This chart doesnt give biomes to start in but rather vegetation, cold, topography and other features. Many sites can be extrapolated from some of the descriptions, and some are very restrictive, or in some worlds impossible to stick to the letter. Thus the freedom to smudge a category here and there is important.
Enjoy.
d4 | EMBARK |
---|---|
1-4 |
Temperature: Roll on "Temperature" - AquifResolve: {-BITCH|er|er!|er|er}?Resolve: {!|} Roll on "Aquifer" - Sand and Clay: Roll on "Sand" Roll on "Clay" - Topography: Roll on "Topography" - River Resolve: {Yes|No|Stream/Creek|Big River} - Vegetation: Roll on "Vegetation" - Metals: Roll on "Metals" - Zone: Roll on "Savage/Evil" - Goal: Resolve: {Roll on "Fortress Goal"|Roll on "Fortress Goal"|Roll on "Fortress Goal"|Roll on "Oracle 11: Character Goal"} Theme: Resolve: {{Religion|Power|Blood|Roll on "Oracle 2: Theme"}|{Industry|Freedom|Family|Safety}|Roll on "colors"-colored {Crafts|Weapons|Temples|Buildings|Rooms|Gems|Armor|Dye}|{Evil|Savagery|Death|Birth|Milk and or Honey|Fish|Water}} |
d6 | Aquifer |
---|---|
1 |
Aquifer |
2-6 |
No Aquifer |
d6 | Sand |
---|---|
1-3 |
Sand |
4-6 |
No Sand |
d6 | Clay |
---|---|
1-3 |
Clay |
4-6 |
No Clay |
d6 | Result |
---|---|
1 |
Yes Mountain |
2 |
No Mountain |
3-4 |
Flat |
5 |
Hills/Hilly |
6 |
Valley/Basin |
d6 | Metals |
---|---|
1-2 |
Shallow Metals |
3 |
Deep Metals |
4-6 |
No Metal |
d20 | Savage/Evil |
---|---|
1-4 |
Savage |
5 |
Evil |
6 |
Good |
7-9 |
Very Savage |
10-20 |
Not Savage or Evil |
d20 | Result |
---|---|
1 |
Genocide |
2 |
Slave Arena |
3 |
Grand Structure |
4 |
Impenetrable Fort |
5 |
Smooth Traffic |
6 |
Sexy Architecture |
7 |
Comfortable Citizens |
8 |
Powerful Military |
9 |
Nobles Live the Life of Luxury |
10 |
Down with the nobles up with the working class! |
11 |
Mass exporters (Plus Ultra) |
12 |
Mass importers (Plus Ultra) |
13 |
Master artists |
14 |
Master metalsmiths |
15 |
Torture of prisoners |
16 |
Liquids !SCIENCE! |
17 |
Cool historical based RP |
18 |
Archer Hell |
19 |
A million Axes, an ax for each child |
20 |
Beast Masters (Plus Ultra) |
d12 | Veg |
---|---|
1 |
No Vegetation |
2-6 |
Low Vegetation |
7-12 |
High Vegetation |
d12 | Temperature |
---|---|
1 |
Freezing |
2-6 |
Cold |
7-9 |
Moderate |
10-11 |
Hot |
12 |
Scorching |