Random Dungeon Creation Kit

OSR Dungeon Creation by By Mickaël Raston

Description (more info)

Source : http://lizardmandiaries.blogspot.com/2017/09/random-dungeon-creation-kit.html

Result

Roll on "Main Dungeon Room"

Dungeon Location

Roll on "Main - Dungeon location"

Dungeon Danger

Roll on "Main - Dungeon Danger"

Roll on "Main - Dungeon Room Stocking"

Subcharts

Main - Dungeon location (d40)

d40 Result

1

A temple or church devoted to good and holiness.

2

An abandoned building, empty lot, an area devoid of habitation.  

3

A private dwelling, either modest or obscene.

4

A bank, vault or storage warehouse.

5

A dock, pier or wharf, a place of work on the water .

6

Heaving and over populated tenements, teeming with conflict

7

A factory of grinding gears and bellowing machines.

8

A place of monsters; breeding laboratory, spawning ground and the like.   

9

Somewhere beneath ground; sewer, tunnel, cavern and the like.

10

A place where weapons, magical or mundane, are created.

11

A court or other place of judgement  

12

Somewhere haunted, swirling with otherworldly substance.

13

A pool, fountain garden or bathhouse.

14

Wizardly places; magic laboratories, golem factories, portal mazes and the like.

15

Guardhouse, barracks or general weapon/soldier storage.

16

A beast pit, pen, zoo or other place of animal holding.  

17

A ruin, forlorn and bleak.

18

A place of cyclopean architecture, caverns, chambers and halls too big and from another age.  

19

Mine, quarry or unnatural pit.

20

An anti church of cruel, chaotic or torturous practise.

21

A library or place of study and research.

22

Somewhere  high in the air.

23

A place ever moving (rolling house carriage, boat, flying machine).

24

A slaughterhouse, butcher, surgeon or other place of blood and meat.

25

An alchemical vat house, chemical store or dust factory.

26

An overgrown park, verging towards forest, a wild natural place.  

27

A great wall or border, rigid boundary.  

28

An island, surrounded by water (or more exotic barriers).

29

A place outside the normal world.

30

A place of entertainment; casino, brothel, dustery, theatre and the like.

31

A shrine or grove, calm and meditative.

32

Busy square, amphitheatre or public hall, a place where large crowds gather.

33

A farm mundane (dust, food, people, beasts, etc) or magical (elements, minerals, emotions, mutations, etc).  

34

A place undergoing transformation.

35

A prison or place of cages and traps.

36

Somewhere corrupted, mutated and warped

37

A place of trade and commerce; market, workshops, traders and the like.

38

In-between places; Alley ways, crossroads, rooftops and the like.  

39

Somewhere eon forgotten.

40

A Graveyard, morgue, crypt, tomb, a place of death.

Main Dungeon Room (d96)

d96 Result

1

Main-01

2

Main-02

3

Main-03

4

Main-04

5

Main-05

6

Main-06

7

Main-07

8

Main-08

9

Main-09

10

Main-10

11

Main-11

12

Main-12

13

Main-13

14

Main-14

15

Main-15

16

Main-16

17

Main-17

18

Main-18

19

Main-19

20

Main-20

21

Main-21

22

Main-22

23

Main-23

24

Main-24

25

Main-25

26

Main-26

27

Main-27

28

Main-28

29

Main-29

30

Main-30

31

Main-31

32

Main-32

33

Main-33

34

Main-34

35

Main-35

36

Main-36

37

Main-37

38

Main-38

39

Main-39

40

Main-40

41

Main-41

42

Main-42

43

Main-43

44

Main-44

45

Main-45

46

Main-46

47

Main-47

48

Main-48

49

Main-49

50

Main-50

51

Main-51

52

Main-52

53

Main-53

54

Main-54

55

Main-55

56

Main-56

57

Main-57

58

Main-58

59

Main-59

60

Main-60

61

Main-61

62

Main-62

63

Main-63

64

Main-64

65

Main-65

66

Main-66

67

Main-67

68

Main-68

69

Main-69

70

Main-70

71

Main-71

72

Main-72

73

Main-73

74

Main-74

75

Main-75

76

Main-76

77

Main-77

78

Main-78

79

Main-79

80

Main-80

81

Main-81

82

Main-82

83

Main-83

84

Main-84

85

Main-85

86

Main-86

87

Main-87

88

Main-88

89

Main-89

90

Main-90

91

Main-91

92

Main-92

93

Main-93

94

Main-94

95

Main-95

96

Main-96

Main - Dungeon Danger (1d40)

1d40 Result

1

Local population or devices overly friendly and inquisitive, won’t leave outsiders alone.

2

Lack of air and many choking and crushing spaces.

3

Everything at location several sizes too big.

4

Fools good, counterfeits and worthless copies of valuables are boundless at location.  

5

Thundering geysers and torrents of water.

6

Location has become overgrown with some deadly vegetative or mineral pest.

7

Traps that expulse volumes of destructive material.

8

Location is lost to monsters.

9

Location is incredibly deep beneath the earth.

10

Entire location is a n obscene deathtrap, a torturer’s wet dream.

11

Security is incredibly well ordered and regimented.

12

Ethereal and otherworldly guards, ghosts, golems or summoned beings.

13

Trap doors and invisible walls.

14

Location is a constant test for the mind.

15

An extreme climate of heat or cold

16

Infected with hordes of wild beasts.  

17

A real and well document curse is enacted on those who enter location.

18

Location is so large, disorganised and labyrinthine their exists the possibility of becoming lost there forever

19

Churning and out of control machines pose a constant threat for unwary intruders.

20

Zealous, nigh suicidal guards.

21

An abundance of light, nowhere to hide.

22

Deadly heights and billowing gusts.

23

Location is either made of, or permeated with, a substance that makes impinges on ambulation.

24

Parasites skulk at location, waiting for fresh hosts.

25

Location is flooded.

26

Location and inhabitants  are too beautiful, innocent, or otherwise lovely to harm or aggress.  

27

Traps that grasp, pull, claw and entomb.

28

Location is incredibly seductive. Visitors never want to leave.

29

Some reality fissure  is allowing horrors from the lower depth to seep into location.

30

Utter and total darkness afflicts location.

31

Location induces interlopers into a state of passive and stupor-like calm.

32

Location is travelling or otherwise in constant movement.  

33

Everything at location regrows and is replaced instantaneously, nigh impossible to kill or destroy.

34

Likeness of intruders is captured and recorded, either for future punishment or the creation of dopplegangers.

35

Location is prison like, easy to enter, impossible to leave. Inhabitants or suitably mad or aggressive.  

36

Latent and corrupting residual radiation. Causes mutations.

37

Inhabitants of location always know when they will be visited. They see everything.  

38

Location is near collapse. Architecture itself is deadly.

39

Something very old, very powerful and very alien inhabits location.

40

A lingering and deadly contagion wafts through location.

Main - Dungeon Room Stocking (d48)

d48 Result

1

Trap

Hidden and deadly. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" .

2

Empty

Place of rest.

3

Device external and unusual to environment, out of place sourced from elsewhere.

4

Device specific and inherent to environment, expected but intriguing.

5

Device used in regular work of environment, mundane but effective.

6

Device with obscure, secret use that belies a shadow use of environment.

7

Empty

Place of bathing.

8

Empty

Place of eating.

9

Empty

Place of growing.

10

Empty

Place of lavatory.

11

Empty

Place of mechanics and machinery.

12

Empty

Place of mental storage

13

Empty

Place of mental work and research.

14

Empty

Place of ornamentation.

15

Empty

Place of physical storage.

16

Empty

Place of physical work.

17

Empty

Place of recreation.

18

Empty

Place of ritual and worship.

19

Empty

Place of secrets.

20

Empty

Place of sleep.

21

Empty

Place of waste disposal

22

Foe

Conducting relaxation or recreation.

23

Foe

Conducting ritual or worship.

24

Foe

Eating or drinking.

25

Foe

Hidden and watching.

26

Foe

Ignoring treasure.

27

Foe

Indisposed through sickness or misadventure.

28

Foe

Indulging in treasure.

29

Foe

Mentally toiling.

30

Foe

Physically toiling.

31

Foe

Puzzling over the way in which a device is used.

32

Foe

Searching for known of treasure.

33

Foe

Sleeping or resting.

34

Foe

Transporting or protecting treasure.

35

Foe

Trapped in natural hazard of environment

36

Foe

Unaware of trap they may be about to trigger.

37

Foe

Using device effectively to halt interlopers.

38

Foe

Using device for a dark, devious and deviant purpose.

39

Foe

Using device to conduct relatively mundane activity.

40

Foe

Using traps to their advantage against interlopers.

41

Trap

Gidden and deadly. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" .

42

Trap

Natural hazard inherent in environment. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" .

43

Trap

Obvious and menacing. Trap targets the Roll on "Trap" in the following manner: Roll on "Trap Manner" .

44

Trap

Set by nearby foes, evidence of their work. Roll on "Trap" in the following manner: Roll on "Trap Manner" .

45

Treasure

Focus of work or worship. Roll on "Dungeon Treasure"

46

Treasure

Hidden. Roll on "Dungeon Treasure"

47

Treasure

Out of place and unusual. Roll on "Dungeon Treasure"

48

Treasure

Subsumed in location.Roll on "Dungeon Treasure"

How will those Monsters and NPCs react? (d12)

d12 Result

1

Bloodthirsty and attacking

2

Brusque yet reasonable - reaction is dependant on PC’s actions

3

Cool, aloof and disinterested - may attack

4

Friendly and affable - will somewhat assist

5

Kind and Helpful - will assist

6

Mocking and deriding - willing to attack

7

Polite and pleasant - leaning towards assisting depending on PC’s actions

8

Rude and impatient - willing to attack

9

Threatening and aggressive - wanting to attack

10

Undecided but calm - reaction is dependant on PC’s actions

11

Undecided but peeved - leaning towards attacking depending on PC’s actions

12

Vicious and spitting - wanting to attack

Trap (d20)

d20 Result

1

Feet, ankles

2

Shin, calf

3

Thighs

4

Groin

5

Abdomen

6

Buttocks

7

Fingers

8

Hands

9

Wrists

10

Arms

11

Shoulders

12

Chest

13

Back

14

Neck

15

Mouth, jaw

16

Nose, ears

17

Eyes

18

Scalp, top of head

19

Major organ (heart,lungs,brain,stomach)

20

Artery Re-roll

Trap Manner (d40)

d40 Result

1

Floating, peace, meditation

2

Storm,  rapid movement, speed

3

Life, regrowth, rejuvenation

4

Reflection, mirror, stillness

5

Procrustean, rigidity, incarceration

6

Chaos, disorder, mutation

7

External action, destiny, prophecy

8

Straining, breaking, cracks

9

Time, dust, history

10

Death, rot, decay

11

Good, peaceful, kind

12

Air, empty, vacuum

13

Tiny, shrinking, wasting away

14

Value, gems, gold

15

Water, cycles, karma

16

Wildness, out of place, overgrown

17

Fire, explosions, heat

18

Monstrous, terrifying, abomination

19

Deep, below, underground

20

Evil, hate, pain

21

Ethereal, wispy, ghostly

22

Invisible, translucent, clear

23

Thought, philosophy, intellect

24

Equalization, law, justice

25

Bestial, savageness, feeding

26

Destruction, rubble, ruin

27

Gargantuan, giant, enormous

28

Earth, soil, stone

29

Profane, cruelty, desecration

30

Wind, blowing, unseen mover

31

Intangible, non corporeal, fading

32

Internal organs, viscera, blood

33

Cleansing, alkalizing, evaporation

34

Nature, grove, peace

35

Limbs, appendages, grasping locomotion

36

Enveloping, enclosed, soft embrace

37

Solid, mass, black holes

38

Darkness, shadows, loss

39

Holy, ordered, right

40

Light, illumination, enlightenment

Trade - Small trade goods (d8)

d8 Result

1

Candles/lanterns

2

Alchemical reagents

3

Herbs

4

Books

5

Tools

6

Weapons

7

Perfumes

8

Small animals

Trade - Medium trade goods (d8)

d8 Result

1

Medium Animals

2

Clothing

3

Food

4

Hunting equipment

5

Barrels of chemicals

6

Barrels of ale

7

Armour

8

Oil

Trade - Large trade goods (d4)

d4 Result

1

Boat/Cart/Other transport device

2

Bolts of cloth

3

Building equipment

4

Large animals

Ornaments (d6)

d6 Result

1

Mirrors

2

Grails

3

Statues

4

Furniture

5

Tool

6

Homeware

Useful things (d6)

d6 Result

1

Potions

2

Bombs

3

Contraptions

4

Maps

5

Poison

6

Documents

Dungeon Treasure (d36)

d36 Result

1

Roll d6*50 GP

2

Roll on "Trade - Small trade goods" (Roll on "Trap Manner")

3

Roll on "Trade - Medium trade goods"(Roll on "Trap Manner")

4

Roll on "Trade - Large trade goods"(Roll on "Trap Manner")

5

Ornament worth Roll d6*50 gp

6

Roll on "Useful things"(Roll on "Trap Manner")

7

Roll d6*50 Gems

8

Roll 1d6 Roll on "Trade - Small trade goods"

9

Roll 1d6 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner")

10

Roll 1d6 Roll on "Trade - Large trade goods"(Roll on "Trap Manner")

11

Ornament worth Roll d6*100 gp(Roll on "Trap Manner")

12

Roll 1d6 Roll on "Useful things"(Roll on "Trap Manner")

13

Roll d6*500 GP

14

Roll 1d6 Roll on "Trade - Small trade goods"(Roll on "Trap Manner")

15

Roll 1d6 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner")

16

Roll 1d6 Roll on "Trade - Large trade goods"(Roll on "Trap Manner")

17

Ornament worth Roll d6*200 gp

18

Roll 1d12 Roll on "Useful things"(Roll on "Trap Manner")

19

Roll d6*500 gems

20

Roll 1d12 Roll on "Trade - Small trade goods"(Roll on "Trap Manner")

21

Roll 1d12 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner")

22

Roll 1d6 Roll on "Trade - Large trade goods"(Roll on "Trap Manner")

23

Ornament worth Roll d6*500 gp(Roll on "Trap Manner")

24

Roll 1d20 Roll on "Useful things"(Roll on "Trap Manner")

25

Roll d6*1000 GP

26

Roll 1d20 Roll on "Trade - Small trade goods"(Roll on "Trap Manner")

27

Roll 1d20 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner")

28

Roll 1d12 Roll on "Trade - Large trade goods"(Roll on "Trap Manner")

29

Ornament worth Roll d6*500 gp(Roll on "Trap Manner")

30

Magic Items

Error: http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.htmlInvalid range condition.(http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.html)

31

Roll d6*1000 Gems

32

Roll d100 Roll on "Trade - Small trade goods"(Roll on "Trap Manner")

33

Roll 1d100 Roll on "Trade - Medium trade goods"(Roll on "Trap Manner")

34

Roll 1d12 Roll on "Trade - Large trade goods"

35

Ornament worth Roll d6*1000 gp(Roll on "Trap Manner")

36

Magic Items

Error: http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.htmlInvalid range condition.(http://lizardmandiaries.blogspot.com.au/2017/07/magic-item-generator.html)


Citation
By Mickaël Raston