d12 | Result |
---|---|
1-8 |
Your journey is uneventful. |
9 |
Roll on "discovery" |
10 |
Roll on "village encounter" |
11 |
Roll on "road encounter" |
12 |
Roll on "camp encounter" |
3d6 | Result | Result | Result |
---|---|---|---|
3 |
It's easy to help a powerful person on the road. |
||
4 |
You encounter |
Roll on "divinities" |
on the road. |
5-6 |
There is |
Roll on "undead & night creatures" |
ahead of you. |
7-9 |
You encounter |
Roll on "mortals" |
on the road. |
10-11 |
On the road, you are taking, there is |
Roll on "beasts" |
. |
12-13 |
Roll on "terrain hazard" |
||
14-15 |
A nature spirit is on the road, you are taking. |
||
16 |
A monster is in the area. |
||
17 |
You encounter |
Roll on "divinities" |
on the road. |
18 |
A hungry monster is hunting in the area around you. |
2d6 | Result | Result |
---|---|---|
2 |
You find an ungaurded treasure. |
|
3-4 |
You'd never thought, that this safe haven you stumbeled upon is run by allies. |
|
5-6 |
From your vantage point you spot |
Roll on "locations" |
7 |
It's difficult to make out but there seems to be |
Roll on "locations" in a distance. |
8-9 |
Not watching their step, one of you falls into |
Roll on "locations" |
10-11 |
Unbenounced to you, you have walked into |
Roll on "locations" |
12 |
You find a treasure guarded by |
Roll on "road encounter" |
3d6 | Result | Result |
---|---|---|
3-4 |
These villagers have heard of you and they shower you with gifts. |
|
5-6 |
Noone knows this village, but they have a resource... |
|
7-8 |
A village leader aproaches you for help. |
|
9-10 |
A few villagers are having trouble with |
Roll on "trouble" |
11 |
People are fighting in the middle of a village you are passing through: |
Roll on "villagers" and Roll on "villagers". |
12-14 |
A village, that you are passing through, is being attacked by |
Roll on "attackers" |
15-16 |
The people in a village you pass through hate outsiders. They keep them away by cursing them. |
|
17-18 |
The strange cult of a village you are passing through needs a mortal sacrifice. |
2d6 | Result | Result |
---|---|---|
2-3 |
Soemone aproaches you, while you are sitting at your camp fire. It's an old ally. |
|
4-5 |
Roll on "mortals" |
want to set up camp with you, to be safer. |
6-8 |
Roll on "indifferent camp encounters" |
|
9 |
Someone is trying to steal from you in your sleep. |
|
10-11 |
You are attacked by |
Roll on "attackers" in your sleep. |
12 |
While you are sleeping, somone tries to kidnap one of you... |
d8 | Result | Result | Result |
---|---|---|---|
1 |
1 |
Roll on "attitude" |
mortal |
2 |
2 |
Roll on "attitude" |
mortals |
3 |
Roll 2d4 |
Roll on "attitude" |
mortals |
4 |
Roll 2d6 |
Roll on "attitude" |
mortals |
5 |
Roll 2d8 |
Roll on "attitude" |
mortals |
6 |
Roll 2d10 |
Roll on "attitude" |
mortals |
7 |
Roll 2d12 |
Roll on "attitude" |
mortals |
8 |
Roll d100 |
Roll on "attitude" |
mortals |
2d6 | Result |
---|---|
2-3 |
helpful |
4-5 |
friendly |
6-7 |
indifferent |
8-9 |
unfriendly |
10-11 |
hostile |
12 |
dangerous |
3d6 | Result | Result | Result |
---|---|---|---|
3-4 |
an old ruin. |
||
5-6 |
a tomb. |
||
7-8 |
a place of power. |
||
9-10 |
a(n) |
Roll on "attitude" |
mortals hiding spot. |
11-12 |
a cursed place. |
||
13-14 |
a(n) |
Roll on "attitude" |
group of mortals hiding spot. |
15 |
a powerfull undead's refuge. |
||
16-17 |
a monster lair. |
||
18 |
a trap. |
2d6 | Result | Result | Result |
---|---|---|---|
2 |
While you are sitting at your camp fire, a creature of legend passes by. |
||
3-4 |
Strange magics fill the sky, while most of you are sleeping. |
||
5-6 |
While you are setting up camp |
Roll on "mortals" |
aproach you. They want directions. |
7 |
While you are setting up camp |
Roll on "mortals" |
aproach you. They want to trade. |
8-9 |
You are setting up camp in a nature spirits territory, they want you to move. |
||
10-11 |
Some beasts are near your camp. |
||
12 |
An enemy walks into your camp. They don't want to fight. |
d8 | Result |
---|---|
1 |
a member of the clergy |
2 |
a warrior |
3 |
a druid |
4 |
a commoner |
5 |
a spellcaster |
6 |
Roll d8 members of the clergy |
7 |
Roll d8 commoners |
8 |
the local lords taxman and his guards |
2d10 | Result |
---|---|
2 |
a powerful aeon (LN; Spitibound Aluum) |
3 |
a powerful angel (NG; Emissary Angel) |
4 |
a powerful psychomp (NN; Morrigna) |
5 |
Roll 2d6 Lantern Archon (LG) |
6 |
Roll 2d6 Arbiter (LN) |
7 |
Roll 2d6 Imps (LE) |
8 |
Roll 2d6 Lyrakien (CG) |
9 |
Roll 2d6 Voidworms (NN) |
10 |
Roll 2d6 Gnolls (CE) |
11 |
Roll 2d6 Cacodaemon (NE) |
12 |
Roll 2d6 Nosoi (NN) |
13 |
Roll 2d6 Cassians (NG) |
14 |
Roll on "divinities" and Roll on "divinities", that are fighting. |
15 |
a powerful demon (CE; Nalfeshnee) |
16 |
a powerful child of Vritra (CN; Grootslang) |
17 |
a powerful Azata (CG; Ghaele) |
18 |
a powerful daemon (NE; Sordesdaemon) |
19 |
a powerful devil (LE; Horned Devil) |
20 |
a powerful archon (LG; Star Archon) |
d4 | Result | Result | Result |
---|---|---|---|
1 |
a group of Roll 2d6 |
Roll on "attitude" |
animals |
2 |
a group of Roll 1d4+1 |
Roll on "attitude" |
beasts |
3 |
a |
Roll on "attitude" |
beast |
4 |
a |
Roll on "attitude" |
animal |
d6 | Result | Result | Result |
---|---|---|---|
1 |
a group of Roll 2d6 |
Resolve: {free|controlled} |
corporeal undead |
2 |
a group of Roll 2d4 |
Resolve: {free|controlled} |
night creatures |
3 |
a |
Resolve: {free|controlled} |
corporeal undead |
4 |
a |
Resolve: {free|controlled} |
night creature |
5 |
a |
Resolve: {free|controlled} |
incorporeal undead |
6 |
a powerful undead |
d6 | Result |
---|---|
1 |
Roll on "mortals" |
2 |
Roll on "beasts" |
3 |
Resolve: {a nature spirit|Roll 2d4 nature spirits} |
4 |
Resolve: {an aberration|Roll 2d4 aberrations} |
5 |
Roll on "divinities" |
6 |
Roll on "undead & night creatures" |
d6 | Result |
---|---|
1 |
The road you are on is blocked. |
2 |
Something has confused your navigation. |
3 |
You got into a storm. |
4 |
The floor under your feed is treacherous... |
5 |
An avalanche is aproaching fast. |
6 |
A magical devise is malfunctioning in the area. |
d6 | Result |
---|---|
1 |
Roll on "attackers" |
2 |
a natural disaster. |
3 |
a storm you are trying to seek refuge from. |
4 |
one of their local traditions. |
5 |
a curse. |
6 |
a malfunctioning magic devise. |