Mad World Firearms Condition and Ammo (d100)

d100 Condition Gun Caliber Loaded

1-6

Roll on "Savage Stalker Weapon Condition"

Single Shot Pipe Pistol

Roll on "Mad World Pistol Ammo"

Roll on "Yes or No"

7-13

Roll on "Savage Stalker Weapon Condition"

Single Shot Pipe Rifle

Roll on "Mad World Rifle Cartridges"

Roll on "Yes or No"

14-20

Roll on "Savage Stalker Weapon Condition"

Single Shot Pipe Shotgun

12 Guage

Roll on "Yes or No"

21-24

Roll on "Savage Stalker Weapon Condition"

Salvaged Revolver

Roll on "Mad World Pistol Ammo"

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

25-29

Roll on "Savage Stalker Weapon Condition"

Salvaged Double Barrel Shotgun

12 Guage

Roll on "Yes or No"

30-34

Roll on "Savage Stalker Weapon Condition"

Salvaged Bolt Action Single Shot Rifle

Roll on "Mad World Rifle Cartridges"

Roll on "Yes or No"

35-39

Roll on "Savage Stalker Weapon Condition"

Police Revolver (Resolve: {4|6|6|6|6|6|8} rd)

Resolve: {.38|.357|.40 SW}

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

40-49

Roll on "Savage Stalker Weapon Condition"

Semi Automatic Handgun Resolve: {Roll 1d15|Roll 2d7|Roll 3d10} rd magazine

Roll on "Mad World Pistol Ammo"

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

50-59

Roll on "Savage Stalker Weapon Condition"

Sub Machine Gun (Resolve: {30|Roll 1d30|Roll 2d16|Roll 5d12} rd magazine)

Roll on "Mad World Pistol Ammo"

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

60-69

Roll on "Savage Stalker Weapon Condition"

Pump Action Shotgun (Roll 2d4+1 rd)

12 Guage

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

70-75

Roll on "Savage Stalker Weapon Condition"

Semi Automatic Rifle (Resolve: {Roll 30|Roll 2d15|20|Roll 2d25|{Roll 1d20+3}} rd magazine)

Roll on "Mad World Rifle Cartridges"

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

76-83

Roll on "Savage Stalker Weapon Condition"

Bolt action hunting rifle (Resolve: {{Roll 2d5+1}|5} rd) (Ironsights)

Roll on "Mad World Rifle Cartridges"

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

84-86

Roll on "Savage Stalker Weapon Condition"

Automatic Assault RifleĀ (Resolve: {Roll 30|Roll 2d15|20|Roll 2d25|Roll 1d20+3} rd magazine)

Resolve: {7.62x39|5.556 NATO|.223 Remington}

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

87-89

Roll on "Savage Stalker Weapon Condition"

Sniper Rifle (Scope) Resolve: {Roll 1d10|1|5} rd

Resolve: {7.62x54R|50 Cal|.308 WIN|Roll on "Mad World Rifle Cartridges"}

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

90-94

Roll on "Savage Stalker Weapon Condition"

LMG (Resolve: {100|200|150|70|40|50|60|120|80} rd Resolve: {drum|belt})

Resolve: {Roll on "Mad World Rifle Cartridges"|5.56 NATO|7.62x39}

Roll on "Gun Loaded Fullness (For guns that hold more than 1 rd)"

95-97

Roll on "Savage Stalker Weapon Condition"

Resolve: {Grenade Launcher| {RPG| Bazooka|Javelin|Explosive Crossbow|Explosive Harpoon Gun}}

Special

Roll on "Yes or No"

98-99

Roll on "Savage Stalker Weapon Condition"

Rail Gun Resolve: {Pistol|Carbine|Rifle|Sniper|Decimator}

Special

Roll on "Yes or No"

100

Roll on "Savage Stalker Weapon Condition"

Resolve: {Roll on "colors"|Red|Green|Blue|Purple } Laser Resolve: {Rifle|SMG|Pistol|MG|Long Rifle}

Power Cells

Roll on "Yes or No"