d100 | Condition | Gun | Caliber | Loaded |
---|---|---|---|---|
1-6 |
Single Shot Pipe Pistol |
Roll on "Mad World Pistol Ammo" |
Roll on "Yes or No" |
|
7-13 |
Single Shot Pipe Rifle |
Roll on "Mad World Rifle Cartridges" |
Roll on "Yes or No" |
|
14-20 |
Single Shot Pipe Shotgun |
12 Guage |
Roll on "Yes or No" |
|
21-24 |
Salvaged Revolver |
Roll on "Mad World Pistol Ammo" |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
25-29 |
Salvaged Double Barrel Shotgun |
12 Guage |
Roll on "Yes or No" |
|
30-34 |
Salvaged Bolt Action Single Shot Rifle |
Roll on "Mad World Rifle Cartridges" |
Roll on "Yes or No" |
|
35-39 |
Police Revolver (Resolve: {4|6|6|6|6|6|8} rd) |
Resolve: {.38|.357|.40 SW} |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
40-49 |
Semi Automatic Handgun Resolve: {Roll 1d15|Roll 2d7|Roll 3d10} rd magazine |
Roll on "Mad World Pistol Ammo" |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
50-59 |
Sub Machine Gun (Resolve: {30|Roll 1d30|Roll 2d16|Roll 5d12} rd magazine) |
Roll on "Mad World Pistol Ammo" |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
60-69 |
Pump Action Shotgun (Roll 2d4+1 rd) |
12 Guage |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
70-75 |
Semi Automatic Rifle (Resolve: {Roll 30|Roll 2d15|20|Roll 2d25|{Roll 1d20+3}} rd magazine) |
Roll on "Mad World Rifle Cartridges" |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
76-83 |
Bolt action hunting rifle (Resolve: {{Roll 2d5+1}|5} rd) (Ironsights) |
Roll on "Mad World Rifle Cartridges" |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
84-86 |
Automatic Assault RifleĀ (Resolve: {Roll 30|Roll 2d15|20|Roll 2d25|Roll 1d20+3} rd magazine) |
Resolve: {7.62x39|5.556 NATO|.223 Remington} |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
87-89 |
Sniper Rifle (Scope) Resolve: {Roll 1d10|1|5} rd |
Resolve: {7.62x54R|50 Cal|.308 WIN|Roll on "Mad World Rifle Cartridges"} |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
90-94 |
LMG (Resolve: {100|200|150|70|40|50|60|120|80} rd Resolve: {drum|belt}) |
Resolve: {Roll on "Mad World Rifle Cartridges"|5.56 NATO|7.62x39} |
Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)" |
|
95-97 |
Resolve: {Grenade Launcher| {RPG| Bazooka|Javelin|Explosive Crossbow|Explosive Harpoon Gun}} |
Special |
Roll on "Yes or No" |
|
98-99 |
Rail Gun Resolve: {Pistol|Carbine|Rifle|Sniper|Decimator} |
Special |
Roll on "Yes or No" |
|
100 |
Resolve: {Roll on "colors"|Red|Green|Blue|Purple } Laser Resolve: {Rifle|SMG|Pistol|MG|Long Rifle} |
Power Cells |
Roll on "Yes or No" |