Ironsworn Settlement Trouble (d150)

Expanded with Ironsmith

Ironsworn Settlement Trouble Oracle with expanded options from Eric Bright's Ironsmith supplement (https://www.drivethrurpg.com/product/351813/Ironsmith)

Citation

Ironsworn by Shawn Tomkin (https://www.ironswornrpg.com/)

d150 Result

1

Outsiders rejected

2

Dangerous discovery

3

Dreadful omens

4

Natural disaster

5

Old wounds reopened

6

Important object is lost

7

Someone is captured

8

Mysterious phenomenon

9

Revolt against a leader

10

Vengeful outcast

11

Rival settlement

12

Nature strikes back

13

Someone is missing

14

Production halts

15

Mysterious murders

16

Debt comes due

17

Unjust leadership

18

Disastrous accident

19

In league with the enemy

20

Raiders prey on the weak

21

Cursed past

22

An innocent is accused

23

Corrupted by dark magic

24

Isolated by brutal weather

25

Provisions are scarce

26

Sickness run amok

27

Allies become enemies

28

Attack is imminent

29

Lost caravan

30

Dark secret revealed

31

Urgent expedition

32

A leader falls

33

Families in conflict

34

Incompetent leadership

35

Reckless warmongering

36

Beast on the hunt

37

Betrayed from within

38

Broken truce

39

Wrathful haunt

40

Conflict with firstborn

41

Trade route blocked

42

In the crossfire

43

Stranger causes discord

44

Important event threatened

45

Dangerous tradition

46

Mystic's power surges uncontrollably

47

Authoritarian leader

48

Forced labor camps

49

Contest of arms gone wrong

50

Mine collapse

51

Protection racket

52

Incoming swarm

53

Mystical blight

54

Resources depleted

55

Consequences of a forsaken vow

56

Water source dried up

57

Important object broken

58

Mystic declares a dark prophecy

59

Trade route plagued by bandits

60

Trade caravan being ambushed right now

61

Mob hunts a mystic

62

Storm damaged structures

63

Dark cult has control

64

Area slowly flooding

65

Treaty signing interrupted

66

Series of kidnappings

67

Horrors roam the night

68

Herds being hunted

69

Harvest lost

70

Forest fire

71

Rock formation collapse

72

Lack of iron

73

Winter is early

74

New settlement discovered

75

Blizzard catches them unprepared

76

Vengeful mystic's curse

77

Sacred object is lost

78

Religious leader in conflict with overseer

79

Zealots in control

80

Town bully

81

Residents too infirm to care for themselves

82

Sacrifices demanded

83

Turning a blind eye

84

Allies abandon a cause

85

Political schism

86

Ironsworn rejected

87

Many here have forsaken vows

88

Reckless upstart

89

Firstborn take offense

90

Mystic ceremony interrupted

91

Falling star lands explosively

92

Large creature burrows under structures

93

Epic beast on the move

94

Bounty hunter seeks an innocent

95

Strange formation carved in the hillside

96

Local graveyard has been desecrated

97

Celestial event causes hysteria

98

Game hunters injured

99

Cavern of creatures unearthed

100

Inexplicable deaths

101

Need to create safe trade route

102

Truce threatened

103

Elaborate hoax

104

Collapsed bridge

105

Ancestral weapon lost

106

Pillar of iron discovered

107

Rune-covered monolith has appeared

108

Permafrost spreading

109

Livestock on the loose

110

Citizens trapped in the wilderness

111

Animal traps have been destroyed

112

Mystic trapped in the throes of a ritual

113

All the children have disappeared

114

Rebuilding from a recent battle

115

Citizen who was lost returns but can't speak

116

Pack of hunting animals

117

Grief-stricken over significant loss

118

Untrusted criminal seeks redemption

119

Settlement's chief defender has died

120

Sinkhole damages settlement

121

Surge of refugees

122

Sickness hits livestock

123

Stampede

124

Vermin infestation

125

Water source poisoned

126

Crops are ablaze

127

Dueling mystics

128

Forced to quarter bandits

129

Leader has been poisoned

130

Assassination attempt on leader

131

Smithing forge destroyed

132

Beacon fires go out

133

Need impartial judge for a trial

134

Territory dispute

135

Supplies stolen

136-150

Both occur:

JOIN("

", Re-roll (dice="d135") 2 times (unique results only))