Persona Skill Cards (d8)

Every skill card grants the user to perform a Baton Pass!
This allows the user, after using the skill card, to pass his turn to another party member.
This does not affect in initiative, and the next turn is the player who's turn was after the user.

d8 Result

1

Agi - 1d6+4 fire damage (range 60)
Inflict Burn on target.
Burn: Deal 1d4 fire damage on characters with the Burn infliction for 1 round each, lasting until the 4th round.

2

Bufu - 1d4+6 cold damage (range 60)
Inflicts Freeze on target.
Freeze: Deal 1d4 cold damage on characters with the Freeze infliction. This freezes enemies, not allowing them to make their turn until they pass a Con saving throw or until it warms up (4 rounds). If the target is damaged by any melee weapon or with force damage, count as a critical hit.
DC (15)

3

Garu - 1d6+4 force damage (range 60)
Causes a Whirlwind effect on the target.
Whirlwind: A strong gust of wind blows 5 feet around the target, and everyone in the Whirlwind must make a Dexterity or Constitution saving throw or else take 1d6+4 force damage and be knocked prone. If the target is damaged by force, count as a critical hit.
DC (15)

4

Zio - 1d6+4 lightning damage (range 60)
Inflicts Shock on target.
Shock: The target is Shocked and unable to move or do any actions during this time. They must make a Constitution saving throw to recover from shock. If the target is damaged by any melee weapon or with force damage, count as a critical hit, and the attacker (melee only) becomes shocked if they fail a Con saving throw. 
DC (15)

5

Kouha - 1d4+6 radiant damage (range 60)
Inflicts Blindness on target.
Blindness: The target is blinded with a distracting light, unable to see. Disadvantage on any attack rolls and saving throws except Wisdom or Intelligence.

6

Eiha - 1d6+4 necrotic damage (range 60)
Inflicts AFRAID on target.
AFRAID: When afraid, roll from this table. D100 Fears and Phobias: d100. Besides this, all characters with the AFRAID infliction have their AC reduced by 2, disadvantage on attack rolls, and advantage on all saving throws except Wisdom and Charisma.
If the target HP is below 20%, INSTA-KILL.

7

Skull Crusher - 1d6 bludgeoning damage (range 60)
Stuns the target and knocks them prone.

8

Mediarama - Heal 20% of all allies HP
Can calm down allies if wanted.
Always causes SAD inflicted players to calm to neutral.