| d6 | Experimental Elixir |
|---|---|
1 |
Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence Modifier. Add 1d4 for each spell slot lvl above 1st. |
2 |
Swiftness. The drinker's walking speed increases by 10 feet for 1 hour. Upon spending a 2nd level spell slot the extra speed gained is equal to a magical climbing speed, as if the drinker was affected by the Spider Climb spell. A 3rd level spell slot increases the walking gain by 5 feet and a 5th level slot increases it by a further 5ft. |
3 |
Resilience. The drinker gains a +1 bonus to AC for 10 minutes. On a 3rd level spell slot the drinker gains a +2 bonus to AC, on a 5th lvl spell slot the drinker gains 2d4+ your Intelligence Modifier temporary hitpoints for 10 minutes |
4 |
Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next minute. A 3rd lvl spell slot grants a d4 bonus to damage rolls, a 5th lvl spell slot grants this effect for one more minute |
5 |
Flight. The drinker gains a flying speed of 10 feet for 10 minutes. Add 5ft for each spell slot above 1st |
6 |
Transformation. The drinker's body is transformed as if by the Alter Self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. Upon spending a 3rd lvl spell slot, the drinker is transformed by the Enlarge spell. Upon spending a 5th level spell slot the elixir also produces a Reduce poison to be used on enemies. |