Source : http://lizardmandiaries.blogspot.com/2017/09/random-dungeon-creation-kit.html
Roll on "Main Dungeon Room"
Roll on "Main - Dungeon location"
Roll on "Main - Dungeon Danger"
Roll on "Main - Dungeon Room Stocking"
| d40 | Result |
|---|---|
1 |
A temple or church devoted to good and holiness. |
2 |
An abandoned building, empty lot, an area devoid of habitation. |
3 |
A private dwelling, either modest or obscene. |
4 |
A bank, vault or storage warehouse. |
5 |
A dock, pier or wharf, a place of work on the water . |
6 |
Heaving and over populated tenements, teeming with conflict |
7 |
A factory of grinding gears and bellowing machines. |
8 |
A place of monsters; breeding laboratory, spawning ground and the like. |
9 |
Somewhere beneath ground; sewer, tunnel, cavern and the like. |
10 |
A place where weapons, magical or mundane, are created. |
11 |
A court or other place of judgement |
12 |
Somewhere haunted, swirling with otherworldly substance. |
13 |
A pool, fountain garden or bathhouse. |
14 |
Wizardly places; magic laboratories, golem factories, portal mazes and the like. |
15 |
Guardhouse, barracks or general weapon/soldier storage. |
16 |
A beast pit, pen, zoo or other place of animal holding. |
17 |
A ruin, forlorn and bleak. |
18 |
A place of cyclopean architecture, caverns, chambers and halls too big and from another age. |
19 |
Mine, quarry or unnatural pit. |
20 |
An anti church of cruel, chaotic or torturous practise. |
21 |
A library or place of study and research. |
22 |
Somewhere high in the air. |
23 |
A place ever moving (rolling house carriage, boat, flying machine). |
24 |
A slaughterhouse, butcher, surgeon or other place of blood and meat. |
25 |
An alchemical vat house, chemical store or dust factory. |
26 |
An overgrown park, verging towards forest, a wild natural place. |
27 |
A great wall or border, rigid boundary. |
28 |
An island, surrounded by water (or more exotic barriers). |
29 |
A place outside the normal world. |
30 |
A place of entertainment; casino, brothel, dustery, theatre and the like. |
31 |
A shrine or grove, calm and meditative. |
32 |
Busy square, amphitheatre or public hall, a place where large crowds gather. |
33 |
A farm mundane (dust, food, people, beasts, etc) or magical (elements, minerals, emotions, mutations, etc). |
34 |
A place undergoing transformation. |
35 |
A prison or place of cages and traps. |
36 |
Somewhere corrupted, mutated and warped |
37 |
A place of trade and commerce; market, workshops, traders and the like. |
38 |
In-between places; Alley ways, crossroads, rooftops and the like. |
39 |
Somewhere eon forgotten. |
40 |
A Graveyard, morgue, crypt, tomb, a place of death. |
| d96 | Result |
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38 |
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40 |
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48 |
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53 |
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54 |
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56 |
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57 |
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58 |
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59 |
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60 |
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61 |
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62 |
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63 |
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64 |
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65 |
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66 |
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69 |
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70 |
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71 |
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73 |
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74 |
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75 |
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76 |
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79 |
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84 |
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86 |
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87 |
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89 |
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90 |
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91 |
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92 |
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96 |
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| 1d40 | Result |
|---|---|
1 |
Local population or devices overly friendly and inquisitive, won’t leave outsiders alone. |
2 |
Lack of air and many choking and crushing spaces. |
3 |
Everything at location several sizes too big. |
4 |
Fools good, counterfeits and worthless copies of valuables are boundless at location. |
5 |
Thundering geysers and torrents of water. |
6 |
Location has become overgrown with some deadly vegetative or mineral pest. |
7 |
Traps that expulse volumes of destructive material. |
8 |
Location is lost to monsters. |
9 |
Location is incredibly deep beneath the earth. |
10 |
Entire location is a n obscene deathtrap, a torturer’s wet dream. |
11 |
Security is incredibly well ordered and regimented. |
12 |
Ethereal and otherworldly guards, ghosts, golems or summoned beings. |
13 |
Trap doors and invisible walls. |
14 |
Location is a constant test for the mind. |
15 |
An extreme climate of heat or cold |
16 |
Infected with hordes of wild beasts. |
17 |
A real and well document curse is enacted on those who enter location. |
18 |
Location is so large, disorganised and labyrinthine their exists the possibility of becoming lost there forever |
19 |
Churning and out of control machines pose a constant threat for unwary intruders. |
20 |
Zealous, nigh suicidal guards. |
21 |
An abundance of light, nowhere to hide. |
22 |
Deadly heights and billowing gusts. |
23 |
Location is either made of, or permeated with, a substance that makes impinges on ambulation. |
24 |
Parasites skulk at location, waiting for fresh hosts. |
25 |
Location is flooded. |
26 |
Location and inhabitants are too beautiful, innocent, or otherwise lovely to harm or aggress. |
27 |
Traps that grasp, pull, claw and entomb. |
28 |
Location is incredibly seductive. Visitors never want to leave. |
29 |
Some reality fissure is allowing horrors from the lower depth to seep into location. |
30 |
Utter and total darkness afflicts location. |
31 |
Location induces interlopers into a state of passive and stupor-like calm. |
32 |
Location is travelling or otherwise in constant movement. |
33 |
Everything at location regrows and is replaced instantaneously, nigh impossible to kill or destroy. |
34 |
Likeness of intruders is captured and recorded, either for future punishment or the creation of dopplegangers. |
35 |
Location is prison like, easy to enter, impossible to leave. Inhabitants or suitably mad or aggressive. |
36 |
Latent and corrupting residual radiation. Causes mutations. |
37 |
Inhabitants of location always know when they will be visited. They see everything. |
38 |
Location is near collapse. Architecture itself is deadly. |
39 |
Something very old, very powerful and very alien inhabits location. |
40 |
A lingering and deadly contagion wafts through location. |
| d48 | Result |
|---|---|
1 |
TrapHidden and deadly. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" . |
2 |
EmptyPlace of rest. |
3 |
Device external and unusual to environment, out of place sourced from elsewhere. |
4 |
Device specific and inherent to environment, expected but intriguing. |
5 |
Device used in regular work of environment, mundane but effective. |
6 |
Device with obscure, secret use that belies a shadow use of environment. |
7 |
EmptyPlace of bathing. |
8 |
EmptyPlace of eating. |
9 |
EmptyPlace of growing. |
10 |
EmptyPlace of lavatory. |
11 |
EmptyPlace of mechanics and machinery. |
12 |
EmptyPlace of mental storage |
13 |
EmptyPlace of mental work and research. |
14 |
EmptyPlace of ornamentation. |
15 |
EmptyPlace of physical storage. |
16 |
EmptyPlace of physical work. |
17 |
EmptyPlace of recreation. |
18 |
EmptyPlace of ritual and worship. |
19 |
EmptyPlace of secrets. |
20 |
EmptyPlace of sleep. |
21 |
EmptyPlace of waste disposal |
22 |
FoeConducting relaxation or recreation. |
23 |
FoeConducting ritual or worship. |
24 |
FoeEating or drinking. |
25 |
FoeHidden and watching. |
26 |
FoeIgnoring treasure. |
27 |
FoeIndisposed through sickness or misadventure. |
28 |
FoeIndulging in treasure. |
29 |
FoeMentally toiling. |
30 |
FoePhysically toiling. |
31 |
FoePuzzling over the way in which a device is used. |
32 |
FoeSearching for known of treasure. |
33 |
FoeSleeping or resting. |
34 |
FoeTransporting or protecting treasure. |
35 |
FoeTrapped in natural hazard of environment |
36 |
FoeUnaware of trap they may be about to trigger. |
37 |
FoeUsing device effectively to halt interlopers. |
38 |
FoeUsing device for a dark, devious and deviant purpose. |
39 |
FoeUsing device to conduct relatively mundane activity. |
40 |
FoeUsing traps to their advantage against interlopers. |
41 |
TrapGidden and deadly. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" . |
42 |
TrapNatural hazard inherent in environment. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" . |
43 |
TrapObvious and menacing. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" . |
44 |
TrapSet by nearby foes, evidence of their work. Roll on "Trap" in the following manner: Roll on "Trap Manner" . |
45 |
TreasureFocus of work or worship. Roll on "Dungeon Treasure" |
46 |
TreasureHidden. Roll on "Dungeon Treasure" |
47 |
TreasureOut of place and unusual. Roll on "Dungeon Treasure" |
48 |
TreasureSubsumed in location.Roll on "Dungeon Treasure" |
| d12 | Result |
|---|---|
1 |
Bloodthirsty and attacking |
2 |
Brusque yet reasonable - reaction is dependant on PC’s actions |
3 |
Cool, aloof and disinterested - may attack |
4 |
Friendly and affable - will somewhat assist |
5 |
Kind and Helpful - will assist |
6 |
Mocking and deriding - willing to attack |
7 |
Polite and pleasant - leaning towards assisting depending on PC’s actions |
8 |
Rude and impatient - willing to attack |
9 |
Threatening and aggressive - wanting to attack |
10 |
Undecided but calm - reaction is dependant on PC’s actions |
11 |
Undecided but peeved - leaning towards attacking depending on PC’s actions |
12 |
Vicious and spitting - wanting to attack |
| d20 | Result |
|---|---|
1 |
Feet, ankles |
2 |
Shin, calf |
3 |
Thighs |
4 |
Groin |
5 |
Abdomen |
6 |
Buttocks |
7 |
Fingers |
8 |
Hands |
9 |
Wrists |
10 |
Arms |
11 |
Shoulders |
12 |
Chest |
13 |
Back |
14 |
Neck |
15 |
Mouth, jaw |
16 |
Nose, ears |
17 |
Eyes |
18 |
Scalp, top of head |
19 |
Major organ (heart,lungs,brain,stomach) |
20 |
Artery Re-roll |
| d40 | Result |
|---|---|
1 |
Floating, peace, meditation |
2 |
Storm, rapid movement, speed |
3 |
Life, regrowth, rejuvenation |
4 |
Reflection, mirror, stillness |
5 |
Procrustean, rigidity, incarceration |
6 |
Chaos, disorder, mutation |
7 |
External action, destiny, prophecy |
8 |
Straining, breaking, cracks |
9 |
Time, dust, history |
10 |
Death, rot, decay |
11 |
Good, peaceful, kind |
12 |
Air, empty, vacuum |
13 |
Tiny, shrinking, wasting away |
14 |
Value, gems, gold |
15 |
Water, cycles, karma |
16 |
Wildness, out of place, overgrown |
17 |
Fire, explosions, heat |
18 |
Monstrous, terrifying, abomination |
19 |
Deep, below, underground |
20 |
Evil, hate, pain |
21 |
Ethereal, wispy, ghostly |
22 |
Invisible, translucent, clear |
23 |
Thought, philosophy, intellect |
24 |
Equalization, law, justice |
25 |
Bestial, savageness, feeding |
26 |
Destruction, rubble, ruin |
27 |
Gargantuan, giant, enormous |
28 |
Earth, soil, stone |
29 |
Profane, cruelty, desecration |
30 |
Wind, blowing, unseen mover |
31 |
Intangible, non corporeal, fading |
32 |
Internal organs, viscera, blood |
33 |
Cleansing, alkalizing, evaporation |
34 |
Nature, grove, peace |
35 |
Limbs, appendages, grasping locomotion |
36 |
Enveloping, enclosed, soft embrace |
37 |
Solid, mass, black holes |
38 |
Darkness, shadows, loss |
39 |
Holy, ordered, right |
40 |
Light, illumination, enlightenment |
| d8 | Result |
|---|---|
1 |
Candles/lanterns |
2 |
Alchemical reagents |
3 |
Herbs |
4 |
Books |
5 |
Tools |
6 |
Weapons |
7 |
Perfumes |
8 |
Small animals |
| d8 | Result |
|---|---|
1 |
Medium Animals |
2 |
Clothing |
3 |
Food |
4 |
Hunting equipment |
5 |
Barrels of chemicals |
6 |
Barrels of ale |
7 |
Armour |
8 |
Oil |
| d4 | Result |
|---|---|
1 |
Boat/Cart/Other transport device |
2 |
Bolts of cloth |
3 |
Building equipment |
4 |
Large animals |
| d6 | Result |
|---|---|
1 |
Mirrors |
2 |
Grails |
3 |
Statues |
4 |
Furniture |
5 |
Tool |
6 |
Homeware |
| d6 | Result |
|---|---|
1 |
Potions |
2 |
Bombs |
3 |
Contraptions |
4 |
Maps |
5 |
Poison |
6 |
Documents |
| d36 | Result |
|---|---|
1 |
Roll d6*50 GP |
2 |
Roll on "Trade - Small trade goods" (Roll on "Trap Manner") |
3 |
Roll on "Trade - Medium trade goods"(Roll on "Trap Manner") |
4 |
Roll on "Trade - Large trade goods"(Roll on "Trap Manner") |
5 |
Ornament worth Roll d6*50 gp |
6 |
Roll on "Useful things"(Roll on "Trap Manner") |
7 |
Roll d6*50 Gems |
8 |
Roll 1d6 Roll on "Trade - Small trade goods" |
9 |
Roll 1d6 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner") |
10 |
Roll 1d6 Roll on "Trade - Large trade goods"(Roll on "Trap Manner") |
11 |
Ornament worth Roll d6*100 gp(Roll on "Trap Manner") |
12 |
Roll 1d6 Roll on "Useful things"(Roll on "Trap Manner") |
13 |
Roll d6*500 GP |
14 |
Roll 1d6 Roll on "Trade - Small trade goods"(Roll on "Trap Manner") |
15 |
Roll 1d6 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner") |
16 |
Roll 1d6 Roll on "Trade - Large trade goods"(Roll on "Trap Manner") |
17 |
Ornament worth Roll d6*200 gp |
18 |
Roll 1d12 Roll on "Useful things"(Roll on "Trap Manner") |
19 |
Roll d6*500 gems |
20 |
Roll 1d12 Roll on "Trade - Small trade goods"(Roll on "Trap Manner") |
21 |
Roll 1d12 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner") |
22 |
Roll 1d6 Roll on "Trade - Large trade goods"(Roll on "Trap Manner") |
23 |
Ornament worth Roll d6*500 gp(Roll on "Trap Manner") |
24 |
Roll 1d20 Roll on "Useful things"(Roll on "Trap Manner") |
25 |
Roll d6*1000 GP |
26 |
Roll 1d20 Roll on "Trade - Small trade goods"(Roll on "Trap Manner") |
27 |
Roll 1d20 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner") |
28 |
Roll 1d12 Roll on "Trade - Large trade goods"(Roll on "Trap Manner") |
29 |
Ornament worth Roll d6*500 gp(Roll on "Trap Manner") |
30 |
Magic ItemsError: http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.htmlInvalid range condition.(http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.html) |
31 |
Roll d6*1000 Gems |
32 |
Roll d100 Roll on "Trade - Small trade goods"(Roll on "Trap Manner") |
33 |
Roll 1d100 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner") |
34 |
Roll 1d12 Roll on "Trade - Large trade goods" |
35 |
Ornament worth Roll d6*1000 gp(Roll on "Trap Manner") |
36 |
Magic ItemsError: http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.htmlInvalid range condition.(http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.html) |