MountainEnc (2d6)

2d6 Result

2

A group of Roll 1d6 ogres have captured a humanoid (roll NPC Redux) and are discussing how they will cook them.

3

A group of fire giants are traveling with Roll 2d6 enslaved Resolve: {kenku|humans|elves|goblins|orcs|lizardfolk}- they ignore the party but will attack if they get they become annoying.

4

The Heart of Darkness- A particularly dark area of the jungle reveals the ancient remnants of a holy site. A slab altar is surrounded by 6 squat idols peeking above the thick ferns. (Encounters of Chult, pg 21)
Idolic Deity x1,  Shadow Mastiff(Jaguar), Shadow Demon x1

5

There was a fight here 1d10 days ago. 1d6 bodies are strewn about the path. The DM should decide the race of the bodies and how they died (slain by weapons claws breath attack etc). If slain by a creature there is a 1 in 6 chance there arestill valuables on the bodies
Resolve: {15%?There is Loot|There is no Loot}

6

Someone has erected a temporary shrine. This can be a pile of stones a rough built shrine a pile of bones or whatever is appropriate to the god being worshiped. A DC10 Religion check will identify the god. If the DC roll is at least 5 or better the PC can identify the general alignment of the god (ie Evil Good Law Chaos)

7

Gnawed bones and scat litter the area. A tracking DC15 will identify how many days old the camp is. The camp is 1d8 days old. The DM should choose what race of humanoid the camp is from. Common humanoids encountered are Goblins Lizardmen Grung and Garillon

8

A jungle cat watches as her cubs attempts to kill a solitary goblin.

9

The party comes up to a Way Station run by some natives. They will trade for rations food information and adventuring supplies.
Roll on "Merchant Generator" 1d4+1 times

10

The party discovers what they think to be precious flora DC20 Survival to notice they are actually a mimic species that is incredibly dangerous. DC20 WIS save or gain 1 long-term madness if they are touched.

11

A small cluster of blue gems breaks the surface of a stone wall trying to pry them out scatters the small swarm of sapphire scarabs

12

The party happens upon the lair of a Flame Hydra or Fire Dragon - a cave lit from within, a deep rumbling can be heard from within. a DC 10 Nature check reveals it to be the snoring of a massive creature.