Heist (v2.0) - Action and Client (2d10)

2d10 ACTION CLIENT

2

Protect

Local Politician

3

Destroy

Corporate (manufacturing)

4

Kidnap

Corporate (mining)

5

Steal

Corporate (technology)

6

Deliver Passengers

Merchant or Trader

7

Smuggle Passengers

Oppressed Cult

8

Deliver Cargo

Scholar or Academy

9

Smuggle Cargo

Criminal (Hutts)

10

Rescue

Criminal (other)

11

Win a Tournament

It’s Your Idea!

12

Collect Bounty(alive)

A Community in Need

13

Collect Bounty (dead or alive)

Rebel Alliance (local cell)

14

Investigate / Reconnaissance

Rebel Alliance (Command)

15

Salvage

Old Friend or Loved One

16

Discover

Imperial Military

17

Assassinate

Pirates

18

Evacuate

Desperate Rival or Enemy

19

Repossess

Planetary Governor

20

Roll Twice, combining into a complex Heist

Imperial Intelligence