Mad World - Poking Through The Ruins

Result

1 You enter the building.

It smells like Resolve: {Mold|Suspiciously like nothing|Rat Poop|Stagnant Water|Sewer|{Paint Thinner|Plastic}|Blood|Paper|Ashes|Stale Air|Fresh Air|Machinery|Dust}.

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2 You explore around.

You easily find Resolve: {Roll on "Post Apocalyptic Junk Loot" and Roll on "Post Apocalyptic Junk Loot"|Roll on "Post Apocalyptic Junk Loot"}. Resolve: {|||There is also Roll on "Corpses"}

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3 The building seems unsafe. Do you turn back now or plow ahead?

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Plow Ahead

4 Structural complication!

Resolve: {Flooded. Looks dirty.{| Blocks the way| Covers everything}|False alarm, no danger|The whole building {creaks|moans|sways}|Roll on "Wall Collapses" |Roll on "Floor Collapse"|Roll on "Floor Collapse"|Roll on "Floor Collapse"|Roll on "Ceiling collapses"}

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5 The next scene unveils...

Resolve: {{A Locked Door{ It blocks the way| it locks an out-of-the-way room}}|Roll on "Corpses"|A Roll on "Omega World Race and Role"|{Many|Hundreds of|Dozens of|A couple|Two} {bugs|rats|reptiles|fungus|overgrown plants}}

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6 Roll a Notice check at -2.

If the result is 4 or above continue.
IF BELOW 4 You may take Roll on "Post Apocalyptic Junk Loot", a good view of the terrible condition of this place and get out of here safely.

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7 Reward!

You find Resolve: {Roll on "Survivor Stash (Hidden -1 Notice Check)"|Roll on "Mad World Random Amount of Currency"|Roll on "Mad World Weaponry"
and Roll on "Mad World Random Amount of Currency"}

and Resolve: {Roll on "Post Apocalyptic Junk Loot"}.


Subcharts

Floor Collapse (d20)

d20 Result Result

1-12

The floor collapses

(Nuisance) A cracked or rotten portion of the floor gives way beneath the character who led the Survival check, and his leg breaks through... He must make a successful Agility check or suffer 2d4 damage.

13-19

The floor collapses

(Minor) The floor caves in beneath the character who led the Survival check, and he plummets to the floor below, taking 2d6 damage as a result of the fall and landing on broken debris— the other characters must make successful Agility checks or suffer the same fate.

20

The floor collapses

(Major) Oops... The entire structure begins to cave in, collapsing for 1d6 rounds. Any character can spend a benny to cancel this event, because anyone inside a collapsing building is potentially hosed... In that case, treat this as a Minor Floor Problem, but discard one of the unclaimed tokens as that piece of salvage can’t be found now. Otherwise, for each round, rotate through a sequence of Major Ceiling Problem/Major Wall Problem/Minor Floor Problem, doing one each round until the collapse stops, and immediately applying any effects generated.

Ceiling collapses (d20)

d20 The ceiling collapses Result

1-12

The ceiling collapses

(Nuisance) A plank, chunk of concrete, or similar piece of debris falls from above, dealing 2d4 damage to the character that gets the lowest result on an Agility check.

13-19

The ceiling collapses

(Minor) Part of the ceiling collapses onto the characters, causing 2d8 damage to the character who led the Survival check, as well as to any character who fails an Agility check... All future Survival rolls while exploring this ruin suffer a -1 cumulative penalty.

20

The ceiling collapses

(Major) Huge chunks of the ceiling cave in on the characters, doing 3d6 damage to each of them—although any character who makes a successful Agility check only takes half damage... Discard one of the unclaimed tokens— that piece of salvage can’t be found now.

Wall Collapses (d20)

d20 Result

1-2

Resolve: {(Nuisance) A portion of the wall is broken or rotten, leaving a gap—roll another d6, and on a roll of 1 some creature or person is using the crawlspace as a lair and may take umbrage at the intrusion...|(Nuisance) A plank, chunk of concrete, or similar piece of debris falls from above, dealing 2d4 damage to the character that gets the lowest result on an Agility check.}

3-18

(Minor) A portion of wall topples onto the characters, doing 2d6 damage to the character who led the Survival check, as well as to any character who fails an Agility check.

19-20

(Major) A large portion of wall collapses onto the characters, doing 2d8 damage to each of them—although any character who makes a successful Agility check only takes half damage... All future Survival rolls while exploring this ruin suffer a -1 cumulative penalty.