2d10 | INSIDE INFORMATION | UNFORESEEN COMPLICATIONS |
---|---|---|
2 |
Nothing special |
Betrayal! A spy or traitor reveals themselves during the Heist |
3 |
We can gamble while we’re there |
T is for it’s a Trap! |
4 |
The Location is under siege |
An old N is for Nemesis shows up to cause trouble |
5 |
The Location is hidden |
A friend or loved one becomes endangered during the Heist |
6 |
The Client is wealthy; +500 credits profit |
The Heist draws the attention of organized crime |
7 |
We’ve got someone on the inside |
Innocent civilians become involved, perhaps as hostages |
8 |
Will benefit a friend or loved one |
Authorities are tipped off. Upgrade all enemy Vigilance and Perception checks |
9 |
We can ride local B is for Beasts |
An unexpected hostile military presence is in the area |
10 |
We have the security codes |
I’ve got a bad feeling about this. The Crew may not spend Destiny Points during the Heist |
11 |
Will reduce one of our Obligations |
Something about the Heist turns out to be far more dangerous than previously thought |
12 |
We have forged permits |
A moral quandary crops up affecting a Crew Member’s Motivation |
13 |
We can use ground vehicles |
A strict time limit prohibits regaining Strain outside of combat |
14 |
It leads to an A is for Artifact |
Pulling off this Heist will increase the Crew’s Obligation(s) |
15 |
This will deal a setback to a hated N is for Nemesis |
The Heist needs to be secret and the Client won’t pay for sloppy work |
16 |
It’s only lightly guarded |
The Client is just a proxy. The real patron is something far less savory |
17 |
We’ve got a good feeling about this; start the Heist with all Light Side Destiny Points |
The Crew are confronted with something utterly terrifying during the Heist; see F is for Fear |
18 |
Most people avoid it or are afraid |
A weird cult is involved, such as a Z is for Zealot |
19 |
The Location is abandoned |
A rival Crew of smugglers, scoundrels, and/or bounty hunters are on the job as well |
20 |
Roll twice, adding both results |
Roll twice, adding both results |
Heist (v2.0) - Complications (2d10)
Citation
by C. Steven Ross https://triumphdespair.wordpress.com/2013/04/03/h-is-for-heists-v2-0/