1d25 | Credits Worth | Wasteland Currency |
---|---|---|
1 |
Roll 1d200 |
Mostly Resolve: {Sour|Chocolate|Sweet|Fruity|Caramel|Nuts|Creamy|Very Sour|Peppermint|Chewy|Hard} Candy |
2 |
Roll 2d30 |
Mostly Rare Materials |
3-4 |
Roll 2d6 |
Mostly Resolve: {Cigarettes|Tobacco} |
5-7 |
Roll 2d8 |
Mostly Over The Counter Pills |
8 |
Roll 2d10 |
Mostly Illicit Drugs |
9-10 |
Roll 2d25 |
Mostly Repair Equipment (Resolve: {{Duct|Electrical|Masking|Scotch|Gorilla} Tape|Sewing Kit|{Duct|Electrical|Masking|Scotch|Gorilla} Tape|Solder|Thread Spools and Needle|WD40|Gun Oil}) |
11-14 |
Roll 2d30 |
Mostly Collectible Items |
15-16 |
Roll 2d30 |
Mostly Prescription Pills |
17 |
Roll 2d30 |
Mostly Tools |
18 |
Roll 2d30 |
Mostly Gems or Rare Metals Resolve: {|Jewelry Roll on "Precious Metals" {{Ring|Necklace|Bracelet|Chain|Watch|Ear Ring|Hoop}{s| }}|Roll on "Gems (For Real)"{|s}} |
19-20 |
Roll 2d30 |
Mostly Batteries |
21-23 |
Roll 2d30 |
Mostly Electronics |
24-25 |
Roll 1d22 |
Mostly Survival Supplies. Includes:Resolve: {Knife|Ax|Bottle|Container|First Aid Supplies/Kit|Flashlight|Water Purification|Salt|Sugar|Firestarter|Tarp|Rope|Hooks|Fishing Equipment|Good Backpack|Good Shoes/Boots|Writing Materials} |
Mad World Random Amount of Currency (1d25)
A random result will be collated from each column