes |
3 |
with unique shouts and chants |
4 |
with beard- and hairstyles |
5 |
with body paint and cosmetics |
6 |
with magical auras |
7 |
with stylized symbols |
8 |
with intricate tattoos |
9 |
with interesting hats |
10 |
with flamboyant scarves |
11 |
with exaggerated body language |
12 |
with realistic bird calls |
13 |
with customized weapons |
14 |
with painted tokens and coins |
15 |
with grandiose titles |
16 |
with delicate paper fans |
17 |
with expensive pins and brooches |
18 |
with colorful flags and pennants |
19 |
with caricatured homunculi |
20 |
with coded communication |
d20 | Result |
---|---|
1 |
along gender affiliations |
2 |
along political affiliations |
3 |
along gang affiliations |
4 |
along religious affiliations |
5 |
along guild affiliations |
6 |
along wealth affiliations |
7 |
along racial affiliations |
8 |
along regional affiliations |
9 |
along player class affiliations |
10 |
along school of magic affiliations |
11 |
along elemental affiliations |
12 |
along planar affiliations |
13 |
along alignment affiliations |
14 |
along professional affiliations |
15 |
along secret society affiliations |
16 |
along temperamental affiliations |
17 |
along governmentally mandated affiliations |
18 |
along deity mandated affiliations |
19 |
along randomly chosen affiliations |
20 |
along social affiliations |