Result
Roll on "Base Qualities"
Roll on "Individual Qualities" d4 times
Subcharts
Base Qualities (d3)
d3 | Base Form | Base Qualities |
---|---|---|
1 |
Light |
1d4, +1 AB, One-handed, Concealable as free feature |
2 |
Medium |
1d6, One-handed |
3 |
Heavy |
1d8, Two-handed |
Individual Qualities (d30)
d30 | Quality | Description | Cost |
---|---|---|---|
1 |
Area of effect |
Each upgrade increases area of AoE (close, short, medium, long). |
2 |
2 |
Attached |
Attached to gauntlet or armor, leaving hand free. |
1 |
3 |
Bonded |
Weapon only usable by owner, cannot be removed from person without consent. |
2 |
4 |
Breaking |
Can be used to target and break objects at no disadvantage. |
1 |
5 |
Concealable |
Can be hidden from view. |
1 |
6 |
Concussive |
Creates a burst of sound or light on impact to deafen/blind/temporarily stun. |
1 |
7 |
Deadly |
Each upgrade increase attack die (up to d10). |
2 |
8 |
Elemental: Air |
Has properties related to air (e.g. can subtly manipulate winds, harness electricity). |
1 |
9 |
Elemental: Earth |
Has properties related to earth (e.g. benefits to mining). |
1 |
10 |
Elemental: Fire |
Has properties related to fire (e.g. produces heat/light, can cause burning). |
1 |
11 |
Elemental: Metal |
Has properties related to metal (e.g. benefits to blacksmithing). |
1 |
12 |
Elemental: Water |
Has properties related to water (e.g. can extinguish fires). |
1 |
13 |
Elemental: Wood |
Has properties related to wood/plants (e.g. benefits to gardening, nature traversal). |
1 |
14 |
Flexible |
Whip or whip-like; Range (close), AoE (close), Stunning (binding), Unwieldy (-2 AB). |
1 |
15 |
Focused Area |
AoE can be focused in a line, cone, etc. Each upgrade allows a different option. |
1 |
16 |
Focused Damage |
AoE can be focused to only target specific creatures or objects. Each upgrade allows greater flexibility. |
1 |
17 |
Impacting |
Each upgrade increases range of knockback (close, short, medium, long). |
1 |
18 |
Magical |
Has general magical properties. |
1 |
19 |
Masterwork |
Each upgrade +1 AB. |
2 |
20 |
Penetrating |
Ignore armor. With second upgrade, ignore shields. AC otherwise still applies. |
2 |
21 |
Poisonous |
Can cause poisoning. |
1 |
22 |
Ranged |
Each upgrade increases range starting at short (short, medium, long). |
1 |
23 |
Reach |
Can be used at close range or thrown at no disadvantage. |
1 |
24 |
Rending |
Serration or other features cause sustained wounds and mutilation. |
1 |
25 |
Siege |
Can be used to break open structures. |
3 |
26 |
Silenced |
The weapon produces little to no sound on projection or impact. |
1 |
27 |
Spellbreaking |
Can silence spells/spellcasters on successful attack. |
2 |
28 |
Stunning |
Can be used non-lethally to incapacitate at no disadvantage. |
1 |
29 |
Suppressing |
Creates an obstacle to those in weapon range. -2 AB to anyone in range. |
1 |
30 |
Unique Appearance |
May be a well known item or associated with a well-known person or faction. |
1 |