Journey Encounters (d12)

d12 Result

1-8

Your journey is uneventful.

9

Roll on "discovery"

10

Roll on "village encounter"

11

Roll on "road encounter"

12

Roll on "camp encounter"

Subcharts

road encounter (3d6)

3d6 Result Result Result

3

It's easy to help a powerful person on the road.

4

You encounter

Roll on "divinities"

on the road.

5-6

There is

Roll on "undead & night creatures"

ahead of you.

7-9

You encounter

Roll on "mortals"

on the road.

10-11

On the road, you are taking, there is

Roll on "beasts"

.

12-13

Roll on "terrain hazard"

14-15

A nature spirit is on the road, you are taking.

16

A monster is in the area.

17

You encounter

Roll on "divinities"

on the road.

18

A hungry monster is hunting in the area around you.

discovery (2d6)

2d6 Result Result

2

You find an ungaurded treasure.

3-4

You'd never thought, that this safe haven you stumbeled upon is run by allies.

5-6

From your vantage point you spot

Roll on "locations"

7

It's difficult to make out but there seems to be

Roll on "locations" in a distance.

8-9

Not watching their step, one of you falls into

Roll on "locations"

10-11

Unbenounced to you, you have walked into

Roll on "locations"

12

You find a treasure guarded by

Roll on "road encounter"

village encounter (3d6)

3d6 Result Result

3-4

These villagers have heard of you and they shower you with gifts.

5-6

Noone knows this village, but they have a resource...

7-8

A village leader aproaches you for help.

9-10

A few villagers are having trouble with

Roll on "trouble"

11

People are fighting in the middle of a village you are passing through:

Roll on "villagers" and Roll on "villagers".

12-14

A village, that you are passing through, is being attacked by

Roll on "attackers"

15-16

The people in a village you pass through hate outsiders. They keep them away by cursing them.

17-18

The strange cult of a village you are passing through needs a mortal sacrifice.

camp encounter (2d6)

2d6 Result Result

2-3

Soemone aproaches you, while you are sitting at your camp fire. It's an old ally.

4-5

Roll on "mortals"

want to set up camp with you, to be safer.

6-8

Roll on "indifferent camp encounters"

9

Someone is trying to steal from you in your sleep.

10-11

You are attacked by

Roll on "attackers" in your sleep.

12

While you are sleeping, somone tries to kidnap one of you...

mortals (d8)

d8 Result Result Result

1

1

Roll on "attitude"

mortal

2

2

Roll on "attitude"

mortals

3

Roll 2d4

Roll on "attitude"

mortals

4

Roll 2d6

Roll on "attitude"

mortals

5

Roll 2d8

Roll on "attitude"

mortals

6

Roll 2d10

Roll on "attitude"

mortals

7

Roll 2d12

Roll on "attitude"

mortals

8

Roll d100

Roll on "attitude"

mortals

attitude (2d6)

2d6 Result

2-3

helpful

4-5

friendly

6-7

indifferent

8-9

unfriendly

10-11

hostile

12

dangerous

locations (3d6)

3d6 Result Result Result

3-4

an old ruin.

5-6

a tomb.

7-8

a place of power.

9-10

a(n)

Roll on "attitude"

mortals hiding spot.

11-12

a cursed place.

13-14

a(n)

Roll on "attitude"

group of mortals hiding spot.

15

a powerfull undead's refuge.

16-17

a monster lair.

18

a trap.

indifferent camp encounters (2d6)

2d6 Result Result Result

2

While you are sitting at your camp fire, a creature of legend passes by.

3-4

Strange magics fill the sky, while most of you are sleeping.

5-6

While you are setting up camp

Roll on "mortals"

aproach you. They want directions.

7

While you are setting up camp

Roll on "mortals"

aproach you. They want to trade.

8-9

You are setting up camp in a nature spirits territory, they want you to move.

10-11

Some beasts are near your camp.

12

An enemy walks into your camp. They don't want to fight.

villagers (d8)

d8 Result

1

a member of the clergy

2

a warrior

3

a druid

4

a commoner

5

a spellcaster

6

Roll d8 members of the clergy

7

Roll d8 commoners

8

the local lords taxman and his guards

divinities (2d10)

2d10 Result

2

a powerful aeon (LN; Spitibound Aluum)

3

a powerful angel (NG; Emissary Angel)

4

a powerful psychomp (NN; Morrigna)

5

Roll 2d6 Lantern Archon (LG)

6

Roll 2d6 Arbiter (LN)

7

Roll 2d6 Imps (LE)

8

Roll 2d6 Lyrakien (CG)

9

Roll 2d6 Voidworms (NN)

10

Roll 2d6 Gnolls (CE)

11

Roll 2d6 Cacodaemon (NE)

12

Roll 2d6 Nosoi (NN)

13

Roll 2d6 Cassians (NG)

14

Roll on "divinities" and Roll on "divinities", that are fighting.

15

a powerful demon (CE; Nalfeshnee)

16

a powerful child of Vritra (CN; Grootslang)

17

a powerful Azata (CG; Ghaele)

18

a powerful daemon (NE; Sordesdaemon)

19

a powerful devil (LE; Horned Devil)

20

a powerful archon (LG; Star Archon)

beasts (d4)

d4 Result Result Result

1

a group of Roll 2d6

Roll on "attitude"

animals

2

a group of Roll 1d4+1

Roll on "attitude"

beasts

3

a

Roll on "attitude"

beast

4

a

Roll on "attitude"

animal

undead & night creatures (d6)

d6 Result Result Result

1

a group of Roll 2d6

Resolve: {free|controlled}

corporeal undead

2

a group of Roll 2d4

Resolve: {free|controlled}

night creatures

3

a

Resolve: {free|controlled}

corporeal undead

4

a

Resolve: {free|controlled}

night creature

5

a

Resolve: {free|controlled}

incorporeal undead

6

a powerful undead

attackers (d6)

d6 Result

1

Roll on "mortals"

2

Roll on "beasts"

3

Resolve: {a nature spirit|Roll 2d4 nature spirits}

4

Resolve: {an aberration|Roll 2d4 aberrations}

5

Roll on "divinities"

6

Roll on "undead & night creatures"

terrain hazard (d6)

d6 Result

1

The road you are on is blocked.

2

Something has confused your navigation.

3

You got into a storm.

4

The floor under your feed is treacherous...

5

An avalanche is aproaching fast.

6

A  magical devise is malfunctioning in the area.

trouble (d6)

d6 Result

1

Roll on "attackers"

2

a natural disaster.

3

a storm you are trying to seek refuge from.

4

one of their local traditions.

5

a curse.

6

a malfunctioning magic devise.