Deadlands (2d6)

2d6 Result

2

Hanging from a branch is a deceased lizardfolk wearing a cloak that seems to be crafted from Pterodactyl wings. (Pterafolk Cloak Treasures of Chult)

3

At dusk a young voice begging for help whispers to one member of the party. The voice seems to come from the tres themselves. If the party member investigates they return 1d4 hours later- remembering nothing and gain a long-term madness that resolves in 2d6 days.

4

While travelling through the jungle the party come across hundreds of holes 1 ft in diameter.

5

The party comes across a massive hole straight down- it is partially overgrown and there is a rough path down into the hole. If they linger there is an increasing chance they will encounter a Purple Worm.

6

You find a group of kobolds destroying the forest for pleasure.

7

An ancient rotted tree exudes an aura of nausea and paranoia. As you get closer you can almost make out a discordant flute melody. If you get close DC10 WIS save or gain a long-term madness.

8

The party comes upon an area of jungle where all the vegetation is decaying and beasts litter the ground dead. Oddly none have been scavenged.

9

Your come to a blackened patch of jungle everything seems scorched but thorny if these thorns spill blood the plants almost instantly revive.

10

A square 10ft by 10ft cave can be seen ahead on closer inspection this is the mouth of a huge primitive statue head covers in vines

11

The party comes across a river bed that has run dry. Embedded in the hard dirt are pieces of a wooden cart jetting out. The wood is old and water damaged but show an attack by creatures of the forest. A DC18 Investigation check reveals a hidden cache under the cart containing a small assortment of minor treasures.

12

An aged map is found rolled up. It's a large map of the jungle with "LIES" written repeatedly in dried blood on it.