Jungle (2d12)

2d12 Result

2

A man who must have been alive mere hours before lies dead in the jungle heat. He wears no armor but is covered in deep bloody wounds and some type of poison fills his veins.

3

A young Stegosaurus' foot is seen trapped between two fallen trees. It cries out for its herd.

4

Another adventurer is spotted through the leaves struggling a against a creature. Getting closer the man is seen getting constricted by a Giant Constrictor Snake. His sword and shield on the ground where he once stood.

5

You find five corpses hanging by their feet from the tree above you. All of the skin has been removed from their bodies. A few discarded items litter the ground beneath them. One of these items is a badge belonging to a soldier named Captain Hopper. If any players have the soldier background they recognize the name as someone they once served with

6

A beautifully coloured bird flies along with the party with uncanny accuracy it copies everything said but in a whiney condescending tone.

7

As the party walks along their path they come across a wounded mating pair of jungle cats. One lays dying while the other stands over top of it to protect it. They will not peruse the party if they retreat.

8

Along the path ahead the party hears the sound of people arguing profusely. A small gathering of people are the source of the noise and on further inspection the party finds the group is arguing about last night's watch. It seems during the night someone slacked on their guard duty and now something important is missing.

9

Your come to a blackened patch of jungle everything seems scorched but thorny if these thorns spill blood the plants almost instantly revive.

10

A jungle cat watches as her cubs attempts to kill a solitary goblin.
1x Displacer Beast 2x Displacer Beast Cubs (1HP)

11

You come across a clearing. A red-yellow-blue Bird of Paradise is dancing and flashing his feathers in an attempt to attract a mate. If any party member wears a combination of red/yellow red/blue or yellow/blue the bird will attempt to "seduce" the player. If any party member decides to engage the bird of Paradise in a "dance off" the party member can "win" IF proficient in Performance AND passes a DC15 DEX ability check.

12

While travelling through the jungle the party come across hundreds of holes 1 ft in diameter.

13

You stumble across a group of smugglers arguing about which tree they buried there treasure under. It appears that they haven't noticed you.

14

A Resolve: {stegosaurus|allosaurus|velociraptor pack|Pteranodon|Couatl} is having a meal in the middle of the path. It has not seen the party yet.

15

A group of adventures have made camp and if the party is kind will invite them to camp with the group. They are experienced adventures who know of a nearby location in the jungle.

16

Sitting atop a lone stump is a Fool's Emerald. (Treasures of Chult)

17

Displacer Beasts - These beasts kill for sport. They will wait until their prey is vulnerable or distracted before pouncing to attack. If there are Druids travelling with them the Druids will be wildshaped into Panther form and are participating in the sport killing actingcompletely feral
4x Displacer Beasts 1x Displacer Beast Alpha (2x HP, 2x Dmg)

18

Jungle Elements - An ancient sacred grove maintains an eerie presence visitors feel as if the land itself is taking offense at their intrusion.
1x Elemental Locus 2x Jungle Elementals

19

Living Jungle - Humans have come into the jungle to harvest rare woods. The jungle has decided to drive them out. These plant creatures hide well in the heavy foliage and wait in ambush for an unwary party.
Vine Troll Skeleton x1 2x Tendril Puppets 1x Vine Lord

20

A thicket ahead shivers as you approach. Before you can react it bursts into movement as child sized winged lizards leap from it into the air and swarm towards you. 
Amphiptere 4x + Amphiptere Alpha 1x (2x HP, 2x DMG, 1 LA)

21

Somewhere off in the far distance a large beast lets out a ferocious roar. A tracking DC15 will accurately identify the direction and distance. The beast is 1d4/4 (between 1/4 and 1 mile) away. If the party wants to hunt the beast base the CR on how far away the beast is. Hearing the roar from a mile away through the jungle indicates a very large creature

22

While moving through a river a few faintly glowing leeches attach themselves but it's not blood they're draining but magic itself. (DC 15 Perception to notice them for each tile traveled while un-noticed 1 spell slot will be 'drained')

23

A spider monkey jumps on the shoulder of a party member pawing at their backpack for food in return for food the monkey returns later that day and drops a polished stone out of which a frowning face can be glanced.

24

Group of lizardfolk hunting a large dinosaur  they could use help. If they are helped the party will recieve a portion of the spoils.