Used mostly for my EotE game.
1d1 | Result |
---|---|
1 |
|
d6 | Result |
---|---|
1 |
Montileu |
2 |
Morastus |
3 |
Lorennion |
4 |
Matare |
5 |
Dyer |
6 |
Mar-Shayal |
d20 | Result |
---|---|
1 |
Resolve: {a Stormtrooper|a TIE Pilot|an Imperial Officer|an Imperial Scientist|an Imperial Diplomat|an Imperial spy} - idendification number Resolve: {A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z}Resolve: {A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z}-Roll d9Roll d9Roll d9Roll d9Resolve: {d9|}Resolve: {d9|} |
2 |
a Rebel Resolve: {soldier|pilot|scientist|spy} |
3 |
a Resolve: {dangerous|reclusive|timid|boastful} slicer |
4 |
a mechanic |
5 |
the planet's Resolve: {government leader|spiritual leader|ambassador|royal leader} |
6 |
an explorer and rugged survivalist |
7 |
a medical doctor |
8 |
a Resolve: {25%?rookie|50%?up-and-coming|20%?veteran|5%?legendary} bounty hunter |
9 |
a well-known Resolve: {scholar|professor} |
10 |
Resolve: {the director of|an accountant in|a scientist in|a security officer at|a technician at|a 'fixer' (aka wetworker) at} a Resolve: {small|decently sized|large} corporation |
11 |
a celebrity, famous for his/her Resolve: {voice|skill with a mandoviol|Holo films|dancing|Huttball career|podracing career} |
12 |
a Resolve: {crew member aboard a|captain of a} private Resolve: {scout|{light|medium|heavy} courier|shuttle|star yacht|patrol boat|light pinnace|{escort|light|medium} freighter|{medium} transport|bulk cruiser} |
13 |
a retired Resolve: {mercenary|master thief|{Republic|CIS (aka Seperatist)|Imperial} soldier|gang lieutenant} |
14 |
a bodyguard for a Resolve: {diplomat|celebrity|wealthy business owner|crime boss} |
15 |
a smuggler |
16 |
a Resolve: {crime boss|criminal lieutenant|low-level thug|pick-pocket|shipjacker|spice dealer} |
17 |
a professional gambler |
18 |
a wealthy business owner |
19 |
a Force-user who Resolve: {follows the ways of the {Jedi|Sith}|has yet to discover their power|has used their abilities their entire life without realising} |
20 |
a technologist that specialises in Resolve: {droid construction|experimental {armour|weaponry}|cybernetics} |
1d17 | Result |
---|---|
1 |
having piercing eyes of Resolve: {gold|silver|icy blue|jet black|two different colours, {blue|green|brown} and {grey|hazel|black}} |
2 |
being unusually frail |
3 |
fat...really fat |
4 |
wearing an 'ridiculous' hairstyle |
5 |
wearing jewelry with a symbol of Resolve: {his/her culture|his/her family/clan|a mystic cult|his/her betrayal|his/her true love|the {Dark Jedi|Bota LTD|Halliburton Starship Technologies|Ward Shipping Consortium|Blackwood Foresting Company|Tega's Entourage of Opportunity|Droid Rights Activist Group|Swoop Bike Conglomerate|Utapau Investments} Player Faction} |
6 |
being Resolve: {badly|moderately|slightly} wounded |
7 |
having a deep, penetrating voice |
8 |
missing Resolve: {an eye|an ear|Roll 2d4 fingers|a hand} |
9 |
wearing eccentric clothing |
10 |
being very old |
11 |
being unusually muscular |
12 |
having extravagant facial hair |
13 |
never wearing shoes |
14 |
having a Resolve: {tattoo|voluntary scarification} on his/her Resolve: {arm|face|hand|neck|throat|chest|back|knees} |
15 |
having visible cybernetics replacing his/her Resolve: {eye|arm|leg|hand} |
16 |
having a limp |
17 |
having a Resolve: {speech impediment|lisp} |
1d19 | Result |
---|---|
1 |
quite morose |
2 |
completely unaware of the bounty |
3 |
easily distracted |
4 |
quite vain |
5 |
quite xenophobic, and often outspoken about the matter |
6 |
quite a chatterbox |
7 |
quite dry-humoured |
8 |
regularly nervous |
9 |
constantly lapsing into other languages |
10 |
extremely condescending |
11 |
deathly afraid of germs |
12 |
obsequious (definition: obedient or attentive to an excessive or servile degree) |
13 |
quite morbid - bordering on suicidal |
14 |
quite amorous (in this case, attracted to the hunter) |
15 |
bored by life |
16 |
quite naive |
17 |
pathologically mistrustful of droids |
18 |
relentlessly cheerful |
19 |
hyper-intelligent |
1d19 | Result |
---|---|
1 |
the crime of aiding known criminals against the Empire |
2 |
destruction of Imperial property |
3 |
skipping bail |
4 |
the crime of impersonation of an Imperial Official |
5 |
theft of Imperial property |
6 |
the crime of sedition or treason against the Empire |
7 |
bribery |
8 |
piracy |
9 |
smuggling |
10 |
Resolve: {aggression|violence against|the murder of} an Imperial official |
11 |
forgery of Imperial documents |
12 |
unlawful access of Imperial data files |
13 |
kidnapping |
14 |
illegal possession of weapons |
15 |
escape from an Imperial facility |
16 |
transport of stolen goods |
17 |
blackmail of Imperial officials |
18 |
sale of illegal spiceResolve: {s|} |
19 |
Resolve: {destruction|vandalism} of Imperial property |
d8 | Result |
---|---|
1 |
the theft of Resolve: {glitterstim|unrefined carbonite|a starship|a favourite slave|gems|Ithorian marble|tibanna gas|explosives|blaster rifles|credits} |
2 |
assault |
3 |
murder |
4 |
informing of crimes to the Empire |
5 |
Resolve: {insulting|disrespecting} a Chief |
6 |
unpaid debts |
7 |
the purpose of sending a message to a third party |
8 |
failing to complete an assigned Resolve: {task|mission} |
d10 | Result |
---|---|
1 |
assault on corporate officials |
2 |
bribery of corporate officials |
3 |
the destruction of corporate property |
4 |
the illegal replication of corporate goods |
5 |
the Resolve: {corruption|theft} of corporate goods |
6 |
industrial sabotage |
7 |
the illegal transport of corporate goods |
8 |
the kidnapping of corporate officials |
9 |
thrift of corporate property or funds |
10 |
the murder of corporate officials |
d6 | Result |
---|---|
1 |
captured alive, in any condition |
2 |
either dead or alive, but no disintegrations. Alive will result in better pay |
3 |
dead only |
4 |
dead only (and secretly - the bounty hunter cannot reveal involvement later) |
5 |
Resolve: {dead only|captured alive|either dead or alive. Alive will result in better pay} and made an example of - bodily harm must be inflicted |
6 |
Resolve: {dead only|captured alive|either dead or alive. Alive will result in better pay} while avoiding collateral damage and/or maintaining a low profile |
d10 | Result |
---|---|
1 |
credits |
2 |
a land grantResolve: { including a building|} |
3 |
mining rights on an asteroid in the Resolve: {Unknown Regions|Outer Rim|Mid Rim|Expansion Region|Inner Rim|Colonies|Core Worlds|Deep Core} |
4 |
a droid |
5 |
the right to use a valuable repair facility |
6 |
weaponry |
7 |
a starship |
8 |
Roll 2d2 slaves |
9 |
corporate stock |
10 |
a valuable artefact |
1d18 | Result |
---|---|
1 |
in the tallest structure in the city |
2 |
below a popular watering hole |
3 |
below ground, hiding Resolve: {in the maintenance levels|amongst the homeless|in a secure slicer commune|in an illegal gladiatorial arena} |
4 |
in an asteroid field |
5 |
in plain sight, not even bothering to hide |
6 |
in an abandoned Resolve: {Military base|Rodian tribal settlement|Barabel slum|Verpine hive|Gungan ocean colony|Chadra-fan warren} |
7 |
in the nearest shadowport |
8 |
in the ancient remains of a Resolve: {Jedi temple|Sith temple|lost city|gargantuan beast|massive statue of an unknown person|crashed capital ship} |
9 |
on a nearby Resolve: {desert planet|ice planet|forest planet|rainforest planet|ocean planet|ecumenopolis (i.e. a city-world)|junkyard planet|swamp planet} which is afflicted by Resolve: {an unending war|past planetary bombardment|a terrible plague|unchecked pollution|unrelenting, planetwide storms|a month-long day/night cycle|constant earthquakes|a terrifying, invasive plant species} |
10 |
in a city-state that claims independence from the planet |
11 |
on a recently departed public transport ship |
12 |
in a private enclave of the planet's rich |
13 |
among a cult that worships Resolve: {the Celestials|Sith artefacts|Jedi artefacts|violence|materialism|a charismatic individual} |
14 |
in an abandoned theater |
15 |
at the spaceport, among the shipping containers |
16 |
at a crowded junkyard littered with starships |
17 |
squatting in a public park |
18 |
in a nearby orbital station known for Resolve: {shielding hardened criminals|its diverse collection of habitat domes|being the home base of brutal mercenaries|being the home of a Hutt Cartel|its inhabitants going insane|the luxury casino inside|its persecution of the large {Aleena|Arcona|Arkanian Offshoot|Cathar|Cerean|Chadra-fan|Chevin|Corellian|Devaronian|Dresselian|Dug|Duros|Elom and Elomin|Ewok|Farghul|Gamorrean|Gand|Geonosian|Gotal|Gran|Herglic|Ithorian|Jawa|Karkarodon|Kel Dor|Kubaz|Kyuzo|Lasat|Mandalorian|Mikkian|Mirialan|Mon Calamari|Nagai|Noghri|Pantoran|Pau'an|Phylodon|Quarren|Rodian|Ryn|Selkath|Shistavanen|Snivvian|Squib|Talz|Togorian|Ubese|Zabrak} population|it's wealth of ancient technology} |
d20 | Result |
---|---|
1 |
the target has already been captured by Resolve: {a rival bounty hunter|slavers|a local gang|a crime lord} |
2 |
the target is the Resolve: {child|spouse|parent|friend} of a Resolve: {local crime lord|Imperial politician|notorious bounty hunter|famous athlete|Planetary Governor|vicious criminal} |
3 |
the target is being sought by a doomsday cult as their messiah |
4 |
the target is wearing a convincing disguise |
5 |
the target is using their skills to help an oppressed and desperate group |
6 |
the target is never alone, always accompanied by a Resolve: {faithful friend|business partner|droid who reports on the target's location|enemy who is making common cause with the target for now} |
7 |
this bounty is a fraud! It's a set-up by a rival bounty hunter |
8 |
the target is being hunted for Resolve: {{{Roll on "TargetIPKC"}, and is a legal IPKC bounty}|{Roll on "TargetIllegal", and no questions asked|{Roll on "TargetCorporate"}}} for an unrelated reason |
9 |
the target is coming out of long-term seclusion for Resolve: {a wedding|a funeral|an important auction|a rare sporting event|a political ceremony|a chance at revenge} |
10 |
the target has been somehow caught up in a violent coup d'état |
11 |
the target is one out of a set of clones |
12 |
the target is carrying a valuable secret that the bounty-giver is unaware of |
13 |
the target is actually a Clawdite, forced to give up their long-time transformation |
14 |
the target has gone AWOL from training, having just been conscripted into the Imperial army |
15 |
the target is carrying an important Resolve: {military schematic|Holofilm evidence|digital map|genetic code sequence|journal|list of people|corporate datafile|scientific research datafile} which must be retrieved as part of the bounty |
16 |
the target has been poisoned, and slowly dying |
17 |
the target is missing something valuable that they must return home for |
18 |
the target is hearing voices in their head, whether real or imagined |
19 |
the target is well-liked, and has the good will of the people |
20 |
the target is an old friend Resolve: {that they thought dead|}, living under a new name |
d20 | Result |
---|---|
1 |
Resolve: {Vash|Dash|Jash|Nash|Tash|Xash|Yash|Zash} |
2 |
Aldor |
3 |
Eboi |
4 |
Carth |
5 |
Resolve: {Druan|Draun} |
6 |
Resolve: {Jax|Jex} |
7 |
Resolve: {Kestal|Kastel} |
8 |
Resolve: {Maru|Marai|Mara} |
9 |
Milbin |
10 |
Reukli |
11 |
Resolve: {Sakura|Sakira} |
12 |
Resolve: {Senesha|Sanasho|Senasa} |
13 |
SResolve: {o|a}lResolve: {a|o}riResolve: {s|} |
14 |
Tala |
15 |
Thek |
16 |
Tolth |
17 |
Tycho |
18 |
Urope |
19 |
Ylenia |
20 |
Resolve: {Zaphone|Zafon} |